Selective Visual Attention in Electronic Video Surveillance. - James Mountstephens; Craig Bennett; Khurshid Ahmad (PRIS, 2005)

Combining corpus co-occurrence and attention with visual features for object recognition. - James Mountstephens (2007)

Game AI generation using evolutionary multi-objective optimization. - Chang Kee Tong; Chin Kim On; Jason Teo; James Mountstephens (IEEE Congress on Evolutionary Computation, 2012)

Using Biologically-Inspired Visual Features To Model The Restorative Potential Of Scenes. - James Mountstephens (ICONIP (3), 2014)

EEG-Based Emotion Recognition: A State-of-the-Art Review of Current Trends and Opportunities. - Nazmi Sofian Suhaimi; James Mountstephens; Jason Teo (Comput. Intell. Neurosci., 2020)

Progress and Challenges in Generative Product Design: A Review of Systems. - James Mountstephens; Jason Teo (Comput., 2020)

Four-class emotion classification in virtual reality using pupillometry. - Jia Zheng Lim; James Mountstephens; Jason Teo (J. Big Data, 2020)

Emotion Recognition Using Eye-Tracking: Taxonomy, Review and Current Challenges. - Jia Zheng Lim; James Mountstephens; Jason Teo (Sensors, 2020)

A Comparative Investigation of Eye Fixation-based 4-Class Emotion Recognition in Virtual Reality Using Machine Learning. - Jia Zheng Lim; James Mountstephens; Jason Teo (ICCSCE, 2021)

Class-Based Analysis of Russell's Four-Quadrant Emotion Prediction in Virtual Reality using Multi-Layer Feedforward ANNs. - Nazmi Sofian Suhaimi; James Mountstephens; Jason Teo (ICSCA, 2021)

Eye-Tracking Feature Extraction for Biometric Machine Learning. - Jia Zheng Lim; James Mountstephens; Jason Teo (Frontiers Neurorobotics, 2021)

Multiclass emotion prediction using heart rate and virtual reality stimuli. - Aaron Frederick Bulagang; James Mountstephens; Jason Teo (J. Big Data, 2021)

A Dataset for Emotion Recognition Using Virtual Reality and EEG (DER-VREEG): Emotional State Classification Using Low-Cost Wearable VR-EEG Headsets. - Nazmi Sofian Suhaimi; James Mountstephens; Jason Teo (Big Data Cogn. Comput., 2022)