Preparing the next generation of instructional designers: a cross-institution faculty collaboration. - Patricia J. Slagter van Tryon; Jason K. McDonald; Atsusi Hirumi (J. Comput. High. Educ., 2018)

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. - Justin Scott Giboney; Derek L. Hansen; Jason K. McDonald; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Elizabeth Bonsignore (HICSS, 2019)

Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study. - Jason K. McDonald; Derek L. Hansen; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Justin Scott Giboney; Elizabeth Bonsignore (HICSS, 2019)

Presenting in Virtual Spaces: Students' Experience in a Simulated Playable Case Study. - Jon Balzotti; Jason K. McDonald; Lila Rice; Melissa Franklin (ProComm, 2022)

Perception of "This is Not a Game": Definition and Measurement. - Justin Scott Giboney; Elizabeth M. Bonsignore; Jason K. McDonald; Derek L. Hansen; Lucia Mata; Jon Balzotti (Int. J. Hum. Comput. Interact., 2024)

Instructional designer perspectives on the pursuit of quality in online course design. - Jason K. McDonald; Stephen C. Yanchar (J. Comput. High. Educ., 2025)

Is education better because of us? How ed tech can answer the call to produce research that matters. - Jason K. McDonald; Berenice Ventura (J. Comput. High. Educ., 2025)

The research we don't need will persist until we dismantle the systems that sustain it. - Matthew Schmidt; Jason K. McDonald; Stephanie Moore (J. Comput. High. Educ., 2025)