Detection of eye locations in unconstrained visual images. - Ravi Kothari; Jason L. Mitchell (ICIP (3), 1996)

Curved PN triangles. - Alex Vlachos; Jörg Peters 001; Chas Boyd; Jason L. Mitchell (SI3D, 2001)

User customizable real-time fur. - John Isidoro; Jason L. Mitchell (SIGGRAPH Abstracts and Applications, 2002)

Real-time image-space outlining for non-photorealistic rendering. - Jason L. Mitchell; Chris Brennan; Drew Card (SIGGRAPH Abstracts and Applications, 2002)

Real-time shading. - Marc Olano; Kurt Akeley; John C. Hart; Wolfgang Heidrich; Michael McCool; Jason L. Mitchell; Randi J. Rost (SIGGRAPH Course Notes, 2004)

Real-time skin rendering on graphics hardware. - Pedro V. Sander; David Gosselin; Jason L. Mitchell (SIGGRAPH Sketches, 2004)

Angular extent filtering with edge fixup for seamless cubemap filtering. - John Isidoro; Jason L. Mitchell (SIGGRAPH Sketches, 2005)

High dynamic range rendering in valve's source engine. - Gary McTaggart; Chris Green; Jason L. Mitchell (SIGGRAPH Courses, 2006)

Shading in valve's source engine. - Jason L. Mitchell; Gary McTaggart; Chris Green (SIGGRAPH Courses, 2006)

Progressive buffers: view-dependent geometry and texture LOD rendering. - Pedro V. Sander; Jason L. Mitchell (SIGGRAPH Courses, 2006)

Illustrative rendering in Team Fortress 2. - Jason L. Mitchell; Moby Francke; Dhabih Eng (NPAR, 2007)

Illustrative rendering in Team Fortress 2. - Jason L. Mitchell; Moby Francke; Dhabih Eng (SIGGRAPH Courses, 2007)

Efficient substitutes for subdivision surfaces. - Tianyun Ni; Ignacio Castaño; Jörg Peters 001; Jason L. Mitchell; Philip Schneider; Vivek Verma (SIGGRAPH Courses, 2009)