What habbo goers do in practice? decomposing attitudinal beliefs. - Jani Merikivi (ECIS, 2009)

Explaining the Continuous Use of Social Virtual Worlds: An Applied Theory of Planned Behavior Approach. - Jani Merikivi; Matti Mäntymäki (HICSS, 2009)

Uncovering the Motives for the Continuous Use of Social Virtual Worlds. - Matti Mäntymäki; Jani Merikivi (ECIS, 2010)

Investigating the Drivers of the Continuous Use of Social Virtual Worlds. - Matti Mäntymäki; Jani Merikivi (HICSS, 2010)

Satisfaction with virtual worlds: An integrated model of experiential value. - Tibert Verhagen; Frans Feldberg; Bart van den Hooff; Selmar Meents; Jani Merikivi (Inf. Manag., 2011)

Understanding users' motivations to engage in virtual worlds: A multipurpose model and empirical testing. - Tibert Verhagen; Frans Feldberg; Bart van den Hooff; Selmar Meents; Jani Merikivi (Comput. Hum. Behav., 2012)

Having belief(s) in social virtual worlds: A decomposed approach. - Jani Merikivi; Tibert Verhagen; Frans Feldberg (New Media Soc., 2013)

Young People Purchasing Virtual Goods in Virtual Worlds: The Role of User Experience and Social Context. - Matti Mäntymäki; Jani Merikivi; A. K. M. Najmul Islam (I3E, 2014)

Does a contextualized theory of planned behavior explain why teenagers stay in virtual worlds? - Matti Mäntymäki; Jani Merikivi; Tibert Verhagen; Frans Feldberg; Risto Rajala (Int. J. Inf. Manag., 2014)

IS Research Progress Would Benefit from Increased Falsification of Existing Theories. - Antti Salovaara; Jani Merikivi (ECIS, 2015)

Benefitting from virtual customer environments: An empirical study of customer engagement. - Tibert Verhagen; Erik Swen; Frans Feldberg; Jani Merikivi (Comput. Hum. Behav., 2015)

Binge Watching television shows: Conceptualization and Measurement. - Jani Merikivi; Matti Mäntymäki; Antti Salovaara; Lilong Zhang (ECIS, 2016)

Understanding Perceived Enjoyment in Mobile Game Context. - Jani Merikivi; Duyen Nguyen; Virpi Kristiina Tuunainen (HICSS, 2016)

Analyzing the ways IT has changed our TV consumption: Binge Watching and Marathon Watching. - Bikesh Raj Upreti; Jani Merikivi; Johanna Bragge; Pekka Malo (ICIS, 2017)

What makes continued mobile gaming enjoyable? - Jani Merikivi; Virpi Kristiina Tuunainen; Duyen Nguyen (Comput. Hum. Behav., 2017)

On the way to understanding binge watching behavior: the over-estimated role of involvement. - Jani Merikivi; Antti Salovaara; Matti Mäntymäki; Lilong Zhang (Electron. Mark., 2018)

Understanding the Creation of Trust in Cryptocurrencies: Bitcoin. - Venkata Marella; Bikesh Raj Upreti; Jani Merikivi (Bled eConference, 2019)

Correction to: on the way to understanding binge watching behavior: the over-estimated role of involvement. - Jani Merikivi; Antti Salovaara; Matti Mäntymäki; Lilong Zhang (Electron. Mark., 2019)

Building on shaky foundations? Lack of falsification and knowledge contestation in IS theories, methods, and practices. - Antti Salovaara; Bikesh Raj Upreti; Jussi Nykänen; Jani Merikivi (Eur. J. Inf. Syst., 2020)

Understanding the creation of trust in cryptocurrencies: the case of Bitcoin. - Venkata Marella; Bikesh Raj Upreti; Jani Merikivi; Virpi Kristiina Tuunainen (Electron. Mark., 2020)

Rebuilding Trust in Cryptocurrency Exchanges after Cyber-attacks. - Venkata Marella; Maryam Roshan Kokabha; Jani Merikivi; Virpi Tuunainen (HICSS, 2021)