Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments. - James M. Thomas; R. Michael Young (AIED, 2009)

Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. - James M. Thomas; R. Michael Young (FDG, 2009)

Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game. - James M. Thomas; Melissa E. DeRosier (FDG, 2010)

Annie: A Tutor That Works in Digital Games. - James M. Thomas; R. Michael Young (Intelligent Tutoring Systems (2), 2010)

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games. - James M. Thomas; R. Michael Young (IEEE Trans. Learn. Technol., 2010)

Dynamic Guidance for Task-Based Exploratory Learning. - James M. Thomas; R. Michael Young (AIED, 2011)

Annie and FixIt: Showcasing Dynamic Guidance for Task-Based Exploratory Learning. - James M. Thomas; R. Michael Young (AIED, 2011)

Leveraging a Generalized Tutoring Framework in Exploratory Simulations Of Ill-Defined Domains. - James M. Thomas; Ajay Divakaran; Saad M. Khan (AIED Workshops, 2013)

Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. - Melissa E. DeRosier; James M. Thomas (Int. J. Comput. Games Technol., 2019)