Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic. - Olga De Troyer; Renny S. N. Lindberg; Jan Maushagen; Pejman Sajjadi (ICALT, 2019)

A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification. - Olga De Troyer; Jan Maushagen; Renny S. N. Lindberg; Jaël Muls; Beat Signer; Koen Lombaerts (ICALT, 2019)

Combining a Gamified Civic Engagement Platform with a Digital Game in a Loosely Way to Increase Retention. - Renny S. N. Lindberg; Jan Maushagen; Olga De Troyer (iiWAS, 2019)

Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning. - Olga De Troyer; Jan Maushagen; Renny S. N. Lindberg; David Breckx (Inf., 2020)

End-user engineering of ontology-based knowledge bases. - Audrey Sanctorum; Jonathan Riggio; Jan Maushagen; Sara Sepehri; Emma Arnesdotter; Mona Delagrange; Joery De Kock; Tamara Vanhaecke; Christophe Debruyne; Olga De Troyer (Behav. Inf. Technol., 2022)

Populating CSV Files from Unstructured Text with LLMs for KG Generation with RML. - Jan Maushagen; Sara Sepehri; Audrey Sanctorum; Tamara Vanhaecke; Olga De Troyer; Christophe Debruyne (SEMANTiCS (Posters, Demos, Workshops & Tutorials), 2024)

The TOXIN knowledge graph: supporting animal-free risk assessment of cosmetics. - Sara Sepehri; Anja Heymans; Dinja De Win; Jan Maushagen; Audrey Sanctorum; Christophe Debruyne; Robim M. Rodrigues; Joery De Kock; Vera Rogiers; Olga De Troyer; Tamara Vanhaecke (Database J. Biol. Databases Curation, 2025)