Enhancing e-commerce business models of selected SMEs by a multi-mode approach. - Jannicke Baalsrud Hauge; Karl Hribernik; Jens Schumacher (Int. J. Internet Enterp. Manag., 2004)

Enhancements In Performance Through Virtual Collaboration Among SMEs Potentials, Needs, and Research Challenges. - Jannicke Baalsrud Hauge; Ali Imtiaz; Mirko Auerbach; Jens Eschenbächer; Marcus Seifert (PRO-VE, 2006)

Training Of Strategic Decisions In Collaborative Networks Through Serious Games. - Reiner Kracke; Jannicke Baalsrud Hauge; Heiko Duin; Klaus-Dieter Thoben (PRO-VE, 2006)

Improving the collaboration ability among SMEs by developing an open source based collaboration tool. - Jannicke Baalsrud Hauge; R. Stevens; Ali Imtiaz (IESA, 2007)

Supporting the Systematization of Early-Stage-Innovation by Means of Collaborative Working Environments. - Alexander Hesmer; Karl Hribernik; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (IFIP CAI, 2007)

Collaboration Within The Tool-And-Die Manufacturing Industry Through Open-Source Modular Erp/Crm Systems. - Ali Imtiaz; Jannicke Baalsrud Hauge; Si Chen (Virtual Enterprises and Collaborative Networks, 2007)

Enriching Collaboration Among Eastern European SMEs Through Dedicated Virtual Platform. - Ali Imtiaz; Jannicke Baalsrud Hauge (Virtual Enterprises and Collaborative Networks, 2008)

REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project. - Heiko Duin; Jannicke Baalsrud Hauge (WEBIST (2), 2008)

Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game. - Jannicke Baalsrud Hauge; Heiko Duin; Manuel Oliveira 001 (WEBIST (1), 2008)

Synchronization of Material and Information Flows in Intermodal Freight Transport: An Industrial Case Study. - Jannicke Baalsrud Hauge; Valentina Boschian; Paolo Paganelli (LDIC, 2009)

Supporting the ideation processes by a collaborative online based toolset. - Alexander Hesmer; Karl Hribernik; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (Int. J. Technol. Manag., 2011)

SGDA2012. - Jannicke Madeleine Baalsrud Hauge; Heiko Duin; Minhua Ma; Manuel Oliveira 001 (ICEC, 2012)

The Use of Serious Games in the Education of Engineers. - Jannicke Madeleine Baalsrud Hauge; Borzoo Pourabdollahian; Johann c. k. h. Riedel (APMS (1), 2012)

Serious Games Adoption in Corporate Training. - Aida Azadegan; Johann c. k. h. Riedel; Jannicke Baalsrud Hauge (SGDA, 2012)

Value Propositions for Serious Games in Health and Well-Being. - Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star (SGDA, 2012)

Workshop on the Use of Serious Games in the Education of Engineers. - Jannicke Baalsrud Hauge; Borzoo Pourabdollahian; Johann c. k. h. Riedel (VS-GAMES, 2012)

Evaluation of Simulation Games for Teaching Engineering and Manufacturing. - Jannicke Baalsrud Hauge; Johann c. k. h. Riedel (VS-GAMES, 2012)

The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? - Aida Azadegan; Jannicke Baalsrud Hauge; Francesco Bellotti; Riccardo Berta; Rafael Bidarra; Casper Harteveld; Johann c. k. h. Riedel; Ioana Andreea Stanescu (GALA, 2013)

Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments. - Zoe Kosmadoudi; Theodore Lim; James M. Ritchie; Ying Liu 003; Raymond C. W. Sung; Jannicke Baalsrud Hauge; Samir Garbaya; Robert E. Wendrich; Ioana A. Stanescu (GALA, 2013)

Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health. - Alasdair G. Thin; Giusy Fiucci; Angelo Marco Luccini; Michel Rudnianski; Rosa García Sánchez; Jannicke Baalsrud Hauge (GFHEU, 2013)

