GEMS: a location-based game for supporting family storytelling. - Jason Procyk; Carman Neustaedter (CHI Extended Abstracts, 2013)

Postulater: slowing the pace of media sharing. - Dan Hawkins; Jason Procyk; Carman Neustaedter (Conference on Designing Interactive Systems (Companion Volume), 2014)

'alksjdf;Lksfd': tumblr and the fandom user experience. - Serena Hillman; Jason Procyk; Carman Neustaedter (Conference on Designing Interactive Systems, 2014)

Exploring video streaming in public settings: shared geocaching over distance using mobile video chat. - Jason Procyk; Carman Neustaedter; Carolyn Pang; Anthony Tang 001; Tejinder K. Judge (CHI, 2014)

Tumblr fandoms, community & culture. - Serena Hillman; Jason Procyk; Carman Neustaedter (CSCW Companion, 2014)

GEMS: the design and evaluation of a location-based storytelling game. - Jason Procyk; Carman Neustaedter (CSCW, 2014)

Shared geocaching over distance with mobile video streaming. - Jason Procyk; Carman Neustaedter; Carolyn Pang; Anthony Tang 001; Tejinder K. Judge (CSCW Companion, 2014)

The Gauntlet: The Design of a Community Challenge Platform. - Daniel Hawkins; Clarissa Ishak; MaoYang Li; Jason Procyk; Carman Neustaedter; Serena Hillman (CHI Extended Abstracts, 2015)

tApp: A Tumblr Analytics System. - Serena Hillman; Jason Procyk; Carman Neustaedter (CSCW Companion, 2015)

Postulater: the design and evaluation of a time-delayed media sharing system. - Daniel Hawkins; Carman Neustaedter; Jason Procyk (Graphics Interface, 2015)

Moving towards user-centered government: community information needs and practices of families. - Carolyn Pang; Carman Neustaedter; Jason Procyk; Daniel Hawkins; Kate Hennessy (Graphics Interface, 2015)

A comparison of visual and textual city portal designs on desktop and mobile interfaces. - Carolyn Pang; Carman Neustaedter; Jason Procyk; Bernhard E. Riecke (Graphics Interface, 2015)

Amateur ice hockey coaching and the role of video feedback. - Jason Procyk; Carman Neustaedter; Thecla Schiphorst (Graphics Interface, 2015)

Diary Methods in AAA Games User Research. - Serena Hillman; Tad Stach; Jason Procyk; Veronica Zammitto (CHI Extended Abstracts, 2016)

Human Proxies for Remote University Classroom Attendance. - Clarissa Ishak; Carman Neustaedter; Daniel Hawkins; Jason Procyk; Michael Massimi (CHI, 2016)

To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference. - Carman Neustaedter; Gina Venolia; Jason Procyk; Dan Hawkins (CSCW, 2016)

Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance. - Carman Neustaedter; Jason Procyk; Anezka Chua; Azadeh Forghani; Carolyn Pang (Hum. Comput. Interact., 2020)