Experiment-based modeling, simulation and validation of interactions between virtual walkers. - Julien Pettré; Jan Ondrej; Anne-Hélène Olivier; Armel Crétual; Stéphane Donikian (Symposium on Computer Animation, 2009)

Interaction between real and virtual humans during walking: perceptual evluation of a simple device. - Anne-Hélène Olivier; Jan Ondrej; Julien Pettré; Richard Kulpa; Armel Crétual (APGV, 2010)

A synthetic-vision based steering approach for crowd simulation. - Jan Ondrej; Julien Pettré; Anne-Hélène Olivier; Stéphane Donikian (ACM Trans. Graph., 2010)

Online inserting virtual characters into dynamic video scenes. - Yijiang Zhang; Julien Pettré; Jan Ondrej; Xueying Qin; Qunsheng Peng 001; Stéphane Donikian (Comput. Animat. Virtual Worlds, 2011)

Imperceptible relaxation of collision avoidance constraints in virtual crowds. - Richard Kulpa; Anne-Hélène Olivier; Jan Ondrej; Julien Pettré (ACM Trans. Graph., 2011)

Holonomic Collision Avoidance for Virtual Crowds. - Rowan T. Hughes; Jan Ondrej; John Dingliana (Symposium on Computer Animation, 2014)

DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. - Rowan T. Hughes; Jan Ondrej; John Dingliana (MIG, 2015)

Auditory-visual virtual environment for the treatment of fear of crowds. - Marine Taffou; Jan Ondrej; Carol O'Sullivan; Olivier Warusfel; Stéphanie Dubal; Isabelle Viaud-Delmon (VRIC, 2015)

HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds. - Chonhyon Park; Jan Ondrej; Max Gilbert; Kyle Freeman; Carol O'Sullivan (IROS, 2016)

Path patterns: analyzing and comparing real and simulated crowds. - He Wang 002; Jan Ondrej; Carol O'Sullivan (I3D, 2016)

FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion. - Jan Ondrej; Cathy Ennis; Niamh A. Merriman; Carol O'Sullivan (ACM Trans. Appl. Percept., 2016)

Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. - Néill O'Dwyer; Nicholas Johnson 002; Enda Bates; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; David S. Monaghan; Aljosa Smolic (ISMAR Adjunct, 2017)

Judging crowds' size by ear and by eye in virtual reality. - Marine Taffou; Jan Ondrej; Carol O'Sullivan; Olivier Warusfel; Isabelle Viaud-Delmon (J. Multimodal User Interfaces, 2017)

Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data. - He Wang 002; Jan Ondrej; Carol O'Sullivan (IEEE Trans. Vis. Comput. Graph., 2017)

Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. - Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Konstantinos Amplianitis; Aljosa Smolic (ICIDS, 2018)

Egocentric Gesture Recognition for Head-Mounted AR Devices. - Tejo Chalasani; Jan Ondrej; Aljosa Smolic (ISMAR Adjunct, 2018)

2D shading for cel animation. - Matis Hudon; Rafael Pagés; Mairéad Grogan; Jan Ondrej; Aljosa Smolic (Expressive, 2018)

Beckett in VR: exploring narrative using free viewpoint video. - Néill O'Dwyer; Nicholas Johnson 002; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; Enda Bates; David S. Monaghan; Aljosa Smolic (SIGGRAPH Posters, 2018)

Affordable content creation for free-viewpoint video and VR/AR applications. - Rafael Pagés; Konstantinos Amplianitis; David S. Monaghan; Jan Ondrej; Aljoscha Smolic (J. Vis. Commun. Image Represent., 2018)

Using LSTM for Automatic Classification of Human Motion Capture Data. - Rogério E. da Silva; Jan Ondrej; Aljosa Smolic (VISIGRAPP (1: GRAPP), 2019)

2DToonShade: A stroke based toon shading system. - Matis Hudon; Mairéad Grogan; Rafael Pagés; Jan Ondrej; Aljosa Smolic (Comput. Graph. X, 2019)

Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. - David L. Smyth; Gareth W. Young; Jan Ondrej; Rogério E. da Silva; Alan Cummins; Susheel Nath; Amar Zia Arslaan; Pisut Wisessing; Aljosa Smolic (VR Workshops, 2021)

Volumetric Video Content Creation for Immersive XR Experiences. - Aljosa Smolic; Konstantinos Amplianitis; Matthew Moynihan; Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Gareth W. Young; Emin Zerman (LIM, 2022)

RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects. - Sascha Kirch; Valeria Olyunina; Jan Ondrej; Rafael Pagés; Sergio Martín 001; Clara María Pérez Molina (IEEE Access, 2023)

Exploring the impact of volumetric graphics on the engagement of broadcast media professionals. - Gareth W. Young; Grace Dinan; Aljosa Smolic; Jan Ondrej; Rafael Pagés (Multim. Syst., 2024)