A web-deployed interface for performing ab initio molecular dynamics, optimization, and electronic structure in Fireball. - J. Brandon Keith; Jacob R. Fennick; Chad E. Junkermeier; Daniel R. Nelson; James P. Lewis (Comput. Phys. Commun., 2009)

Simulating visual impairments using the Unreal Engine 3 game engine. - James Lewis 001; David J. Brown 001; Wayne Cranton; Robert Mason (SeGAH, 2011)

Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service. - Matthew Ian Bates; David J. Brown 001; Wayne Cranton; James Lewis 001 (Int. J. Game Based Learn., 2011)

Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation. - Luke Shires; Steven Battersby; James Lewis 001; David J. Brown 001; Nasser Sherkat; Penny J. Standen (SeGAH, 2013)

Immersive VR as a Tool to Enhance Relaxation for Undergraduate Students with the Aim of Reducing Anxiety - A Pilot Study. - James Lewis 001; Benedikte Rorstad (CoRR, 2019)

Clinical assessment of depth sensor based pose estimation algorithms for technology supervised rehabilitation applications. - Joe Sarsfield; David J. Brown 001; Nasser Sherkat; Caroline S. Langensiepen; James Lewis 001; Mohammad Taheri; Christopher McCollin; Cleveland Thomas Barnett; Louise Selwood; Penny J. Standen; Pip Logan; Christopher Simcox; et al. (Int. J. Medical Informatics, 2019)

Towards Machine Learning Driven Self-guided Virtual Reality Exposure Therapy Based on Arousal State Detection from Multimodal Data. - Muhammad Arifur Rahman; David J. Brown 001; Nicholas Shopland; Matthew C. Harris; Zakia Batool Turabee; Nadja Heym; Alexander Sumich; Brad Standen; David Downes; Yangang Xing; Carolyn Thomas; Sean Haddick; et al. (BI, 2022)

Metahumans: Using Facial Action Coding in Games to Develop Social and Communication Skills for People with Autism. - Sean Haddick; David J. Brown 001; Bonnie Connor; James Lewis 001; Matthew Ian Bates; Simon Schofield (HCI (8), 2022)

A Methodology for the Co-design of Shared VR Environments with People with Intellectual Disabilities: Insights from the Preparation Phase. - Matthew C. Harris; David J. Brown 001; Pratik S. Vyas; James Lewis 001 (HCI (8), 2022)

Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology. - Matthew C. Harris; David J. Brown 001; Pratik S. Vyas; James Lewis 001; Bonnie Connor (HCI (44), 2023)

Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning. - Muhammad Arifur Rahman; David J. Brown 001; Mufti Mahmud; Matthew C. Harris; Nicholas Shopland; Nadja Heym; Alexander Sumich; Zakia Batool Turabee; Bradley Standen; David Downes; Yangang Xing; Carolyn Thomas; et al. (Brain Informatics, 2023)

Metahumans: FEER and Social-Emotional Mimicry Exercises. - Sean Haddick; David J. Brown 001; James Lewis 001; Bonnie Connor; Golnaz Shahtahmassebi; Simon Schofield (HCI (28), 2025)