A Study of Actions in Operative Notes. - Yan Wang 025; Serguei V. S. Pakhomov; Nora Burkart; James O. Ryan; Genevieve B. Melton (AMIA, 2012)

Computerized Analysis of a Verbal Fluency Test. - James O. Ryan; Serguei V. S. Pakhomov; Susan E. Marino; Charles Bernick; Sarah J. Banks (ACL (2), 2013)

Semantic Role Labeling for Modeling Surgical Procedures in Operative Notes. - Yan Wang 025; Serguei V. S. Pakhomov; James O. Ryan; Genevieve B. Melton (AMIA, 2014)

Combinatorial Dialogue Authoring. - James Owen Ryan; Casey Barackman; Nicholas Kontje; Taylor Owen-Milner; Marilyn A. Walker; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2014)

A sense inventory for clinical abbreviations and acronyms created using clinical notes and medical dictionary resources. - Sungrim Moon; Serguei V. S. Pakhomov; Nathan Liu; James O. Ryan; Genevieve B. Melton (J. Am. Medical Informatics Assoc., 2014)

Toward Natural Language Generation by Humans. - James Owen Ryan; Andrew Max Fisher; Taylor Owen-Milner; Michael Mateas; Noah Wardrip-Fruin (INT/SBG@AIIDE, 2015)

Large-Scale Interactive Visualizations of Nearly 12, 000 Games. - James Owen Ryan; Eric Kaltman; Andrew Max Fisher; Timothy Hong; Taylor Owen-Milner; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

People Tend to Like Related Games. - James Owen Ryan; Eric Kaltman; Timothy Hong; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Bottom-up Game Studies. - James Owen Ryan; Eric Kaltman; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Tools for Game Discovery Built Using Latent Semantic Analysis. - James Owen Ryan; Eric Kaltman; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Open Design Challenges for Interactive Emergent Narrative. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2015)

Domain adaption of parsing for operative notes. - Yan Wang 025; Serguei Pakhomov; James O. Ryan; Genevieve B. Melton (J. Biomed. Informatics, 2015)

Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Bad News: A Game of Death and Communication. - James Owen Ryan; Adam J. Summerville; Ben Samuel (CHI Extended Abstracts, 2016)

GameNet and GameSage: Videogame Discovery as Design Insight. - James Owen Ryan; Eric Kaltman; Timothy Hong; Katherine Isbister; Michael Mateas; Noah Wardrip-Fruin (DiGRA/FDG, 2016)

A Lightweight Videogame Dialogue Manager. - James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (DiGRA/FDG, 2016)

Recognizing Coherent Narrative Blog Content. - James Owen Ryan; Reid Swanson (ICIDS, 2016)

Expressionist: An Authoring Tool for In-Game Text Generation. - James Owen Ryan; Ethan Seither; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Bad News: An Experiment in Computationally Assisted Performance. - Ben Samuel; James Owen Ryan; Adam J. Summerville; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Translating Player Dialogue into Meaning Representations Using LSTMs. - James Owen Ryan; Adam James Summerville; Michael Mateas; Noah Wardrip-Fruin (IVA, 2016)

CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. - Adam James Summerville; James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (CoRR, 2016)

Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata. - Joseph C. Osborn; James O. Ryan; Michael Mateas (AIIDE Workshops, 2017)

Grimes' Fairy Tales: A 1960s Story Generator. - James Owen Ryan (ICIDS, 2017)

1st Workshop on the History of Expressive Systems. - James Owen Ryan; Mark J. Nelson (ICIDS, 2017)

Automating Direct Speech Variations in Stories and Games. - Stephanie M. Lukin; James Owen Ryan; Marilyn A. Walker (CoRR, 2017)

Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. - Edward F. Melcer; James Owen Ryan; Nick Junius; Max Kreminski; Dietrich Squinkifer; Brent Hill; Noah Wardrip-Fruin (CHI Extended Abstracts, 2020)

Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. - Edward F. Melcer; Katelyn M. Grasse; James Owen Ryan; Nick Junius; Max Kreminski; Dietrich Squinkifer; Brent Hill; Noah Wardrip-Fruin (FDG, 2020)

Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers. - Adam Summerville; Ben Samuel; James Owen Ryan; Liz England (AIIDE Workshops, 2021)

A Quantified Analysis of Bad News for Story Sifting Interfaces. - Ben Samuel; Adam Summerville; James Owen Ryan; Liz England (ICIDS, 2021)