Distributed design review in virtual environments. - Mike Daily; Mike Howard; Jason Jerald; Craig Lee; Kevin Martin; Doug McInnes; Pete Tinker (CVE, 2000)

Eye gaze correction for videoconferencing. - Jason Jerald; Mike Daily (ETRA, 2002)

Physiological reaction and presence in stressful virtual environments. - Michael Meehan; Mary C. Whitton; Sharif Razzaque; Paul Zimmons; Brent Insko; Greg Coombe; Benjamin Lok; Thorsten Scheuermann; Samir Naik; Jason Jerald; Mark J. Harris; Angus Antley; et al. (SIGGRAPH Abstracts and Applications, 2002)

Sensitivity to scene motion for phases of head yaws. - Jason Jerald; Tabitha C. Peck; Frank Steinicke; Mary C. Whitton (APGV, 2008)

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback. - Frank Steinicke; Gerd Bruder; Luv Kohli; Jason Jerald; Klaus H. Hinrichs (CW, 2008)

Analyses of human sensitivity to redirected walking. - Frank Steinicke; Gerd Bruder; Jason Jerald; Harald Frenz; Markus Lappe (VRST, 2008)

Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments. - Jason Jerald; Frank Steinicke; Mary C. Whitton (ACHI, 2009)

Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays. - Jason Jerald; Mary C. Whitton (VR, 2009)

Real Walking through Virtual Environments by Redirection Techniques. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Jason Jerald; Harald Frenz; Markus Lappe (J. Virtual Real. Broadcast., 2009)

Scene-motion- and latency-perception thresholds for head-mounted displays. - Jason Jerald (2009)

Lessons about Virtual Environment Software Systems from 20 Years of VE Building. - Russell M. Taylor II; Jason Jerald; Chris VanderKnyff; Jeremy D. Wendt; David Borland; David Marshburn; William R. Sherman; Mary C. Whitton (Presence Teleoperators Virtual Environ., 2010)

Estimation of Detection Thresholds for Redirected Walking Techniques. - Frank Steinicke; Gerd Bruder; Jason Jerald; Harald Frenz; Markus Lappe (IEEE Trans. Vis. Comput. Graph., 2010)

iMedic: A Two-Handed Immersive Medical Environment for Distributed Interactive Consultation. - Paul Mlyniec; Jason Jerald; Arun Yoganandan; F. Jacob Seagull; Fernando Toledo; Udo Schultheis (MMVR, 2011)

iMedic: immersive medical environment for distributed interactive consultation. - Jason Jerald; Arun Yoganandan (SIGGRAPH Computer Animation Festival, 2011)

Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks. - Udo Schultheis; Jason Jerald; Fernando Toledo; Arun Yoganandan; Paul Mlyniec (3DUI, 2012)

Scene-motion thresholds during head yaw for immersive virtual environments. - Jason Jerald; Mary C. Whitton; Frederick P. Brooks Jr. (ACM Trans. Appl. Percept., 2012)

MakeVR: A 3D world-building interface. - Jason Jerald; Paul Mlyniec; Arun Yoganandan; Amir Rubin; Dan Paullus; Simon Solotko (3DUI, 2013)

The future is here: augmented and virtual reality. - Steven Feiner; Henry Fuchs; Palmer Luckey; Jeri Ellsworth; Richard Marks; Jason Jerald (SIGGRAPH Panels, 2014)

Developing virtual reality applications with Unity. - Jason Jerald; Peter Giokaris; Danny Woodall; Arno Hartbolt; Anish Chandak; Sébastien Kuntz (VR, 2014)

Human-centered design for VR interactions. - Jason Jerald; Richard Marks (SIGGRAPH Courses, 2016)

VR interactions. - Jason Jerald; Joseph J. LaViola Jr.; Richard Marks (SIGGRAPH Courses, 2017)

Human-centered design for immersive interactions. - Jason Jerald (VR, 2017)

Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames. - Zekun Cao; Jason Jerald; Regis Kopper (VR, 2018)

A Taxonomy of Spatial Interaction Patterns and Techniques. - Jason Jerald (IEEE Computer Graphics and Applications, 2018)

Human-Centered VR Design: Five Essentials Every Engineer Needs to Know. - Jason Jerald (IEEE Computer Graphics and Applications, 2018)

Simulating a Futuristic Fire Pump Panel in Virtual Reality. - Mohamed Suhail; Scott Gainer; Jason Haskins; Blake Boyd; Charles Laird; Will Huse; Suraj Eadara; Jason Jerald (VR, 2019)

A Customized Input Device for Simulating the Detection of Hazardous Materials. - Scott Gainer; Suraj Eadara; Jason Haskins; Will Huse; Bolin Zhu; Blake Boyd; Charles Laird; J. J. Farantatos; Jason Jerald (VR Workshops, 2020)

Exploring VR Training for First Responders. - Jason Haskins; Bolin Zhu; Scott Gainer; Will Huse; Suraj Eadara; Blake Boyd; Charles Laird; J. J. Farantatos; Jason Jerald (VR Workshops, 2020)

Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation. - Kadir Lofca; Jason Haskins; Jason Jerald; Regis Kopper (VR Workshops, 2022)

Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression? - Kadir Lofca; Jason Jerald; Dalton Costa; Regis Kopper (VR Workshops, 2023)

FirstModulAR: Open-Source Modular Augmented Reality Interfaces for First Responders. - Regis Kopper; Jerônimo Grandi; Erin Argo; Jason Jerald; Rich Bennett; Connor Shipway (VR Workshops, 2025)