Three-dimensional man-machine interaction. - James H. Clark 001 (SIGGRAPH, 1976)

Designing Surfaces in 3-D. - James H. Clark 001 (Commun. ACM, 1976)

Hierarchical Geometric Models for Visible Surface Algorithms. - James H. Clark 001 (Commun. ACM, 1976)

A fast scan-line algorithm for rendering parametric surfaces. - James H. Clark 001 (SIGGRAPH, 1979)

Trends in high performance graphic systems(Panel Session). - Henry Fuchs; D. Cohen; Bob Sproull; James H. Clark 001; Frederic I. Parke (SIGGRAPH, 1980)

Special Feature A VLSI Geometry Processor For Graphics. - James H. Clark 001 (Computer, 1980)

A Revolution in Hardware Systems Design and Its Implications for the Graphics Community. - James H. Clark 001 (Eurographics, 1981)

A system design revolution (Panel Session). - Robert F. Sproull; James H. Clark 001 (SIGGRAPH, 1981)

The Geometry Engine: A VLSI Geometry System for Graphics. - James H. Clark 001 (SIGGRAPH, 1982)

Professional Workstations (Panel Session). - Andries van Dam; James H. Clark 001; Robert M. Dunn; Harvey Z. Kriloff; David Nelson (SIGGRAPH, 1982)

Fundamental algorithms (panel session): retrospect and prospect. - Rae A. Earnshaw; James H. Clark 001; A. Robin Forrest; Robert D. Parslow; David F. Rogers (SIGGRAPH, 1985)

Special purpose computer arrays for graphics and other applications (invited talk) (summary only). - James H. Clark 001 (I3D, 1986)

Hardware strategies for scientific visualization (panel session): 58. - James H. Clark 001; Thomas A. DeFanti; Lou Doctor; Frank Moss (SIGGRAPH, 1988)

A telecomputer. - James H. Clark 001 (SIGGRAPH, 1992)