James J. Scovell

Orcid: 0000-0002-4816-3162

According to our database1, James J. Scovell authored at least 7 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
The Effects of Frame Rate Variation on Game Player Quality of Experience.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
The Effects of Network Latency on Competitive First-Person Shooter Game Players.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021

Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2018
Interpreting MOS scores, when can users see a difference? Understanding user experience differences for photo quality.
Qual. User Exp., 2018

2016
Applying Flow Theory to Predict User-Perceived Performance of Tablets.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

2015
Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015


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