Empirische Untersuchung der Unterstützung unterschiedlicher kognitiver Stile in einer multimedialen Lernsoftware für Computer-assisted Language Learning CALL. - Jan L. Plass (1995)

Building a Web-based Organizational Learning and Information Support System (OLISS). - Mark W. Salisbury; Jan Plass (WebNet, 1999)

Integrated Instruction as a Component of a Knowledge Management System: A Case Example. - Jan Plass; Mark W. Salisbury; Joan March (WebNet, 2000)

A Living System Design Model for Knowledge Management Systems. - Jan Plass; Mark W. Salisbury (WebNet, 2001)

Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities. - Jan L. Plass; Bruce D. Homer (ICCE, 2002)

Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities. - Jan L. Plass; Dorothy M. Chun; Richard E. Mayer; Detlev Leutner (Comput. Hum. Behav., 2003)

Supporting the use of multiple representations in multimedia learning environments. - Maria Opfermann; Jan van der Meij; Shaaron Ainsworth; Tina Seufert; Markus Vogel; Roland Brünken; Jan L. Plass; Bruce D. Homer; Yan Wang; Minchi Kim; Catherine Milne; Trace Jordan; et al. (ICLS (3), 2008)

The effects of video on cognitive load and social presence in multimedia-learning. - Bruce D. Homer; Jan L. Plass; Linda Blake (Comput. Hum. Behav., 2008)

Design Factors for Effective Science Simulations: Representation of Information. - Jan L. Plass; Bruce D. Homer; Catherine Milne; Trace Jordan; Slava Kalyuga; Minchi Kim; Hyunjeong Lee (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Design factors for educationally effective animations and simulations. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward (J. Comput. High. Educ., 2009)

Interactivity in multimedia learning: An integrated model. - Steffi Domagk; Ruth N. Schwartz; Jan L. Plass (Comput. Hum. Behav., 2010)

Design guidelines for Classroom Multiplayer Presential Games (CMPG). - Marco Villalta; Ignacio Gajardo; Miguel Nussbaum; Juan José Andreu; Alejandro Echeverría; Jan L. Plass (Comput. Educ., 2011)

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Tsu-Ting Huang; Melissa Biles; Murphy Stein; Ken Perlin (Edutainment, 2012)

Gender and player characteristics in video game play of preadolescents. - Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Jan L. Plass (Comput. Hum. Behav., 2012)

Metrics in Simulations and Games for Learning. - Jan L. Plass; Bruce D. Homer; Charles K. Kinzer; Yoo Kyung Chang; Jonathan Frye; Walter Kaczetow; Katherine Isbister; Ken Perlin (Game Analytics, Maximizing the Value of Player Data, 2013)

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. - Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman 001; Meagan Bromley; Elizabeth O. Hayward; Selen Türkay; Yolanta Kornak (Comput. Educ., 2014)

The cognitive impact of interactive design features for learning complex materials in medical education. - Hyuksoon S. Song; Martin Pusic; Michael W. Nick; Umut Sarpel; Jan L. Plass; Adina L. Kalet (Comput. Educ., 2014)

Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations. - Bruce D. Homer; Jan L. Plass (Comput. Hum. Behav., 2014)

Learning from multiple representations: An examination of fixation patterns in a science simulation. - Paul A. O'Keefe; Susan M. Letourneau; Bruce D. Homer; Ruth N. Schwartz; Jan L. Plass (Comput. Hum. Behav., 2014)

Click versus drag: User-performed tasks and the enactment effect in an interactive multimedia environment. - Ruth N. Schwartz; Jan L. Plass (Comput. Hum. Behav., 2014)

Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms. - Babette Park; Lisa Knörzer; Jan L. Plass; Roland Brünken (Comput. Educ., 2015)

Real-Time Visualization of Student Activities to Support Classroom Orchestration. - Mike Tissenbaum; Camillia Matuk; Matthew Berland; Leilah Lyons; Felipe Cocco; Marcia C. Linn; Jan L. Plass; Nik Hajny; Al Olsen; Beat Schwendimann; Mina Shirvani Boroujeni; James D. Slotta; et al. (ICLS, 2016)

Interplay of prior knowledge, self-regulation and motivation in complex multimedia learning environments. - Hyuksoon S. Song; Adina L. Kalet; Jan L. Plass (J. Comput. Assist. Learn., 2016)

Connecting Theory and Design Through Research: Cognitive Skills Training Games. - Jan L. Plass; Bruce D. Homer; Shashank Pawar; Frankie Tam (JCSG, 2018)

Improving high school students' executive functions through digital game play. - Bruce D. Homer; Jan L. Plass; Charles Raffaele; Teresa M. Ober; Alisha Ali (Comput. Educ., 2018)

Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning. - Melissa Biles; Jan L. Plass; Bruce D. Homer (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Visualizing log-file data from a game using timed word trees. - Paula Ceccon Ribeiro; Melissa Biles; Charles Lang; Cláudio T. Silva; Jan L. Plass (Inf. Vis., 2018)

Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents. - Teresa M. Ober; Patricia J. Brooks; Bruce D. Homer; Jan Plass (CogSci, 2019)

Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time. - Jing Zhang; Teresa M. Ober; Yang Jiang; Jan Plass; Bruce D. Homer (EDM, 2021)

Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations. - Bruce D. Homer; Jan L. Plass (HCI (28), 2021)

Detecting patterns of engagement in a digital cognitive skills training game. - Teresa M. Ober; Corinne J. Brenner; Alvaro Olsen; Bruce D. Homer; Jan L. Plass (Comput. Educ., 2021)

Designing Effective Playful Collaborative Science Learning in VR. - Jan L. Plass; Ken Perlin; Agnieszka Roginska; Chris Hovey; Fabian Fröhlich; Aniol Saurina Maso; Alvaro Olsen; Zhenyi He; Robert Pahle; Sounak Ghosh (JCSG, 2022)

Does Digital Game Play Affect Social/Emotional Child Wellbeing? - Jan L. Plass; Bruce D. Homer; Meagan Bromley; Fabian Fröhlich; Yuli Shao; Jessica Young (JCSG, 2023)

The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR. - Fabian Fröhlich; Bruce D. Homer; Jan L. Plass (iLRN (1), 2024)

Exploring the Influence of Immersive Virtual Reality on Science Learning - An Affordance Approach. - Fabian Fröhlich; Jan L. Plass; Bruce D. Homer (iLRN (1), 2024)

Exploring Emotional Design Features for Virtual Reality Games. - Yuli Shao; Yuqi Hang; Fabian Fröhlich; Bruce D. Homer; Jan L. Plass (JCSG, 2024)

Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning. - Fabian Fröhlich; Chris Hovey; Sameen Reza; Jan L. Plass (VR, 2024)

Can't Touch this? Why Vibrotactile Feedback Matters in Educational VR. - Fabian Fröhlich; Jan L. Plass (VR Workshops, 2024)

Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality. - Yushen Hu; Keru Wang; Yuli Shao; Jan Plass; Zhu Wang 013; Ken Perlin (VRST, 2024)