Janet C. Read

Orcid: 0000-0002-7138-1643

Affiliations:
  • University of Central Lancashire, Preston, UK


According to our database1, Janet C. Read authored at least 192 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Editorial: Pushing the boundaries of Participatory Design with children.
Int. J. Child Comput. Interact., March, 2023

The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

"Money from the Queen": Exploring Children's Ideas for Monetization in Free-to-Play Mobile Games.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Trust Acceptance Mapping - Designing Intelligent Systems for Use in an Educational Context.
Proceedings of the Adaptive Instructional Systems, 2023

Internet Research Ethics: A CSCW Community Discussion.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Respecting, Facilitating and Recognising Children's Contributions in HCI: Course Submission.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Empirical Research Methods for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


Small CCI - Exploring App Evaluation with Preschoolers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

When Children Chat with Machine Translated Text: Problems, Possibilities, Potential.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Tick Box Design: A bounded and packageable co-design method for large workshops.
Int. J. Child Comput. Interact., 2022

Blockchain-Enabled Intrusion Detection and Prevention System of APTs Within Zero Trust Architecture.
IEEE Access, 2022

Respecting and Facilitating Children's Contributions to Research, Design and Evaluation in HCI: Course Submission.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Emerging Telepresence Technologies in Hybrid Learning Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Failures in Child-Computer Interaction.: Shifting the paradigm from "failures need to be hidden" to "failure is a learning opportunity".
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Reporting Back in HCI Work with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

A Distributed Participatory Design Research Protocol for Co-designing with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Ethical Considerations of Distributed Participatory Design with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Distributing participation in design: Addressing challenges of a global pandemic.
Int. J. Child Comput. Interact., 2021

Words, Worlds and Freedom - Insights from School Students in Indonesia and UK.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Maybe I Can Help? Google as a Translator and Facilitator for an Inter-lingual Children's Chat Application.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Workshop Proposal: Making the World Cleaner: Data Computation and Communication in a Design Landscape.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Working with Children in HCI: Research, Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Introducing the CCI UX Playbook.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Capturing and Considering Idea Development in School Pupils' Design Activities.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Participatory Design of the World's Largest DPD Project with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Mapping child-computer interaction research through co-word analysis.
Int. J. Child Comput. Interact., 2020

Movement forward: The continued growth of Child-Computer Interaction research.
Int. J. Child Comput. Interact., 2020

Make Me Messenger: Critiquing Children as Design Informants.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.
Proceedings of the HCI in Games, 2020

Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

Research Ethics Roundtable.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

Designing experiments for children and robots.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Enabling children to design for others with expanded proxy design.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Planning the world's most inclusive PD project.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Designing for uprooted children: issues, challenges, and opportunities.
Interactions, 2019

Behavioural Digital Forensics Model: Embedding Behavioural Evidence Analysis into the Investigation of Digital Crimes.
Digit. Investig., 2019

FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Indonesian Elders in Assisted Living: A Design Journey.
Proceedings of the Empowering Digital Transformation, 2019

Child-Computer Interaction SIG: Designing for Refugee Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ACM's New SIGCHI Extended Abstracts Sample File.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Broadening the Discussion of Ethics in the Interaction Design and Children Community.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction.
Multimodal Technol. Interact., 2018

Engaging different worlds, one field trip at a time.
Interactions, 2018

Research Methods for Child Computer Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing for the 'at home' experience of parents and children with tablet games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Doing research with children: a child computer interaction perspective.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Ethics in interaction design and children: a panel and community dialogue.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Co-designing voice user interfaces with teenagers in the context of smart homes.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Rethinking children's co-creation processes beyond the design of TUIs.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Children Designing Serious Games for Children from other Cultures.
EAI Endorsed Trans. Serious Games, 2017

A dog centred approach to the analysis of dogs' interactions with media on TV screens.
Int. J. Hum. Comput. Stud., 2017

A Study into the Adoption of, and Enthusiasm for Agile Development Methodologies Within Further Education.
Proceedings of the Information Systems Development: Advances in Methods, Tools and Management, 2017

Parental Perspectives Towards Education Technology in Low-Income Urban Households.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Empowered and Informed: Participation of Children in HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Touching Base on Children's Interactions with Tablet Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard.
Proceedings of the HCI 2017, 2017

Animal Personas: Representing Dog Stakeholders in Interaction Design.
Proceedings of the HCI 2017, 2017

Interaction On The Move: Exploring Tilt-Based Text Input For Smartphones When Walking.
Proceedings of the HCI 2017, 2017

