ZP+: correct Z-pass stencil shadows. - Samuel Hornus; Jared Hoberock; Sylvain Lefebvre 001; John C. Hart (SI3D, 2005)

Fast GPU ray tracing of dynamic meshes using geometry images. - Nathan A. Carr; Jared Hoberock; Keenan Crane; John C. Hart (Graphics Interface, 2006)

Rectangular multi-chart geometry images. - Nathan A. Carr; Jared Hoberock; Keenan Crane; John C. Hart (Symposium on Geometry Processing, 2006)

Rapid Multipole Graph Drawing on the GPU. - Apeksha Godiyal; Jared Hoberock; Michael Garland; John C. Hart (GD, 2008)

On the Visualization of Social and other Scale-Free Networks. - Yuntao Jia; Jared Hoberock; Michael Garland; John C. Hart (IEEE Trans. Vis. Comput. Graph., 2008)

Accelerating Physically-Based Light Transport Algorithms - Jared Hoberock (2008)

Stream compaction for deferred shading. - Jared Hoberock; Victor Lu; Yuntao Jia; John C. Hart (High Performance Graphics, 2009)

Arbitrary Importance Functions for Metropolis Light Transport. - Jared Hoberock; John C. Hart (Comput. Graph. Forum, 2010)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)