Exploring E-sports: A Case Study of Gameplay in Counter-strike. - Jana Rambusch; Peter Jakobsson; Daniel Pargman (DiGRA Conference, 2007)

Situated Play - Just a Temporary Blip? - Tarja Susi; Jana Rambusch (DiGRA Conference, 2007)

A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall. - Jana Rambusch; Tarja Susi; Stefan Ekman; Ulf Wilhelmsson (DiGRA Conference, 2009)

Usable Privacy and Security from the Perspective of Cognitive Abilities. - Joakim Kävrestad; Allex Hagberg; Robert Roos; Jana Rambusch; Marcus Nohlberg (Privacy and Identity Management, 2021)

Survey of Users' Willingness to Adopt and Pay for Cybersecurity Training. - Joakim Kävrestad; Martin Gellerstedt; Marcus Nohlberg; Jana Rambusch (HAISA, 2022)

The User Experience Design Program: Applying Situated and Embodied Cognition Together With Reflective Teaching. - Beatrice Alenljung; Kajsa Nalin; Jana Rambusch (Frontiers Comput. Sci., 2022)

Evaluation of Contextual and Game-Based Training for Phishing Detection. - Joakim Kävrestad; Allex Hagberg; Marcus Nohlberg; Jana Rambusch; Robert Roos; Steven Furnell (Future Internet, 2022)

Design principles for cognitively accessible cybersecurity training. - Joakim Kävrestad; Jana Rambusch; Marcus Nohlberg (Comput. Secur., 2024)