An activity-based analysis of hands-on practice methods. - Susan Wiedenbeck; J. A. Zavala; Jason Nawyn (J. Comput. Assist. Learn., 2000)

FishPong: encouraging human-to-human interaction in informal social environments. - Jennifer Yoon; Jun Oishi; Jason Nawyn; Kazue Kobayashi; Neeti Gupta (CSCW, 2004)

A living laboratory for the design and evaluation of ubiquitous computing technologies. - Stephen S. Intille; Kent Larson; Jennifer Beaudin; Jason Nawyn; Emmanuel Munguia Tapia; Pallavi Kaushik (CHI Extended Abstracts, 2005)

Embedding Behavior Modification Strategies into a Consumer Electronic Device: A Case Study. - Jason Nawyn; Stephen S. Intille; Kent Larson (UbiComp, 2006)

Using a Live-In Laboratory for Ubiquitous Computing Research. - Stephen S. Intille; Kent Larson; Emmanuel Munguia Tapia; Jennifer Beaudin; Pallavi Kaushik; Jason Nawyn; Randy Rockinson (Pervasive, 2006)

An operantly conditioned looking task for assessing infant auditory processing ability. - Jason Nawyn; Cynthia Roesler; Teresa Realpe-Bonilla; Naseem Choudhury; April A. Benasich (ASSETS, 2007)

Developing shared home behavior datasets to advance HCI and ubiquitous computing research. - Stephen S. Intille; Jason Nawyn; Beth Logan; Gregory D. Abowd (CHI Extended Abstracts, 2009)

A visualization tool for reconstructing behavior patterns in built spaces. - Jason Nawyn; Carson Smuts; Kent Larson (UbiComp/ISWC Adjunct, 2017)

Bike Swarm. - Alex Berke; Thomas Sanchez Lengeling; Jason Nawyn; Kent Larson (CSCW Companion, 2019)

Urban Mobility Swarms: A Scalable Implementation. - Alex Berke; Jason Nawyn; Thomas Sanchez Lengeling; Kent Larson (SAI (2), 2020)

Embedded Piezoelectric Array for Measuring Relative Distributed Forces on Snow Skis. - Andrés Rico; Carson Smuts; Jason Nawyn; Kent Larson (SAI (3), 2021)