Avatars á la Snow Crash. - Jan M. Allbeck; Norman I. Badler (CA, 1998)

Dynamically altering agent behaviors using natural language instructions. - Rama Bindiganavale; William Schuler; Jan M. Allbeck; Norman I. Badler; Aravind K. Joshi; Martha Stone Palmer (Agents, 2000)

Towards Behavioral Consistency in Animated Agents. - Jan M. Allbeck; Norman I. Badler (DEFORM/AVATARS, 2000)

Pedestrians: creating agent behaviors through statistical analysis of observation data. - Koji Ashida; Seung-Joo Lee; Jan M. Allbeck; Harold C. Sun; Norman I. Badler; Dimitris N. Metaxas (CA, 2001)

ACUMEN: amplifying control and understanding of multiple entities. - Jan M. Allbeck; Karin Kipper; Charles Adams; William Schuler; Elena Zoubanova; Norman I. Badler; Martha Stone Palmer; Aravind K. Joshi (AAMAS, 2002)

Representing and Parameterizing Agent Behaviors. - Norman I. Badler; Jan M. Allbeck; Liwei Zhao; Meeran Byun (CA, 2002)

Representing and Parameterizing Agent Behaviors. - Jan M. Allbeck; Norman I. Badler (Life-like characters, 2004)

Evaluating American Sign Language generation through the participation of native ASL signers. - Matt Huenerfauth; Liming Zhao; Erdan Gu; Jan M. Allbeck (ASSETS, 2007)

Controlling individual agents in high-density crowd simulation. - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Symposium on Computer Animation, 2007)

Creating crowd variation with the OCEAN personality model. - Funda Durupinar; Jan M. Allbeck; Nuria Pelechano; Norman I. Badler (AAMAS (3), 2008)

Being a part of the crowd: towards validating VR crowds using presence. - Nuria Pelechano; Catherine Stocker; Jan M. Allbeck; Norman I. Badler (AAMAS (1), 2008)

Evaluation of American Sign Language Generation by Native ASL Signers. - Matt Huenerfauth; Liming Zhao; Erdan Gu; Jan M. Allbeck (ACM Trans. Access. Comput., 2008)

Virtual Crowds: Methods, Simulation, and Control - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2008)

Constraints-Based Complex Behavior in Rich Environments. - Jan M. Allbeck; Hadas Kress-Gazit (IVA, 2010)

Smart Events and Primed Agents. - Catherine Stocker; Libo Sun; Pengfei Huang; Wenhu Qin; Jan M. Allbeck; Norman I. Badler (IVA, 2010)

CAROSA: A Tool for Authoring NPCs. - Jan M. Allbeck (MIG, 2010)

Populations with Purpose. - Weizi Philip Li; Jan M. Allbeck (MIG, 2011)

How the Ocean Personality Model Affects the Perception of Crowds. - Funda Durupinar; Nuria Pelechano; Jan M. Allbeck; Ugur Güdükbay; Norman I. Badler (IEEE Computer Graphics and Applications, 2011)

The Virtual Apprentice. - Weizi Philip Li; Jan M. Allbeck (IVA, 2012)

Virtual Humans: Evolving with Common Sense. - Weizi Philip Li; Jan M. Allbeck (MIG, 2012)

Crowd distribution and location preference. - Weizi Philip Li; Zichao Wendy Di; Jan M. Allbeck (Comput. Animat. Virtual Worlds, 2012)

MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making. - John T. Balint; Jan M. Allbeck (AAMAS, 2013)

What's Going on? Multi-sense Attention for Virtual Agents. - Tim Balint; Jan M. Allbeck (IVA, 2013)

Using a Parameterized Memory Model to Modulate NPC AI. - Weizi Philip Li; Tim Balint; Jan M. Allbeck (IVA, 2013)

Modeling agent determination of spatial relationships. - John Mooney; Rohan Gandhi; Jan M. Allbeck (I3D, 2013)

Simulating Heterogeneous Crowds with Interactive Behaviors. - Mubbasir Kapadia; Nuria Pelechano; Stephen J. Guy; Jan M. Allbeck; Yiorgos Chrysanthou (Eurographics (Tutorials), 2014)

Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds. - Tim Balint; Jan M. Allbeck (IVA, 2014)

Agent script generation using descriptive text documents. - Tim Balint; Yotam I. Gingold; Jan M. Allbeck (MIG, 2014)

Rethinking NPC intelligence: a new reputation system. - John Mooney; Jan M. Allbeck (MIG, 2014)

Populating semantic virtual environments. - Cameron D. Pelkey; Jan M. Allbeck (Comput. Animat. Virtual Worlds, 2014)

Automated Generation of Plausible Agent Object Interactions. - Tim Balint; Jan M. Allbeck (IVA, 2015)

Virtual Crowds: Steps Toward Behavioral Realism - Mubbasir Kapadia; Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2015)

ALET: Agents Learning their Environment through Text. - J. Timothy Balint; Jan M. Allbeck (Comput. Animat. Virtual Worlds, 2017)

Understanding everything NPCs can do: metrics for action similarity in non-player characters. - J. Timothy Balint; Jan M. Allbeck; Rafael Bidarra (FDG, 2018)

Imperatives for Virtual Humans. - Weizi Philip Li; Jan M. Allbeck (CoRR, 2020)