Learning virtual project work. - Pentti Marttiin; Göte Nyman; Jari Takatalo; Jari A. Lehto (Computer Supported Acitivity Coordination, 2004)

Attitudes to new technology and experiential dimensions of two different digital games. - Heikki Särkelä; Jari Takatalo; Jeppe Komulainen; Göte Nyman; Jukka Häkkinen (NordiCHI, 2004)

Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. - Jukka Häkkinen; Monika Pölönen; Jari Takatalo; Göte Nyman (Mobile HCI, 2006)

The impact of the display type and content to a game adaptation. - Jari Takatalo; Jukka Häkkinen; Jeppe Komulainen; Heikki Särkelä; Göte Nyman (Mobile HCI, 2006)

Involvement and presence in digital gaming. - Jari Takatalo; Jukka Häkkinen; Jeppe Komulainen; Heikki Särkelä; Göte Nyman (NordiCHI, 2006)

Psychologically structured approach to user experience in games. - Jeppe Komulainen; Jari Takatalo; Miikka Lehtonen; Göte Nyman (NordiCHI, 2008)

Components of human experience in virtual environments. - Jari Takatalo; Göte Nyman; Leif Laaksonen (Comput. Hum. Behav., 2008)

The movement patterns and the experiential components of virtual environments. - Heikki Särkelä; Jari Takatalo; Patrick J. C. May; Mikko Laakso; Göte Nyman (Int. J. Hum. Comput. Stud., 2009)

Presence, Involvement, and Flow in Digital Games. - Jari Takatalo; Jukka Häkkinen; Jyrki Kaistinen; Göte Nyman (Evaluating User Experience in Games, 2010)

Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema. - Monika Pölönen; Marja Salmimaa; Jari Takatalo; Jukka Häkkinen (J. Electronic Imaging, 2012)

Experience, Engagement, and Shikake. - Jari Takatalo; Dave Miller; Jukka Häkkinen (AAAI Spring Symposium: Shikakeology, 2013)

Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows. - Tuukka M. Takala; Perttu Hämäläinen; Mikael Matveinen; Taru Simonen; Jari Takatalo (OZCHI (LNCS Selection), 2013)

Predicting the metascore with a subjective user experience data. - Jari M. E. Takatalo; Jukka Häkkinen (CHI PLAY, 2014)

Profiling user experience in digital games with the flow model. - Jari Takatalo; Jukka Häkkinen (NordiCHI, 2014)

High-Speed Hand Tracking for Studying Human-Computer Interaction. - Toni Kuronen; Tuomas Eerola; Lasse Lensu; Jari Takatalo; Jukka Häkkinen; Heikki Kälviäinen (SCIA, 2015)

Understanding Presence, Involvement, and Flow in Digital Games. - Jari Takatalo; Jukka Häkkinen; Göte Nyman (Game User Experience Evaluation, 2015)

Predictive Physics Simulation in Game Mechanics. - Perttu Hämäläinen; Xiaoxiao Ma; Jari Takatalo; Julian Togelius (CHI PLAY, 2017)

Towards Computer-Aided Imagery in Sport and Exercise. - Kourosh Naderi; Jari Takatalo; Perttu Hämäläinen (CHI PLAY (Companion), 2017)

Review of Intrinsic Motivation in Simulation-based Game Testing. - Shaghayegh Roohi; Jari Takatalo; Christian Guckelsberger; Perttu Hämäläinen (CHI, 2018)

Exaggeration of Avatar Flexibility in Virtual Reality. - Antti Granqvist; Tapio Takala; Jari Takatalo; Perttu Hämäläinen (CHI PLAY, 2018)

Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale. - Shaghayegh Roohi; Jari Takatalo; J. Matias Kivikangas; Perttu Hämäläinen (CHI PLAY, 2018)

Computer-Aided Imagery in Sport and Exercise: A Case Study of Indoor Wall Climbing. - Kourosh Naderi; Jari Takatalo; Jari Lipsanen; Perttu Hämäläinen (Graphics Interface, 2018)

Predicting Game Difficulty and Churn Without Players. - Shaghayegh Roohi; Asko Relas; Jari Takatalo; Henri Heiskanen; Perttu Hämäläinen (CHI PLAY, 2020)

Predicting Game Engagement and Difficulty Using AI Players. - Shaghayegh Roohi; Christian Guckelsberger; Asko Relas; Henri Heiskanen; Jari Takatalo; Perttu Hämäläinen (CoRR, 2021)

Predicting Game Difficulty and Engagement Using AI Players. - Shaghayegh Roohi; Christian Guckelsberger; Asko Relas; Henri Heiskanen; Jari Takatalo; Perttu Hämäläinen (Proc. ACM Hum. Comput. Interact., 2021)