Status and Trends of Serious Game Application in Engineering and Manufacturing Education. - Borzoo Pourabdollahian Tehran; Manuel Fradinho Oliveira; Marco Taisch; Jannicke Baalsrud Hauge; Johann c. k. h. Riedel (ISAGA, 2013)

The Evaluation of Serious Games Supporting Creativity through Student Labs. - Jannicke Baalsrud Hauge; Heiko Duin; Klaus-Dieter Thoben (SGDA, 2013)

Serious Games in a European Policy Context. - Igor S. Mayer; Johann c. k. h. Riedel; Jannicke Baalsrud Hauge; Francesco Bellotti; Alessandro De Gloria; Michela Ott; Sobah Abbas Petersen (SGDA, 2013)

Requirements on learning analytics for facilitated and non facilitated games. - Jannicke Baalsrud Hauge; Matthias Kalverkamp; Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Giulio Barabino (EDUCON, 2014)

A Conceptual Model Towards the Scaffolding of Learning Experience. - Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Petros Lameras; Maurice Hendrix; Kristian Kiili; Jannicke Baalsrud Hauge; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; Anders Dahlbom; Cristiana Degano; et al. (GALA, 2014)

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. - Jannicke Baalsrud Hauge; Theodore Lim; James M. Ritchie; Matthias Kalverkamp; Francesco Bellotti; Cláudia Sofia Ribeiro (GALA, 2014)

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; Damian Brown (GameDays, 2014)

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Iván Martínez-Ortiz; Pablo Moreno-Ger; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; et al. (GameDays, 2014)

Implications of Learning Analytics for Serious Game Design. - Jannicke Baalsrud Hauge; Riccardo Berta; Giusy Fiucci; Baltasar Fernández-Manjón; Carmen Luisa Padrón Nápoles; Wim Westera; Rob Nadolski (ICALT, 2014)

Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management. - Jannicke Baalsrud Hauge; Matthias Kalverkamp; Margherita Forcolin; Hans Westerheim; Marco Franke; Klaus-Dieter Thoben (APMS (2), 2014)

Improving the Understanding of Supply Chain Interaction Through the Application of Business Games. - Jannicke Madeleine Baalsrud Hauge; Nils Meyer-Larsen; Rainer Müller (LDIC, 2014)

Sepsis Fast Track: A Serious Game for Medical Decision Making. - Cláudia Sofia Ribeiro; Micaela Monteiro; João Madeiras Pereira; Tiago Antunes; Jannicke Baalsrud Hauge (SGDA, 2014)

Measuring the Commercial Outcomes of Serious Games in Companies - A Review. - Johann c. k. h. Riedel; Yanan Feng; Aida Azadegan; Margarida Romero; Mireia Usart; Jannicke Baalsrud Hauge (SGDA, 2014)

Business models for Serious Games developers - transition from a product centric to a service centric approach. - Jannicke Baalsrud Hauge; Stefan A. Wiesner; Rosa García Sánchez; Poul Kyvsgaard Hansen; Giusy Fiucci; Michel Rudnianski; Jon Arambarri Basanez (Int. J. Serious Games, 2014)

Deploying Serious Games for Management in Higher Education: lessons learned and good practices. - Jannicke Baalsrud Hauge; Francesco Bellotti; Rob Nadolski; Riccardo Berta; Maira B. Carvalho (EAI Endorsed Trans. Serious Games, 2014)

Supporting Collaborative Serious Game Studies Online. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Michela Ott; Maria Magdalena Popescu; Jannicke Baalsrud Hauge (GALA, 2015)

ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility. - Jannicke Baalsrud Hauge; Miguel Ramos Carretero; Jérôme Kodjabachian; Sebastiaan A. Meijer; Jayanth Raghothama; Bertrand Duqueroie (GALA, 2015)

Towards Modding and Reengineering Digital Games for Education. - Ioana Andreea Stanescu; Jannicke Baalsrud Hauge; Antoniu Stefan; Theodore Lim (GALA, 2015)

Towards a Service-Oriented Architecture Framework for Educational Serious Games. - Maira B. Carvalho; Francesco Bellotti; Jun Hu 001; Jannicke Baalsrud Hauge; Riccardo Berta; Alessandro De Gloria; Matthias Rauterberg (ICALT, 2015)

