NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales. - Javier Marco; Eva Cerezo; Sandra Baldassarri (CEIG, 2008)

User-oriented design and tangible interaction for kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (IDC, 2009)

Bringing tabletop technologies to kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (BCS HCI, 2009)

Evaluating a Tangible Game Video Console for Kids. - Javier Marco; Eva Cerezo; Sandra Baldassarri (INTERACT (1), 2009)

Bridging the gap between children and tabletop designers. - Javier Marco; Sandra Baldassarri; Eva Cerezo (IDC, 2010)

Playing with toys on a tabletop active surface. - Javier Marco; Eva Cerezo; Sandra Baldassarri (IDC, 2010)

Lifelong Interactions - Let the experts talk: an experience of tangible game design with children. - Javier Marco; Sandra Baldassarri; Eva Cerezo; Diana Yifan Xu; Janet C. Read (Interactions, 2010)

Children with Special Needs: Comparing Tactile and Tangible Interaction. - César Ortea Suárez; Javier Marco; Sandra Baldassarri; Eva Cerezo (INTERACT (4), 2011)

ToyVision: a toolkit for prototyping tabletop tangible games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EICS, 2012)

Modeling tangible game controls with ToyVision. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2012)

Tangible interaction and tabletops: new horizons for children's games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Int. J. Arts Technol., 2012)

How to Make Tangible Games and Not Die in the Attempt. - Eva Cerezo; Javier Marco; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

The ToyVision Toolkit for Tangible Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. - Cecilia Veronica Sanz; Andrea Guisen; Armando De Giusti; Sandra Baldassarri; Javier Marco; Eva Cerezo (CTS, 2013)

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool. - Sandra Baldassarri; Javier Marco Rubio; Marta García Azpiroz; Eva Cerezo (DSAI, 2013)

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. - Javier Marco; Sandra Baldassarri; Eva Cerezo (TEI, 2013)

Designing and making a tangible tabletop game with ToyVision. - Javier Marco; Ian Oakley; Eva Cerezo; Sandra Baldassarri (TEI, 2013)

NIKVision: Developing a Tangible Application for and with Children. - Javier Marco; Sandra Baldassarri; Eva Cerezo (J. Univers. Comput. Sci., 2013)

Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Pers. Ubiquitous Comput., 2013)

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (HCI (7), 2014)

Assessment of a Tool for Users with Complex Communication Needs. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (Interacción, 2014)

Modelling Language for Tabletop Hybrid Videogames. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2014)

Innovative interfaces for Serious Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EAI Endorsed Trans. Serious Games, 2015)

ImmertableApp: Interactive and Tangible Learning Music Environment. - Sandra Baldassarri; Javier Marco; Clara Bonillo; Eva Cerezo; José Ramón Beltrán (HCI (3), 2016)

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (HCI (9), 2016)

Tangible activities for children with developmental disorders. - Clara Bonillo; Eva Cerezo; Sandra Baldassarri; Javier Marco (Interacción, 2016)

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (Interacción, 2016)

Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Multim. Tools Appl., 2016)

A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming. - Javier Marco; Clara Bonillo; Eva Cerezo (ISS, 2017)

Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process. - Cecilia Veronica Sanz; Verónica Artola; Andrea Guisen; Javier Marco; Eva Cerezo; Sandra Baldassarri (J. Univers. Comput. Sci., 2017)

Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. - Javier Marco; Clara Bonillo; Sandra Baldassarri; Eva Cerezo (ArtsIT/DLI, 2018)

Developing pervasive games in interactive spaces: the JUGUEMOS toolkit. - Clara Bonillo; Javier Marco; Eva Cerezo (Multim. Tools Appl., 2019)

Tackling developmental delays with therapeutic activities based on tangible tabletops. - Clara Bonillo; Sandra Baldassarri; Javier Marco; Eva Cerezo (Univers. Access Inf. Soc., 2019)

KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices. - Clara Bonillo; Javier Marco; Sandra Baldassarri; Eva Cerezo (Univers. Access Inf. Soc., 2020)

How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school. - Beatriz Barros Blanco; José Luis Triviño-Rodriguez; Mónica Trella-López; Javier Marco Rubio (Int. J. Hum. Comput. Stud., 2022)