A Physiological Approach to Determine Video Quality. - Sebastian Arndt; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001; Simon Scholler; Gabriel Curio (ISM, 2011)

NeuroPad: use cases for a mobile physiological interface. - Denys J. C. Matthies; Jan-Niklas Antons; Frank Heidmann; Reto Wettach; Robert Schleicher (NordiCHI, 2012)

Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations. - Jan-Niklas Antons; Robert Schleicher; Sebastian Arndt; Sebastian Möller 001; Gabriel Curio (QoMEX, 2012)

Perception of low-quality videos analyzed by means of electroencephalography. - Sebastian Arndt; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001; Gabriel Curio (QoMEX, 2012)

Analyzing Speech Quality Perception Using Electroencephalography. - Jan-Niklas Antons; Robert Schleicher; Sebastian Arndt; Sebastian Möller 001; Anne Porbadnigk; Gabriel Curio (IEEE J. Sel. Top. Signal Process., 2012)

Did you notice?: neuronal processing of multimodal mobile phone feedback. - Jan-Niklas Antons; Sebastian Arndt; Julia Seebode; Robert Schleicher; Sebastian Möller 001 (CHI Extended Abstracts, 2013)

Objective characterization of human behavioural characteristics for QoE assessment: A pilot study on the use of electroencephalography features. - Khalil ur Rehman Laghari; Rishabh Gupta; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001; Tiago H. Falk (GLOBECOM Workshops, 2013)

Cognitive, affective, and experience correlates of speech quality perception in complex listening conditions. - Jan-Niklas Antons; Khalil ur Rehman Laghari; Sebastian Arndt; Robert Schleicher; Sebastian Möller 001; Douglas D. O'Shaughnessy; Tiago H. Falk (ICASSP, 2013)

Neurophysiological experimental facility for Quality of Experience (QoE) assessment. - Khalil ur Rehman Laghari; Rishabh Gupta; Sebastian Arndt; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001; Tiago H. Falk (IM, 2013)

Changes of vigilance caused by varying bit rate conditions. - Jan-Niklas Antons; Friedemann Köster; Sebastian Arndt; Sebastian Möller 001; Robert Schleicher (QoMEX, 2013)

Subjective quality ratings and physiological correlates of synthesized speech. - Sebastian Arndt; Jan-Niklas Antons; Rishabh Gupta; Khalil ur Rehman Laghari; Robert Schleicher; Sebastian Möller 001; Tiago H. Falk (QoMEX, 2013)

Brain Activity Correlates of Quality of Experience. - Jan-Niklas Antons; Sebastian Arndt; Robert Schleicher; Sebastian Möller 001 (Quality of Experience, 2014)

Evoking Emotions and Evaluating Emotional Impact. - Robert Schleicher; Jan-Niklas Antons (Quality of Experience, 2014)

Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods. - Khalil ur Rehman Laghari; Rishabh Gupta; Sebastian Arndt; Jan-Niklas Antons; Sebastian Möller 001; Tiago H. Falk (CCECE, 2014)

A next step towards measuring perceived quality of speech through physiology. - Sebastian Arndt; Markus Wenzel 002; Jan-Niklas Antons; Friedemann Köster; Sebastian Möller 001; Gabriel Curio (INTERSPEECH, 2014)

Is low quality media affecting the level of fatigue? - Sebastian Arndt; Jan-Niklas Antons; Sebastian Möller 001 (QoMEX, 2014)

Using eye-tracking and correlates of brain activity to predict quality scores. - Sebastian Arndt; Jenni Radun; Jan-Niklas Antons; Sebastian Möller 001 (QoMEX, 2014)

Using Electroencephalography to Measure Perceived Video Quality. - Sebastian Arndt; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001; Gabriel Curio (IEEE J. Sel. Top. Signal Process., 2014)

Neural Correlates of Quality Perception for Complex Speech Signals. - Jan-Niklas Antons (Springer, 2015)

Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces. - Sebastian Möller 001; Jan-Niklas Antons (FETLT, 2015)

Impact of perceived quality and other influencing factors on emotional video experience. - Jan-Niklas Antons; Sebastian Arndt; Katrien De Moor; Steffen Zander (QoMEX, 2015)

Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Sebastian Möller 001 (QoMEX, 2015)

A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Steffen Zander (QoMEX, 2015)

Emotional responses to thermally augmented audiovisual stimuli. - Stefan Greiner; Jan-Niklas Antons; Ina Wechsung (QoMEX, 2015)

Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. - Sebastian Möller 001; Jan-Niklas Antons; Justus Beyer; Sebastian Egger; Elena Núñez Castellar; Lea Skorin-Kapov; Mirko Suznjevic (QoMEX, 2015)

Review on using physiology in quality of experience. - Sebastian Arndt; Kjell Brunnström; Eva Cheng; Ulrich Engelke; Sebastian Möller 001; Jan-Niklas Antons (HVEI, 2016)

Using electroencephalography to analyze sleepiness due to low-quality audiovisual stimuli. - Sebastian Arndt; Jan-Niklas Antons; Robert Schleicher; Sebastian Möller 001 (Signal Process. Image Commun., 2016)

Towards Prediction of User Experience from Touch Interactions with Mobile Applications. - Carola Trahms; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (30), 2017)

Exploring diverse measures for evaluating QoE in the context of WebRTC. - Katrien De Moor; Sebastian Arndt; Doreid Ammar; Jan-Niklas Voigt-Antons; Andrew Perkis; Poul E. Heegaard (QoMEX, 2017)

Psychophysiology-Based QoE Assessment: A Survey. - Ulrich Engelke; Daniel P. Darcy; Grant H. Mulliken; Sebastian Bosse; Maria G. Martini; Sebastian Arndt; Jan-Niklas Antons; Kit Yan Chan; Naeem Ramzan; Kjell Brunnström (IEEE J. Sel. Top. Signal Process., 2017)

Did You Notice It? - How Can We Predict the Subjective Detection of Video Quality Changes From Eye Movements? - Jenni Radun; Mikko Nuutinen; Jan-Niklas Antons; Sebastian Arndt (IEEE J. Sel. Top. Signal Process., 2017)

Perceptual references for independent dimensions of speech quality as measured by electroencephalography. - Stefan Uhrig; Sebastian Arndt; Sebastian Möller 001; Jan-Niklas Voigt-Antons (Qual. User Exp., 2017)

Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts. - Sebastian Arndt; Andrew Perkis; Jan-Niklas Voigt-Antons (MMSports@MM, 2018)

Impact of Virtual Environments on Motivation and Engagement During Exergames. - Steven Schmidt 001; Patrick Ehrenbrink; Benjamin Weiss 001; Jan-Niklas Voigt-Antons; Tanja Kojic; Andrew Johnston; Sebastian Möller 001 (QoMEX, 2018)

Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. - Tanja Kojic; Jan-Niklas Voigt-Antons; Steven Schmidt 001; Lukas Tetzlaff; Bruno Kortowski; Uliana Sirotina; Sebastian Möller 001 (QoMEX, 2018)

Predicting personality traits from touchscreen based interactions. - Ludwig Küster; Carola Trahms; Jan-Niklas Voigt-Antons (QoMEX, 2018)

Estimating Quality Ratings from Touch Interactions in Mobile Games. - Carola Trahms; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2018)

Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations. - Stefan Uhrig; Thilo Michael; Sebastian Möller 001; Peter E. Keller; Jan-Niklas Voigt-Antons (QoMEX, 2018)

Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography. - Stefan Uhrig; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2018)

User Experience of Web Browsing - The Relationship of Usability and Quality of Experience. - Jan-Niklas Voigt-Antons; Tobias Hoßfeld; Sebastian Egger-Lampl; Raimund Schatz; Sebastian Möller 001 (QoMEX, 2018)

Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations. - Gaurav Vashisth; Jan-Niklas Voigt-Antons; Michael Mikhailov; Roland Roller (BioNLP@ACL, 2019)

Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. - Tanja Kojic; Lan Thao Nugyen; Jan-Niklas Voigt-Antons (ISM, 2019)

Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? - Tanja Kojic; Steven Schmidt 001; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2019)

Influence of UI Complexity and Positioning on User Experience During VR Exergames. - Tanja Kojic; Uliana Sirotina; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2019)

Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition. - Simone Porcu; Stefan Uhrig; Jan-Niklas Voigt-Antons; Sebastian Möller 001; Luigi Atzori (QoMEX, 2019)

Finding critical features for predicting quality of life in tablet-based serious games for dementia. - Jeehoon Cha; Jan-Niklas Voigt-Antons; Carola Trahms; Julie Lorraine O'Sullivan; Paul Gellert; Adelheid Kuhlmey; Sebastian Möller 001; Johanna Nordheim (Qual. User Exp., 2019)

Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments. - Georg Regal; Jan-Niklas Voigt-Antons; Steven Schmidt 001; Johann Schrammel; Tanja Kojic; Manfred Tscheligi; Sebastian Möller 001 (Qual. User Exp., 2019)

Exploring Visualisations for Financial Statements in Virtual Reality. - Tanja Kojic; Sandra Ashipala; Sebastian Möller 001; Jan-Niklas Voigt-Antons (AIVR, 2020)

Accuracy Assessment of ARKit 2 Based Gaze Estimation. - Robert Greinacher; Jan-Niklas Voigt-Antons (HCI (1), 2020)

Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings. - Emanuel Schmitt; Jan-Niklas Voigt-Antons (HCI (30), 2020)

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. - Robert Greinacher; Tanja Kojic; Luis Meier; Rudresha Gulaganjihalli Parameshappa; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Assessing Differences in Flow State Induced by an Adaptive Music Learning Software. - Martin Haug; Paavo Camps; Tobias Umland; Jan-Niklas Voigt-Antons (QoMEX, 2020)

User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. - Tanja Kojic; Danish Ali; Robert Greinacher; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. - Christian Krüger; Tanja Kojic; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. - Jan-Niklas Voigt-Antons; Tanja Kojic; Danish Ali; Sebastian Möller 001 (QoMEX, 2020)

Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. - Jan-Niklas Voigt-Antons; Eero Lehtonen; Andres Pinilla Palacios; Danish Ali; Tanja Kojic; Sebastian Möller 001 (QoMEX, 2020)

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). - Andrew Perkis; Christian Timmerer; Sabina Barakovic; Jasmina Barakovic Husic; Søren Bech; Sebastian Bosse; Jean Botev; Kjell Brunnström; Luís Alberto da Silva Cruz; Katrien De Moor; Andrea de Polo Saibanti; Wouter Durnez; et al. (CoRR, 2020)

Emotion visualization in Virtual Reality: An integrative review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (CoRR, 2020)

Estimation of the Quality of Experience During Video Streaming From Facial Expression and Gaze Direction. - Simone Porcu; Alessandro Floris; Jan-Niklas Voigt-Antons; Luigi Atzori; Sebastian Möller 001 (IEEE Trans. Netw. Serv. Manag., 2020)

DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders. - Martin Burghart; Julie Lorraine O'Sullivan; Robert P. Spang; Jan-Niklas Voigt-Antons (HCI (26), 2021)

User Experience of Connected Services in Cars. - Kathrin Ganser; Tanja Kojic; Jan-Niklas Voigt-Antons (HCI (39), 2021)

Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Rahul Thangaraj; Marco Braune; Jan-Niklas Voigt-Antons (HCI (38), 2021)

Automatic Recognition of Experienced Emotional State from Body Movement. - Jan-Niklas Voigt-Antons; Petr Devaikin; Tanja Kojic (HCI (1), 2021)

Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. - Maurizio Vergari; Tanja Kojic; Francesco Vona; Franca Garzotto; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR, 2021)

Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. - Jan-Niklas Voigt-Antons; Robert P. Spang; Tanja Kojic; Luis Meier; Maurizio Vergari; Sebastian Möller 001 (VR, 2021)

Affective Visualization in Virtual Reality: An Integrative Review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (Frontiers Virtual Real., 2021)

ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception. - Patrick Burkert; Benjamin Schaufler; Jan-Niklas Voigt-Antons (HCI (48), 2022)

Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (16), 2022)

Reconstruction and Physiological Basis of Samsung's Galaxy Watch Stress Score. - Robert P. Spang; Oliver Machacík; Kerstin Pieper; Maurizio Vergari; Jan-Niklas Voigt-Antons (HCI (40), 2022)

Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. - Maurizio Vergari; Tanja Kojic; Katerina Georgieva Koleva; Stefan Hillmann; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (17), 2022)

The Story time Dataset: Simulated Videotelephony Clips for Quality Perception Research. - Robert P. Spang; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (QoMEX, 2022)

Investigation of Personal Space perception in Augmented Reality. - Maurizio Vergari; Robert P. Spang; Tanja Kojic; Britta Hesse; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2022)

User-specific touch interfaces: a viable solution for an aging society? - Avner Shahal; Robert P. Spang; Michael Minge; Carola Trahms; Jan-Niklas Voigt-Antons (Behav. Inf. Technol., 2022)

Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2022)

Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. - Leonie Lübbing; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (17), 2023)

Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study. - Francesco Vona; Miladin Ceranic; Irma Rybnikova; Jan-Niklas Voigt-Antons (HCI (47), 2023)

Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records. - Navid Ashrafi; Vera Schmitt; Robert P. Spang; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2023)

An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Francesco Vona; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2023)

Exploring users' sense of safety in public using an Augmented Reality application. - Maurizio Vergari; Tanja Kojic; Nicole Stefanie Bertges; Francesco Vona; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2023)

Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. - Tanja Kojic; Robert P. Spang; Maurizio Vergari; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (Qual. User Exp., 2023)

Editorial: User states in extended reality media experiences for entertainment games. - Phil Lopes; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; David Melhart (Frontiers Virtual Real., 2023)

Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2023)

Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. - Carolin Stellmacher; Feri Irsanto Pujianto; Tanja Kojic; Jan-Niklas Voigt-Antons; Johannes Schöning (CHI, 2024)

Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool. - Navid Ashrafi; Vanessa Neuhaus; Francesco Vona; Nicolina Laura Peperkorn; Youssef Shiban; Jan-Niklas Voigt-Antons (HCI (3), 2024)

Optimized User Experience for Labeling Systems for Predictive Maintenance Applications. - Michelle Hallmann; Michael Stern; Francesco Vona; Ute Franke; Thomas Ostertag; Benjamin Schlüter; Jan-Niklas Voigt-Antons (HCI (69), 2024)

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. - Tanja Kojic; Alina Dovhalevska; Maurizio Vergari; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (59), 2024)

Optimizing XR User Experiences Through Network-Based Asset Bundles. - Maurizio Vergari; Tanja Kojic; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Osama Abboud; Xun Xiao (HCI (24), 2024)

The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. - Maurizio Vergari; Maximilian Warsinke; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Osama Abboud; Xun Xiao (HCI (23), 2024)

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. - Jana Motowilowa; Maurizio Vergari; Tanja Kojic; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (ISM, 2024)

Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. - Navid Ashrafi; Francesco Vona; Carina Ringsdorf; Christian Hertel; Luca Toni; Sarina Kailer; Alice Bartels; Tanja Kojic; Jan-Niklas Voigt-Antons (ISMAR-Adjunct, 2024)

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. - Janne Kaeder; Maurizio Vergari; Verena Biener; Tanja Kojic; Jens Grubert; Sebastian Möller 001; Jan-Niklas Voigt-Antons (ISMAR, 2024)

