A Real-Time Distributed Light Field Camera. - Jason C. Yang; Matthew Everett; Chris Buehler; Leonard McMillan (Rendering Techniques, 2002)

Real-time reflection mapping with parallax. - Jingyi Yu; Jason C. Yang; Leonard McMillan (SI3D, 2005)

Design and analysis of a two-dimensional camera array. - Jason C. Yang (2005)

Parallel computing for graphics. - Theresa Foley; Justin Hensley; Jason C. Yang (SIGGRAPH ASIA Courses, 2008)

A directionally adaptive edge anti-aliasing filter. - Konstantine Iourcha; Jason C. Yang; Andrew Pomianowski (High Performance Graphics, 2009)

Physical and graphical effects in OpenCL by example. - Justin Hensley; Derek K. Gerstmann; Jason C. Yang (SIGGRAPH ASIA (Courses), 2010)

Real-Time Concurrent Linked List Construction on the GPU. - Jason C. Yang; Justin Hensley; Holger Grün; Nicolas Thibieroz (Comput. Graph. Forum, 2010)

HK-2207. - Abe Wiley; Jay McKee; Jason C. Yang; Dan Roeger; Takahiro Harada; Justin Hensley; Saif Ali (SIGGRAPH Asia Computer Animation Festival, 2011)

Forward+: Bringing Deferred Lighting to the Next Level. - Takahiro Harada; Jay McKee; Jason C. Yang (Eurographics (Short Papers), 2012)

A framework for rendering complex scattering effects on hair. - Xuan Yu; Jason C. Yang; Justin Hensley; Takahiro Harada; Jingyi Yu (I3D, 2012)