Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia. - James Hodge; Madeline Balaam; Sandra Hastings; Kellie Morrissey (CHI, 2018)

Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches. - Rens Brankaert; Gail Kenning; Daniel Welsh; Sarah Foley; James Hodge; David Unbehaun (Conference on Designing Interactive Systems (Companion Volume), 2019)

Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia. - James Hodge; Kyle Montague; Sandra Hastings; Kellie Morrissey (CHI, 2019)

Participatory Design of a Virtual Reality-Based Reentry Training with a Women's Prison. - Melissa Qingqing Teng; James Hodge; Eric Gordon (CHI Extended Abstracts, 2019)

Using Design Fiction to Explore the Ethics of VR 'In the Wild'. - David Philip Green; Guy Peter Schofield; James Hodge; Mandy Rose; Kirsten Cater; Chris Bevan; Stuart Iain Gray (TVX, 2019)

Relational, Flexible, Everyday: Learning from Ethics in Dementia Research. - James Hodge; Sarah Foley; Rens Brankaert; Gail Kenning; Amanda Lazar; Jennifer Boger; Kellie Morrissey (CHI, 2020)

Sharing a Virtual World with People Living with Dementia. - James Hodge; Kellie Morrissey (HCI and Design in the Context of Dementia, 2020)

Towards Understanding People's Experiences of AI Computer Vision Fitness Instructor Apps. - Andrew Garbett; Ziedune Degutyte; James Hodge; Arlene Astell (Conference on Designing Interactive Systems, 2021)

Exploring Participants' Representations and Shifting Sensitivities in a Hackathon for Dementia. - James Hodge; Sarah Foley; Daniel Lambton-Howard; Laura Booi; Kyle Montague; Sandra Coulter; David Kirk 001; Kellie Morrissey (ACM Trans. Comput. Hum. Interact., 2023)