Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality. - Yan Xu 011; Joshua Ratcliff; James J. Scovell; Gheric Speiginer; Ronald T. Azuma (CHI, 2015)

Applying Flow Theory to Predict User-Perceived Performance of Tablets. - James J. Scovell; Rina Doherty (HCI (18), 2016)

Interpreting MOS scores, when can users see a difference? Understanding user experience differences for photo quality. - Stamos Katsigiannis; James J. Scovell; Naeem Ramzan; Lucjan Janowski; Philip J. Corriveau; Michele A. Saad; Glenn Van Wallendael (Qual. User Exp., 2018)

Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; Jamie Sherman; James J. Scovell (CHI, 2021)

L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (GameSys@MMSys, 2021)

The Effects of Network Latency on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (QoMEX, 2021)

The Effects of Frame Rate Variation on Game Player Quality of Experience. - Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Mark Claypool (CHI, 2023)

Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. - Mark Claypool; Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Miles Gregg; Federico Galbiati; Eren Eroglu (FDG, 2024)