VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. - Jason Daly; Bryan Kline; Glenn A. Martin (VR, 2002)

Haptic enhancements for collaborative scenarios in virtual environment. - Jason Daly; Donald Washburn; Todd Lazarus; John Reeder; Glenn A. Martin (SIGGRAPH, 2003)

Software infrastructure for multi-modal virtual environments. - Brian F. Goldiez; Glenn A. Martin; Jason Daly; Donald Washburn; Todd Lazarus (ICMI, 2004)

Dynamic Terrain for Multiuser Real-Time Environments. - Christopher Ellis; Pavel Babenko; Brian F. Goldiez; Jason Daly; Glenn A. Martin (IEEE Computer Graphics and Applications, 2010)

Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting. - Matthew C. Fontaine; Glenn A. Martin; Jason Daly; Casey L. Thurston (HCI (21), 2011)

User Interface and Information Management of Scenarios. - Robert Louden; Matthew C. Fontaine; Glenn A. Martin; Jason Daly; Sae Lynne Schatz (HCI (11), 2011)

An After Action Review Engine for Training in Multiple Areas. - Glenn A. Martin; Jason Daly; Casey L. Thurston (HCI (21), 2011)

Viability of Mobile Devices for Training Purposes. - Shehan Sirigampola; Steven Zielinski; Glenn A. Martin; Jason Daly; Jaime H. Flores (HCI (21), 2011)