Challenges for Requirements Engineering of Cyber-Physical Systems in Distributed Environments. - Stefan A. Wiesner; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (APMS (2), 2015)

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. - Jannicke Madeleine Baalsrud Hauge; Theodore Lim; Sandy Louchart; Ioana A. Stanescu; Minhua Ma; Tim Marsh (ICEC, 2015)

An activity theory-based model for serious games analysis and conceptual design. - Maira B. Carvalho; Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Carolina Islas Sedano; Jannicke Baalsrud Hauge; Jun Hu 001; Matthias Rauterberg (Comput. Educ., 2015)

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. - Jannicke Madeleine Baalsrud Hauge; Ioana A. Stanescu; Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Ángel Serrano-Laguna; Petros Lameras; Maurice Hendrix; Kristian Kiili; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; et al. (Int. J. Serious Games, 2015)

Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry. - Jannicke Madeleine Baalsrud Hauge; Margherita Forcolin; Florian Haase; Nils Meyer-Larsen; Klaus-Dieter Thoben (ICE/ITMC, 2016)

Effects of Decision Synchronization on Trust in Collaborative Networks. - Morice Daudi; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (PRO-VE, 2016)

Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. - Jannicke Baalsrud Hauge; Stefan A. Wiesner; Ioana A. Stefan; Antoniu Stefan; Klaus-Dieter Thoben (APMS, 2016)

Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach. - Stefan A. Wiesner; Jannicke Baalsrud Hauge; Florian Haase; Klaus-Dieter Thoben (APMS, 2016)

Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. - Ioana Andreea Stanescu; Antoniu Stefan; Jannicke Madeleine Baalsrud Hauge (ICEC, 2016)

A Trust Framework for Agents' Interactions in Collaborative Logistics. - Morice Daudi; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (LDIC, 2016)

Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. - Cláudia Sofia Ribeiro; Micaela Monteiro; Jannicke Baalsrud Hauge; João Madeiras Pereira; Tiago Antunes (SeGAH, 2016)

Behavioral factors influencing partner trust in logistics collaboration: a review. - Morice Daudi; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (Logist. Res., 2016)

Exploring Context-Aware Activities to Enhance the Learning Experience. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan; Massimiliano Cazzaniga; Pau Yanez; Tomasz Skupinski; Francois Mohier (GALA, 2017)

Influence of Information Sharing Behavior on Trust in Collaborative Logistics. - Morice Daudi; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (PRO-VE, 2017)

Effects of Environmental Dynamicity on Requirements Engineering for Complex Systems. - Stefan A. Wiesner; Marco Seregni; Mike Freitag 001; Jannicke Baalsrud Hauge; Annalaura Silvestro; Klaus-Dieter Thoben (APMS (1), 2017)

Exploring Pervasive Entertainment Games to Construct Learning Paths. - Jannicke Madeleine Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2017)

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. - Gregor Cerinsek; Manuel Oliveira 001; Heiko Duin; Jannicke Baalsrud Hauge; Maria Margoudi; Stefano Perini; Marco Taisch (JCSG, 2017)

Bridging Educational and Working Environments Through Pervasive Approaches. - Jannicke Madeleine Baalsrud Hauge; Alexander Engström; Ioana Andreea Stefan; Johanna Strömgren (JCSG, 2017)

Guest Editorial. - Jannicke Baalsrud Hauge (Int. J. Serious Games, 2017)

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan (Int. J. Serious Games, 2017)

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. - Elizabeth A. Boyle; Jannicke Baalsrud Hauge; Murray Leith; Duncan Sim; Hans G. K. Hummel; Petar Jandric; Athanassios Jimoyiannis (GALA, 2018)

Improving Learning Experiences Through Customizable Metagames. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (GALA, 2018)

A Serious Game for Competence Development in Internet of Things and Knowledge Sharing. - Ugyen Nima; Rinzin Wangdi; Jannicke Baalsrud Hauge (IEEM, 2018)