Investigating Children's Passwords using a Game-based Survey.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Using computer-assisted assessment heuristics for usability evaluations.
Br. J. Educ. Technol., 2016

How Ideas make it through to Designs: Process and Practice.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Where HCI meets ACI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Primed Design Activities: Scaffolding Young Designers During Ideation.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The synthesis of a unified pedagogy for the design and evaluation of e-learning software for high-school computing.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

Being heroically lost, being heroically found.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016

Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Child-Computer Interaction SIG: New Challenges and Opportunities.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

U ok?: Txt me the Colour of ur Mood!
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Using Behavioural Information to Help Owners Gather Requirements from their Dogs' Responses to Media Technology.
Proceedings of the HCI 2016, 2016

How Many Roles Can Children Play?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Serious games in education.
EAI Endorsed Trans. Serious Games, 2015

Factors Influencing Digital Forensic Investigations: Empirical Evaluation of 12 Years of Dubai Police Cases.
J. Digit. Forensics Secur. Law, 2015

Children as participants in design and evaluation.
Interactions, 2015

Digital fabrication in education: Expanding the research towards design and reflective practices.
Int. J. Child Comput. Interact., 2015

From England to Uganda: Children Designing and Evaluating Serious Games.
Hum. Comput. Interact., 2015

Sensitizing: Helping Children Design Serious Games for a Surrogate Population.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

How Fun Can a Serious Game Be?
Proceedings of the Serious Games, Interaction, and Simulation, 2015

Working with Child Participants in Interaction Design.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

CCI SIG: Interactive Childhood - Crossing Cultures and Continents.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Research Methods for Child Computer Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Supporting Children to Engage in Play for Wellbeing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Exploring children's designs for maker technologies.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014

Experience Focused Requirements Gathering with Children and Young People - Balancing Player, Learner and User (PLU) Requirement Needs.
Proceedings of the Usability- and Accessibility-Focused Requirements Engineering, 2014

Evaluating children's interactive products.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Child computer interaction SIG: towards sustainable thinking and being.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Scaffolding design sessions with teenagers: the PDA approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding teen UX: building a bridge to the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Taking the Biscuit - Playful Interaction.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Colour Preference in Teenage Boys' Bedrooms.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Giving ideas an equal chance: inclusion and representation in participatory design with children.
Proceedings of the IDC '14, 2014

How can interaction with digital creative tools support child development?: (closing panel).
Proceedings of the IDC '14, 2014

Who Is Really In The Center Of Dog Computer Design?
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Children Designing Serious Games.
EAI Endorsed Trans. Serious Games, 2013

Theatre, PlayDoh and Comic Strips: Designing Organic User Interfaces with Young Adolescent and Teenage Participants.
Interact. Comput., 2013

Child-computer interaction.
Int. J. Child Comput. Interact., 2013

CHECk: a tool to inform and encourage ethical practice in participatory design with children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Methods of working with teenagers in interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Enhancing the research infrastructure for child-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The challenge of working with teens as participants in interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Using an open card sort with children to categorize games in a mobile phone application store.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Teenagers talking about technologies: designing technology to reduce teen energy use.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

On being cool: exploring interaction design for teenagers.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Exploring tilt-based text input for mobile devices with teenagers.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Can children perform a heuristic evaluation?
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Understanding the fidelity effect when evaluating games with children.
Proceedings of the Interaction Design and Children 2013, 2013

Designing for and with children with special needs in multiple settings.
Proceedings of the Interaction Design and Children 2013, 2013

Behaviour change interventions: teenagers, technology and design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Too Cool at School - Understanding Cool Teenagers.
PsychNology J., 2012

Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool.
PsychNology J., 2012

The Serious Game Constructivist Framework for Children's Learning.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Integrating children's contributions in the interaction design process.
Int. J. Arts Technol., 2012

Evaluating artefacts with children: age and technology effects in the reporting of expected and experienced fun.
Proceedings of the International Conference on Multimodal Interaction, 2012

Working With Teenagers to Design Technology That Supports Learning About Energy in Informal Contexts.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Teenagers talking about energy: using narrative methods to inform design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Special interest group in child computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Cool across continents, cultures and communities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Interchangeability of computer and paper based questionnaires in gathering computer experience data from young children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

School friendly participatory research activities with children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Climbing the cool wall: exploring teenage preferences of cool.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Poking fun at the surface: exploring touch-point overloading on the multi-touch tabletop with child users.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Designing textual password systems for children.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Parents and children having and using technology: what should we ask?
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Towards a Framework of Co-Design Sessions with Children.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

