Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation. - James Planey; Robb Lindgren (iLRN, 2018)

Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation. - Jina Kang; Robb Lindgren; James Planey (Multimodal Technol. Interact., 2018)

Personal Embodiment, Social Enactment: Collaborative Learning With Body Technology. - Deborah A. Fields; Cynthia Carter Ching; Victor R. Lee; Breanne K. Litts; Chase K. Mortensen; Joshua A. Danish; Megan Humburg; Bria Davis; Xintian Tu; Debora Lui; Mia S. Shaw; Gayithri Jayathirtha; et al. (CSCL, 2019)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

Examining Modalities of Embodied Interactions and the Effects on Learning From a Collaborative Science Simulation. - James Planey; Robb Lindgren (ICLS, 2020)

A Digital Formative Assessment Intervention for Cultivating Teamwork Skills. - James Planey; Robb Lindgren (ICLS, 2020)

Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task. - James Planey; Robin Jephthah Rajarathinam; Emma Mercier; Robb Lindgren (Int. J. Comput. Support. Collab. Learn., 2023)

Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases. - Taehyun Kim; James Planey; Robb Lindgren (IEEE Trans. Learn. Technol., 2023)

Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality. - James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren (Interact. Learn. Environ., 2024)