Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

Can simple social copying heuristics explain tag popularity in a collaborative tagging system? - Jared Lorince; Peter M. Todd (WebSci, 2013)

Path Following in Social Web Search. - Jared Lorince; Debora Donato; Peter M. Todd (SBP, 2014)

"Supertagger" behavior in building folksonomies. - Jared Lorince; Sam Zorowitz; Jaimie Murdock; Peter M. Todd (WebSci, 2014)

Analysis of Music Tagging and Listening Patterns: Do Tags Really Function as Retrieval Aids? - Jared Lorince; Kenneth Joseph; Peter M. Todd (SBP, 2015)

The Wisdom of the Few? "Supertaggers" in Collaborative Tagging Systems. - Jared Lorince; Sam Zorowitz; Jaimie Murdock; Peter M. Todd (J. Web Sci., 2015)