A Comparative Study on Image Hashing for Document Authentication. - Dominik Klein 001; Jan Kruse (BIOSIG, 2015)

Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects. - Gregory W. Bennett; Jan Kruse (SIGGRAPH Asia Symposium on Education, 2015)

Multi-agent evolutionary systems for the generation of complex virtual worlds. - Jan Kruse; Andy M. Connor (EAI Endorsed Trans. Creative Technol., 2015)

Procedural urban environments for FPS games. - Jan Kruse; Ricardo Sosa; Andy M. Connor (ACSW, 2016)

Virtual Reality MRI Experience for Children. - Jan Kruse; Gregory W. Bennett; Stephen Reay; Andrew Denton (JCSG, 2016)

Developing new pedagogical models for curricula targeting industry and government collaborations. - John Piper; Gregory W. Bennett; Jan Kruse (SIGGRAPH ASIA Symposium on Education, 2016)

Evaluating the Impact of Procedurally Generated Content on Game Immersion. - Andy M. Connor; Taura J. Greig; Jan Kruse (Comput. Games J., 2017)

Extended reality practice in art & design creative education. - June Kim; Gregory W. Bennett; Snow Yunxue Fu; Jan Kruse (SIGGRAPH Asia, 2019)

Activity recognition evaluation via machine learning. - A. N. A. Rameka; Andy M. Connor; Jan Kruse (EAI Endorsed Trans. Ambient Syst., 2019)

Interactive maps, productivity and user experience: A user study in the e-mobility domain. - Auriol Degbelo; Jan Kruse; Max Pfeiffer (Trans. GIS, 2019)

An Interactive Multi-Agent System for Game Design. - Jan Kruse; Andy M. Connor; Stefan Marks (Comput. Games J., 2021)

Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. - Jan Kruse; Andy M. Connor; Stefan Marks (ACM Trans. Interact. Intell. Syst., 2022)