Modeling Computer Interest in Older Adults: The Role of Age, Education, Computer Knowledge, and Computer Anxiety. - R. Darin Ellis; Jason C. Allaire (Hum. Factors, 1999)

The impact of Web self-efficacy, age, and Web experience on bookmark manipulation. - Sri Hastuti Kurniawan; R. Darin Ellis; Jason C. Allaire (Univers. Access Inf. Soc., 2002)

Fear of failure: gender differences in older adult gamers. - Laura M. Levy; Maribeth Gandy; Rob Solomon; Anne Collins McLaughlin; Jason C. Allaire; Laura A. Whitlock (FDG, 2012)

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults. - Laura A. Whitlock; Anne Collins McLaughlin; Jason C. Allaire (Comput. Hum. Behav., 2012)

Usability an Important Goal for the Design of Therapeutic Games for Older Adults. - Anne Collins McLaughlin; Michelle R. Bryant; John F. Sprufera; Jason C. Allaire; Maribeth Gandy (HCI (17), 2013)

Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers. - Jason C. Allaire; Anne Collins McLaughlin; Amanda Trujillo; Laura A. Whitlock; Landon LaPorte; Maribeth Gandy (Comput. Hum. Behav., 2013)

Know before you go: feelings of flow for older players depends on game and player characteristics. - Laura A. Whitlock; Anne Collins McLaughlin; William Leidheiser; Maribeth Gandy; Jason C. Allaire (CHI PLAY, 2014)

Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. - Kathrin Gerling; Bob De Schutter; Julie A. Brown; Jason C. Allaire (CHI PLAY, 2015)

Accessibility in Serious Games for Adults Aging with Disability. - Keiko Gomez-Gurley; Anne Collins McLaughlin; Maribeth Gandy Coleman; Jason C. Allaire (HCI (26), 2015)

Predicting computer proficiency in older adults. - Shenghao Zhang; William C. M. Grenhart; Anne Collins McLaughlin; Jason C. Allaire (Comput. Hum. Behav., 2017)