On the effectiveness of using virtual reality games in social marketing. - Anna Borawska; Mariusz Borawski; Konrad Biercewicz; Malgorzata Latuszynska; Jaroslaw Duda 002 (KES, 2020)

Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience. - Konrad Biercewicz; Mariusz Borawski; Jaroslaw Duda 002 (Int. J. Comput. Games Technol., 2020)

Determination of the Inaccuracies of Calculated EEG Indices. - Mariusz Borawski; Konrad Biercewicz; Jaroslaw Duda 002 (Sensors, 2020)

Best practices of neurophysiological data collection for media message evaluation in social campaigns. - Anna Borawska; Jaroslaw Duda 002; Konrad Biercewicz (KES, 2021)

Impact of the healthcare potential in the European countries on infections and mortality caused by Covid-19. - Mariusz Borawski; Jaroslaw Duda 002; Konrad Biercewicz (KES, 2021)

Planning an experiment in a virtual environment reality as a place of research on human behaviour using methods of neuroscience measurement - bibliometric analysis and methodological approach. - Kamila Slupinska; Jaroslaw Duda 002; Konrad Biercewicz (KES, 2021)

VR educational game in public awareness campaign preventing the spread of COVID-19 - a pilot study. - Konrad Biercewicz; Anna Borawska; Mariusz Borawski; Jaroslaw Duda 002 (KES, 2023)