On the design of Camelot, an outdoor game for children. - Janneke Verhaegh; Iris Soute; Angelique Kessels; Panos Markopoulos 001 (IDC, 2006)

TagTiles: optimal challenge in educational electronics. - Janneke Verhaegh; Willem Fontijn; Jettie Hoonhout (TEI, 2007)

On the Benefits of Tangible Interfaces for Educational Games. - Janneke Verhaegh; Willem Fontijn; Aljosja Jacobs (DIGITEL, 2008)

Increasing children's social competence through games, an exploratory study. - Koen Hendrix; Robert van Herk; Janneke Verhaegh; Panos Markopoulos 001 (IDC, 2009)

Creating a Development Support Bubble for Children. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Laurens Boer; Doortje van de Wouw (AmI, 2009)

ESPranto SDK: an adaptive programming environment for tangible applications. - Robert van Herk; Janneke Verhaegh; Willem Fontijn (CHI, 2009)

A development support bubble for children. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Laurens Boer; Doortje van de Wouw (J. Ambient Intell. Smart Environ., 2011)

On the correlation between children's performances on electronic board tasks and nonverbal intelligence test measures. - Janneke Verhaegh; Willem Fontijn; Wilma C. M. Resing (Comput. Educ., 2013)

In-game assessment and training of nonverbal cognitive skills using TagTiles. - Janneke Verhaegh; Willem Fontijn; Emile H. L. Aarts; Wilma C. M. Resing (Pers. Ubiquitous Comput., 2013)

Process assessment in dynamic testing using electronic tangibles. - Jochanan Veerbeek; Bart Vogelaar; Janneke Verhaegh; Wilma C. M. Resing (J. Comput. Assist. Learn., 2019)