An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks. - Morice Daudi; Klaus-Dieter Thoben; Jannicke Baalsrud Hauge (PRO-VE, 2018)

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? - Javier Gómez 002; Letizia Jaccheri; Jannicke Baalsrud Hauge (ICEC, 2018)

Perspectives on Accessibility in Digital Games. - Jannicke Baalsrud Hauge; Neil Judd; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2018)

The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values. - Elizabeth A. Boyle; Gavin Baxter; Athanassios Jimoyiannis; Murray Leith; Duncan Sim; Arno van der Zwet; Graham G. Scott; Melody M. Terras; Panagiotis Tsiotakis; Hans G. K. Hummel; Jannicke Baalsrud Hauge; Petar Jandric (TECH-EDU, 2018)

A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. - Cevin Zhang; Jannicke Baalsrud Hauge; Karin Pukk Härenstam; Sebastiaan A. Meijer (GALA, 2019)

Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation. - Matteo Oliveri; Jannicke Baalsrud Hauge; Francesco Bellotti; Riccardo Berta; Alessandro De Gloria (ICE/ITMC, 2019)

Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. - Jannicke Baalsrud Hauge; Valentin Kammerlohr; Barbara Göbl; Heiko Duin (PRO-VE, 2019)

Applicability of Agile Methods for Dynamic Requirements in Smart PSS Development. - Stefan A. Wiesner; Jannicke Baalsrud Hauge; Paul Sonntag; Klaus-Dieter Thoben (APMS (1), 2019)

Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study. - Masoud Zafarzadeh; Jannicke Baalsrud Hauge; Magnus Wiktorsson; Ida Hedman; Jasmin Bahtijarevic (APMS (2), 2019)

Using Serious Games and Simulations for Teaching Co-Operative Decision-making. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Florian Haase; Antoniu Stefan (ITQM, 2019)

Exploring the Effect of Game Premise in Cooperative Digital Board Games. - Supara Grudpan; Dmitry Alexandrovsky; Jannicke Baalsrud Hauge; Rainer Malaka (ICEC-JCSG, 2019)

Designing Serious Mobile Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Using a Location-Based AR Game in Environmental Engineering. - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Gamification of a Procurement Process for Professional Training of Public Servants. - Maksims Kornevs; Jannicke Baalsrud Hauge; Sebastiaan A. Meijer (Int. J. Serious Games, 2019)

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (DELbA@EC-TEL, 2020)

Employing digital twins within production logistics. - Jannicke Baalsrud Hauge; Masoud Zafarzadeh; Yongkuk Jeong; Yi Li; Wajid Ali Khilji; Magnus Wiktorsson (ICE/ITMC, 2020)

A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building. - Zuhara Chavez; Jannicke Baalsrud Hauge; Monica Bellgran (APMS (2), 2020)

Digital and Physical Testbed for Production Logistics Operations. - Jannicke Baalsrud Hauge; Masoud Zafarzadeh; Yongkuk Jeong; Yi Li; Wajid Ali Khilji; Magnus Wiktorsson (APMS (1), 2020)

Gamification of Operational Tasks in Manufacturing - A Literature Review. - Makenzie Keepers; David Romero 001; Jannicke Baalsrud Hauge; Thorsten Wuest (APMS (1), 2020)

Business Model Development for a Dynamic Production Network Platform. - Stefan A. Wiesner; Larissa Behrens; Jannicke Baalsrud Hauge (APMS (2), 2020)

Applying and Facilitating Serious Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC, 2020)

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities. - Jannicke Baalsrud Hauge; Heiko Duin; Valentin Kammerlohr; Barbara Göbl (JCSG, 2020)

Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. - Jannicke Baalsrud Hauge; Ioana A. Stefan (JCSG, 2020)

Transforming Game Premise: An Approach for Developing Cooperative Serious Games. - Supara Grudpan; Jakob A. H. Baalsrud Hauge; Jannicke Baalsrud Hauge; Rainer Malaka (GALA, 2021)

Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network. - Valentin Kammerlohr; Heiko Duin; Jannicke Baalsrud Hauge; Nadera Sultana Tany (PRO-VE, 2021)

