A mobile client implementation for extensible network virtual worlds. - Juha Hyvärinen; Jukka Vatjus-Anttila; Miika Santala; Olli Koskenranta; Seamus Hickey; Jarkko M. Vatjus-Anttila (MindTrek, 2011)

Methods and network architecture for modifying extensible virtual environment to support mobility. - Jarkko M. Vatjus-Anttila; Seamus Hickey; Erno Kuusela (MindTrek, 2011)

Supporting Multiple Virtual World on a Single 3D Viewer. - Antti Karhu; Jukka Vatjus-Anttila; Seamus Hickey; Jarkko M. Vatjus-Anttila (DS-RT, 2012)

3D object reconstruction processing chain for extensible virtual spaces. - Miika Santala; Juha Hyvärinen; Seamus Hickey; Jarkko M. Vatjus-Anttila (MindTrek, 2012)

On the Edge of a Virtual World - Investigating Users' Preferences and Different Visualization Techniques. - Jarkko M. Vatjus-Anttila; Leena Ventä-Olkkonen; Jonna Häkkilä (AmI, 2013)

Adaptive content management for collaborative 3D virtual spaces. - Jarkko M. Vatjus-Anttila; Seamus Hickey; Timo Koskela 001 (FRUCT, 2013)

Traffic Visualization - Applying Information Visualization Techniques to Enhance Traffic Planning. - Matteo Picozzi; Nervo Verdezoto; Matti Pouke; Jarkko M. Vatjus-Anttila; Aaron J. Quigley (GRAPP/IVAPP, 2013)

Effect of 3D Content Simplification on Mobile Device Energy Consumption. - Jarkko M. Vatjus-Anttila; Timo Koskela 001; Seamus Hickey (MindTrek, 2013)

A Virtual World Web Client Utilizing an Entity-Component Model. - Toni Dahl; Timo Koskela 001; Seamus Hickey; Jarkko M. Vatjus-Anttila (NGMAST, 2013)

Power Consumption Model of a Mobile GPU Based on Rendering Complexity. - Jarkko M. Vatjus-Anttila; Timo Koskela 001; Seamus Hickey (NGMAST, 2013)

Occlusion Based Message Dissemination Method in Networked Virtual Environments. - Kari Vatjus-Anttila; Timo Koskela 001; Seamus Hickey; Jarkko M. Vatjus-Anttila (NGMAST, 2013)

Communication Architecture for a P2P-Enhanced Virtual Environment Client in a Web Browser. - Timo Koskela 001; Jarkko M. Vatjus-Anttila; Toni Dahl (NTMS, 2014)