Time's up: studying leaderboards for engaging punctual behaviour. - João P. Costa; Rina R. Wehbe; James Robb; Lennart E. Nacke (Gamification, 2013)

Engaged by boos and cheers: the effect of co-located game audiences on social player experience. - Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke (CHI PLAY, 2014)

Developing iconic and semi-iconic game controllers. - Lennart E. Nacke; João P. Costa; Dennis L. Kappen; James Robb; Daniel Buckstein (CHI PLAY, 2014)

Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. - João P. Costa; James Robb; Lennart E. Nacke (GEM, 2014)

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. - Samantha N. Stahlke; James Robb; Pejman Mirza-Babaei (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Profiling Livestream Spectators. - Wen Bo Yu; James Robb; Pejman Mirza-Babaei (CHI PLAY (Companion), 2020)

Nested, but Separate: Isolating Unrelated Critical Sections in Real-Time Nested Locking. - James Robb; Björn B. Brandenburg (ECRTS, 2020)