Accessibility Considerations in the Design of Serious Games for Production and Logistics. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Niina Sallinen; Jakob A. H. Baalsrud Hauge (APMS (4), 2021)

Requirements on Supply Chain Visibility: A Case on Inbound Logistics. - Ravi Kalaiarasan; Tarun Kumar Agrawal; Magnus Wiktorsson; Jannicke Baalsrud Hauge; Jan Olhager (APMS (2), 2021)

Review of Factors Influencing Product-Service System Requirements Along the Life Cycle. - Stefan A. Wiesner; Jannicke Baalsrud Hauge (APMS (4), 2021)

Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. - Sundus Fatima; Jannicke Baalsrud Hauge; Prabahan Basu; Jakob A. H. Baalsrud Hauge; Anindya Chowdhury; Artem Schurig (ICEC, 2021)

Virtualization of Digital Location-Based Experiences. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan (ICEC, 2021)

Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process. - Jannicke Baalsrud Hauge; Prabahan Basu; Sundus Fatima; Anindya Chowdhury; Artem Schurig (REV, 2021)

Towards the Operationalization of Trust Relationships in Networked Organizations. - Valentin Kammerlohr; David B. Paradice; Jannicke Baalsrud Hauge; Heiko Duin (REV, 2021)

Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. - Jannicke Baalsrud Hauge; Anindya Chowdhury; Prabahan Basu; Sundus Fatima; Artem Schurig (JCSG, 2021)

Redesign with Accessibility in Mind: A Visual Impairment Study. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Jakob A. H. Baalsrud Hauge; Antoniu Stefan; Ancuta Florentina Gheorghe (JCSG, 2021)

A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics. - Amita Singh; Magnus Wiktorsson; Jannicke Baalsrud Hauge; Seyoum Eshetu Birkie (WSC, 2021)

A Multi-Sided Platform to Activate the Sharing of Digital Labs. - Valentin Kammerlohr; Dieter Uckelmann; Jannicke Baalsrud Hauge (Int. J. Online Biomed. Eng., 2021)

Guideline to Safety and Security in Federated Remote Labs. - Dieter Uckelmann; Davide Mezzogori; Giovanni Esposito; Mattia Neroni; Davide Reverberi; Maria Ustenko; Jannicke Baalsrud Hauge (Int. J. Online Biomed. Eng., 2021)

Advances in Production Management Systems: Issues, Trends, and Vision Towards 2030. - David Romero 001; Gregor von Cieminski; Thorsten Wuest; Paolo Gaiardelli; Ilkyeong Moon; Giuditta Pezzotta; Stefan A. Wiesner; Marco Macchi; Jannicke Baalsrud Hauge; Irene Roda; Daryl Powell; Torbjørn H. Netland; et al. (IFIP's Exciting First 60+ Years, 2021)

Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. - Sanghamitra Das; Margarita Osipova; Sri Vaishnavi Nakshatram; Heinrich Söbke; Jannicke Baalsrud Hauge; Christian Springer (GALA, 2022)

Constructing Gamified Learning Experiences. - Ioana Andreea Stefan; Ancuta Florentina Gheorghe; Jannicke Baalsrud Hauge; Antoniu Stefan; Catalin Radu (GALA, 2022)

Exploring a Commercial Game for Adoption to Logistics Training. - Matthias Kalverkamp; Jannicke Baalsrud Hauge; Theodore Lim (APMS (2), 2022)

Current Opportunities and Challenges of Digital Game-Based Learning. - Jannicke Baalsrud Hauge; Heinrich Söbke; Heiko Duin; Ioana Andreea Stefan; Barbara Göbl (ICEC, 2022)

Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. - Sundus Fatima; Jannicke Baalsrud Hauge (JCSG, 2022)

Digital Twins: A Maturity Model for Their Classification and Evaluation. - Jan-Frederik Uhlenkamp; Jannicke Baalsrud Hauge; Eike Broda; Michael Lütjen; Michael Freitag 001; Klaus-Dieter Thoben (IEEE Access, 2022)

Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games. - Supara Grudpan; Keattikorn Samarnggoon; Jakob A. H. Baalsrud Hauge; Jannicke Baalsrud Hauge; Rainer Malaka (Int. J. Serious Games, 2022)

Introduction to the Special Issue on GaLA Conf 2021. - Francesca de Rosa; Jannicke Baalsrud Hauge; Pierpaolo Dondio; Iza Marfisi-Schottman; Margarida Romero; Francesco Bellotti (Int. J. Serious Games, 2022)

Focus section on: Educational Location-based Applications. - Jannicke Baalsrud Hauge; Esteban W. G. Clua; Jimmy Jaldemark; Heinrich Söbke (IxD&A, 2022)

From Surviving to Thriving: Industry 5.0 at SMEs Enhancing Production Flexibility. - Zuhara Zemke Chavez; Ala Arvidsson; Jannicke Baalsrud Hauge; Monica Bellgran; Seyoum Eshetu Birkie; Patrik Johnson; Martin Kurdve (APMS (1), 2023)

Report on Integrating a COTS Game in Teaching Production and Logistics. - Jannicke Baalsrud Hauge; Matthias Kalverkamp (APMS (2), 2023)

Opportunities and Challenges of Applying Internet of Things for Improving Supply Chain Visibility of Incoming Goods: Results from a Pilot Study. - Ravi Kalaiarasan; Malin Ducloux; Tarun Kumar Agrawal; Jannicke Baalsrud Hauge; Magnus Wiktorsson (APMS (4), 2023)

Smart Product-Service System Definitions and Elements - Relationship to Sustainability. - Stefan A. Wiesner; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben (APMS (2), 2023)

Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation. - Masoud Zafarzadeh; Magnus Wiktorsson; Jannicke Baalsrud Hauge (APMS (3), 2023)

Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment. - Sundus Fatima; Jannicke Baalsrud Hauge (ICEC, 2023)

Towards Sustainable Serious Games. - Barbara Göbl; Jannicke Baalsrud Hauge; Ioana A. Stefan; Heinrich Söbke (ICEC, 2023)

Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. - Sundus Fatima; Jannicke Baalsrud Hauge (JCSG, 2023)

Supply chain visibility for improving inbound logistics: a design science approach. - Ravi Kalaiarasan; Tarun Kumar Agrawal; Jan Olhager; Magnus Wiktorsson; Jannicke Baalsrud Hauge (Int. J. Prod. Res., 2023)

Alessandro De Gloria: 1955 - 2023. - Francesco Bellotti; Jannicke Baalsrud Hauge; Manuel Gentile; Johan Jeuring; Iza Marfisi-Schottman; Manuel Ninaus; Remco C. Veltkamp; Vanissa Wanick; Riccardo Berta (Int. J. Serious Games, 2023)

Combining 360° Spaces and Social VR. - Suryaprakash Reddy Kalvakolu; Heinrich Söbke; Jannicke Baalsrud Hauge; Eckhard Kraft (GALA, 2024)

Moving from the Internet of Things to the Industrial Metaverse: A Systematic Literature Review. - Alessandro Viola; Jannicke Baalsrud Hauge; Gabriel Bugár; Dieter Uckelmann; Giovanni Romagnoli (ICE/ITMC, 2024)

Key Factors for Sustainability along the Lifecycle of Smart Product Service Systems. - Stefan A. Wiesner; Jannicke Baalsrud Hauge (APMS (5), 2024)

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? - Jannicke Baalsrud Hauge; Erik D. Van der Spek; Barbara Göbl; Ioana A. Stefan; Heinrich Söbke (ICEC, 2024)

Educational Virtual Field Trips based on Social VR and 360° Spaces. - Surya Kalvakolu; Heinrich Söbke; Jannicke Baalsrud Hauge; Eckhard Kraft (CoRR, 2024)

Towards gamification for spatial digital learning environments. - Sanghamitra Das; Sri Vaishnavi Nakshatram; Heinrich Söbke; Jannicke Baalsrud Hauge; Christian Springer (Entertain. Comput., 2025)