HCI for Peace: Promoting Peace and Preventing War through Computing Technology.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Child computer interaction invited SIG: IDC remixed, CCI remapped.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Understanding and designing cool technologies for teenagers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The nature of child computer interaction.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

PLU-E: a proposed framework for planning and conducting evaluation studies with children.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Making your mind up?: the reliability of children's survey responses.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Creating a child computer interaction curriculum.
Proceedings of the Interaction Design and Children, 2011

2010
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010

A methodology to evaluate creative design methods: a study with the BadIdeas method.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Thumbs-up scale and frequency of use scale for use in self reporting of children's computer experience.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Using obstructed theatre with child designers to convey requirements.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The Damage Index: an aggregation tool for usability problem prioritisation.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Considering context, content, management, and engagement in design activities with children.
Proceedings of the Interaction Design and Children, 2010

2009
Designing Mobile Phones for Children - Is there a Difference?
Int. J. Mob. Hum. Comput. Interact., 2009

Evidence Based Design of Heuristics for Computer Assisted Assessment.
Proceedings of the Human-Computer Interaction, 2009

Causes of Simultaneous Keystrokes in Children and Adults.
Proceedings of the Human-Computer Interaction, 2009

Warp speed design: a rapid design method for use with children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Under my pillow: designing security for children's special things.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Bringing tabletop technologies to kindergarten children.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Text input error categorisation: solving character level insertion ambiguities using Zero Time analysis.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Experience it, draw it, rate it: capture children's experiences with their drawings.
Proceedings of the Interaction Design and Children, 2009

Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface.
Proceedings of the Interaction Design and Children, 2009

User-oriented design and tangible interaction for kindergarten children.
Proceedings of the Interaction Design and Children, 2009

2008
Here Today - Where Tomorrow?
IxD&A, 2008

Lifelong Interactions - Understanding children's interactions: evaluating children's interactive products.
Interactions, 2008

Validating the Fun Toolkit: an instrument for measuring children's opinions of technology.
Cogn. Technol. Work., 2008

Child computer interaction: advances in methodological research.
Cogn. Technol. Work., 2008

Design with and for disaffected teenagers.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Jabberwocky: children's digital ink story writing from nonsense to sense.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Child computer interaction.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

In search of tangible magic.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

What you see is what you worry about: errors -- real and imagined.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Understanding children's contributions during informant design.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Interactive whiteboards in the living room?: asking children about their technologies.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
A study of the usability of handwriting recognition for text entry by children.
Interact. Comput., 2007

Preface - Creativity and HCI: From Experience to Design in Education.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

CRaSh-ing into HCI.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Using paper mockups for evaluating soft keyboard layouts.
Proceedings of the 2007 conference of the Centre for Advanced Studies on Collaborative Research, 2007

Design in evaluation: reflections on designing for children's technology.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

ExpECT: an expanded error categorisation method for text input.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Designing and testing a tangible interface prototype.
Proceedings of the Interaction Design and Children, 2007

2006
All work and no play: Measuring fun, usability, and learning in software for children.
Comput. Educ., 2006

Bluebells: a design method for child-centred product development.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Children's phrase set for text input method evaluations.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

The ChiCI group.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Using the fun toolkit and other survey methods to gather opinions in child computer interaction.
Proceedings of the Interaction Design and Children, 2006

2005
Handwriting recognition technology, children, and the writing process.
PhD thesis, 2005

Recognition Errors and Recognizing Errors - Children Writing on the Tablet PC.
Proceedings of the Human-Computer Interaction, 2005

On the application of text input metrics to handwritten text input.
Proceedings of the Efficient Text Entry, 21.-24. September 2005, 2005

The Usability of Digital Ink Technologies for Children and Teenagers.
Proceedings of the People and Computers XIX, 2005

2004
Requirements for a multimedia museum environment.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

The Usability of Handwriting Recognition for Writing in the Primary Classroom.
Proceedings of the People and Computers XVIII, 2004

Requirements for the design of a handwriting recognition based writing interface for children.
Proceedings of the Interaction Design and Children, 2004

2003
Evaluating Interactive Products for and with Children.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

'Good enough for what?': acceptance of handwriting recognition errors by child users.
Proceedings of the Interaction Design and Children, 2003

What's going on?: discovering what children understand about handwriting recognition interfaces.
Proceedings of the Interaction Design and Children, 2003

Children's online interfaces: is usability testing worthwhile?
Proceedings of the Interaction Design and Children, 2003

2002
Oops! silly me! errors in a handwriting recognition-based text entry interface for children.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

2001
Measuring the Usability of Text Input Methods for Children.
Proceedings of the People and Computers XV, 2001


  Loading...