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. - Maximilian Warsinke; Tanja Kojic; Maurizio Vergari; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (ISMAR-Adjunct, 2024)

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. - Tanja Kojic; Maurizio Vergari; Simon Knuth; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (MMVE@MMSys, 2024)

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. - Lorenzo Cocchia; Maurizio Vergari; Tanja Kojic; Francesco Vona; Sebastian Möller 001; Franca Garzotto; Jan-Niklas Voigt-Antons (QoMEX, 2024)

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. - Francesco Vona; Michael Stern; Navid Ashrafi; Tanja Kojic; Sina Hinzmann; David Grieshammer; Jan-Niklas Voigt-Antons (QoMEX, 2024)

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. - Maximilian Warsinke; Tanja Kojic; Maurizio Vergari; Robert P. Spang; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (QoMEX, 2024)

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. - Tanja Kojic; Maurizio Vergari; Marco Podratz; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2024)

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. - Katerina Georgieva Koleva; Maurizio Vergari; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2024)

Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems. - Navid Ashrafi; Francesco Vona; Sina Hinzmann; Philipp Graf; Philipp Harnisch; Jan-Niklas Voigt-Antons (VRST, 2024)

Digital Eyes: Social Implications of XR EyeSight. - Maurizio Vergari; Tanja Kojic; Wafaa Wardah; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Robert P. Spang (VRST, 2024)

Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks. - Jan-Niklas Voigt-Antons; Zhirou Sun; Maurizio Vergari; Navid Ashrafi; Francesco Vona; Tanja Kojic (CoRR, 2024)

User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality. - Francesco Vona; Maximilian Warsinke; Tanja Kojic; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (AIxVR, 2025)

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups. - Maximilian Warsinke; Francesco Vona; Tanja Kojic; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (XR (2), 2025)

Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences Within Health Applications. - Navid Ashrafi; Philipp Graf; Manuela Marquardt; Francesco Vona; Julia Schorlemmer; Jan-Niklas Voigt-Antons (HCI (28), 2025)

Optimized User Experience for Labeling Systems for Predictive Maintenance Applications. - Michelle Hallmann; Michael Stern; Juliane Henning; Ute Franke; Thomas Ostertag; Joao Paulo Javidi da Costa; Jan-Niklas Voigt-Antons (HCI (52), 2025)

Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning. - Tanja Kojic; Maurizio Vergari; Giulia-Marielena Benta; Joy Krupinski; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (25), 2025)

Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality. - Francesco Vona; Evelyn Romanjuk; Sina Hinzmann; Julia Schorlemmer; Navid Ashrafi; Jan-Niklas Voigt-Antons (HCI (1), 2025)

Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars. - Francesco Vona; Michael Stern; Navid Ashrafi; Julia Schorlemmer; Jessica Stemann; Jan-Niklas Voigt-Antons (HCI (25), 2025)

Comparing User Behavior in Real vs. Virtual Supermarket Shelves: An Eye-Tracking Study Using Tobii 3 Pro and Meta Quest Pro. - Francesco Vona; Julia Schorlemmer; Paulina Kaulard; Sebastian Fischer; Jessica Stemann; Jan-Niklas Voigt-Antons (HCI (66), 2025)

Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions. - Tanja Kojic; Maurizio Vergari; Maximilian Warsinke; Danish Ali; Sebastian Möller 001; Jan-Niklas Voigt-Antons (MMVE@MMSys, 2025)

Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality. - Tanja Kojic; Maurizio Vergari; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2025)

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. - Francesco Vona; Julia Schorlemmer; Michael Stern; Navid Ashrafi; Maurizio Vergari; Tanja Kojic; Jan-Niklas Voigt-Antons (VR Workshops, 2025)

Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments. - Francesco Vona; Julia Schorlemmer; Jessica Stemann; Sebastian Fischer; Jan-Niklas Voigt-Antons (VR Workshops, 2025)