Casual games discussion. - Jussi Kuittinen; Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen (Future Play, 2007)

Creativity techniques in game design. - Annakaisa Kultima; Janne Paavilainen (Future Play, 2007)

Designing game idea generation games. - Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen; Hannamari Saarenpää (Future Play, 2008)

Pervasive Mobile Games - A New Mindset for Players and Developers. - Hannu Korhonen; Hannamari Saarenpää; Janne Paavilainen (Fun and Games, 2008)

Asynchronous gameplay in pervasive multiplayer mobile games. - Hannamari Saarenpää; Hannu Korhonen; Janne Paavilainen (CHI Extended Abstracts, 2009)

Player Perception of Context Information Utilization in Pervasive Mobile Games. - Janne Paavilainen; Hannu Korhonen; Hannamari Saarenpää; Jussi Holopainen (DiGRA Conference, 2009)

Expert review method in game evaluations: comparison of two playability heuristic sets. - Hannu Korhonen; Janne Paavilainen; Hannamari Saarenpää (MindTrek, 2009)

The many faces of sociability and social play in games. - Jaakko Stenros; Janne Paavilainen; Frans Mäyrä (MindTrek, 2009)

Critical review on video game evaluation heuristics: social games perspective. - Janne Paavilainen (Future Play, 2010)

Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study. - Janne Paavilainen; Hannamari Saarenpää; Antti Syvänen; Anu Seisto; Maija Federley (Int. J. Intell. Games Simul., 2010)

Social game studies at CHI 2011. - Ben Kirman; Staffan Björk; Sebastian Deterding; Janne Paavilainen; Valentina Rao (CHI Extended Abstracts, 2011)

Giving good 'face': playful performances of self in Facebook. - Jaakko Stenros; Janne Paavilainen; Jani Kinnunen (MindTrek, 2011)

Social interaction in games. - Jaakko Stenros; Janne Paavilainen; Frans Mäyrä (Int. J. Arts Technol., 2011)

Involving the End-Users in the Development of Language Learning Material. - Anu Seisto; Maija Federley; Timo Kuula; Janne Paavilainen; Sami Vihavainen (Int. J. Mob. Blended Learn., 2011)

Exploring Playability of Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Advances in Computer Entertainment, 2012)

Gambling in Social Networks: Gaming Experiences of Finnish Online Gamblers. - Jani Kinnunen; Erkka Rautio; Kati Alha; Janne Paavilainen (Nordic DiGRA, 2012)

Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. - Jaakko Hakulinen; Markku Turunen; Tomi Heimonen; Tuuli Keskinen; Antti Sand; Janne Paavilainen; Jaana Parviainen; Sari Yrjänäinen; Frans Mäyrä; Jussi Okkonen; Roope Raisamo (Advances in Computer Entertainment, 2013)

Common playability problems in social network games. - Janne Paavilainen; Hannu Korhonen; Kati Alha (CHI Extended Abstracts, 2014)

Free-to-Play Games: Professionals' Perspectives. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari; Jani Kinnunen (Nordic DiGRA, 2014)

Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio. - Tuuli Keskinen; Jaakko Hakulinen; Markku Turunen; Tomi Heimonen; Antti Sand; Janne Paavilainen; Jaana Parviainen; Sari Yrjänäinen; Frans Mäyrä; Jussi Okkonen; Roope Raisamo (Entertain. Comput., 2014)

Exploring Playful Experiences in Social Network Games. - Janne Paavilainen; Elina Koskinen; Hannu Korhonen; Kati Alha (DiGRA Conference, 2015)

Domain-specific playability problems in social network games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Int. J. Arts Technol., 2015)

Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari (DiGRA/FDG, 2016)

Creating play money for free-to-play and gambling games. - Jani Kinnunen; Kati Alha; Janne Paavilainen (MindTrek, 2016)

Interaction Between Nearby Strangers: Serendipity and Playfulness. - Susanna Paasovaara; Andrés Lucero; Martin Porcheron; Janne Paavilainen; Dzmitry Aliakseyeu; Thomas Olsson 002 (NordiCHI, 2016)

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. - Janne Paavilainen; Hannu Korhonen; Kati Alha; Jaakko Stenros; Elina Koskinen; Frans Mäyrä (CHI, 2017)

Playability: A Game-Centric Definition. - Janne Paavilainen (CHI PLAY (Companion), 2017)

Why do players buy in-game content? An empirical study on concrete purchase motivations. - Juho Hamari; Kati Alha; Simo Järvelä; J. Matias Kivikangas; Jonna Koivisto; Janne Paavilainen (Comput. Hum. Behav., 2017)

A Review of Social Features in Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Trans. Digit. Games Res. Assoc., 2017)

Free-to-Play Games: Paying Players' Perspective. - Kati Alha; Jani Kinnunen; Elina Koskinen; Janne Paavilainen (MindTrek, 2018)

Session details: Gamification. - Janne Paavilainen (MindTrek, 2018)

Session details: Games 1. - Janne Paavilainen (MindTrek, 2018)

Session details: Games 2. - Janne Paavilainen (MindTrek, 2018)

Hybrid Board Game Design Guidelines. - Ville Kankainen; Janne Paavilainen (DiGRA Conference, 2019)

Middle-aged Players' Memorable Experiences with Pokémon GO. - Elina Koskinen; Kati Alha; Dale Leorke; Janne Paavilainen (DiGRA Conference, 2019)

Why do people play location-based augmented reality games: A study on Pokémon GO. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari (Comput. Hum. Behav., 2019)

Defining playability of games: functionality, usability, and gameplay. - Janne Paavilainen (Mindtrek, 2020)

Older adults' playful experiences of VR gaming. - Mirkka Forssell; Janne Paavilainen; Lobna Hassan; Markku Turunen (IMX, 2024)