<e-Adventure3D>: an open source authoring environment for 3D adventure games in education. - Javier Torrente; Ángel del Blanco; Guillermo Cañizal; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Advances in Computer Entertainment Technology, 2008)

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Edutainment, 2008)

Instructor-Oriented Authoring Tools for Educational Videogames. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón; José Luis Sierra (ICALT, 2008)

Game-Like Simulations for Online Adaptive Learning: A Case Study. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón; Ángel del Blanco (Edutainment, 2009)

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2009)

Bridging the Gap: Adaptive Games and Student-Centered VLEs. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2009)

Re-Telling History: A Web-based Educational Videogame for Teaching History. - Enrique López Mañas; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (STEG@ICWL, 2009)

Implementing accessibility in educational videogames with. - Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (MTDL@MM, 2009)

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2009)

Mobile Game Development for Multiple Devices in Education. - Pablo Lavín-Mera; Javier Torrente; Pablo Moreno-Ger; Jose Angel Vallejo Pinto; Baltasar Fernández-Manjón (Int. J. Emerg. Technol. Learn., 2009)

Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. - Javier Torrente; Pablo Lavín-Mera; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Trans. Edutainment, 2009)

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2010)

e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning. - Roberto Tornero; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2010)

Integrating Adaptive Games in Student-Centered Virtual Learning Environments. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Int. J. Distance Educ. Technol., 2010)

Application of a low-cost web-based simulation to improve students' practical skills in medical education. - Pablo Moreno-Ger; Javier Torrente; Julián Bustamante; Carmen Fernández-Galaz; Baltasar Fernández-Manjón; María Dolores Comas-Rengifo (Int. J. Medical Informatics, 2010)

Applying sonification to improve accessibility of point-and-click computer games for people with limited vision. - Jose Angel Vallejo Pinto; Javier Torrente; Baltasar Fernández-Manjón; Manuel Ortega-Moral (BCS HCI, 2011)

Game·Tel: An approach to multi-format and multi-device accessible engineering education. - Luis E. Anido-Rifón; Daniel Burgos; Manuel Caeiro; Javier Torrente; Manuel J. Fernández-Iglesias; Javier Gonzalez; Mario Manso Vázquez; Manuel Ortega-Moral; Daniel Rodríguez; Baltasar Fernández-Manjón (FIE, 2011)

Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience. - Javier Torrente; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2011)

Extensible Multi-platform Educational Game Framework. - Eugenio J. Marchiori; Ángel Serrano 001; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2011)

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos. - Ángel del Blanco; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2011)

A visual language for the creation of narrative educational games. - Eugenio J. Marchiori; Ángel del Blanco; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Vis. Lang. Comput., 2011)

Reusable game interfaces for people with disabilities. - Javier Torrente (ASSETS, 2012)

Preliminary evaluation of three eyes-free interfaces for point-and-click computer games. - Javier Torrente; Eugenio J. Marchiori; Jose Angel Vallejo Pinto; Manuel Ortega-Moral; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ASSETS, 2012)

Deploying and debugging educational games using e-Learning standards. - Ángel del Blanco; Javier Torrente; Ángel Serrano 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2012)

A framework to improve evaluation in educational games. - Ángel Serrano 001; Eugenio J. Marchiori; Ángel del Blanco; Javier Torrente; Baltasar Fernández-Manjón (EDUCON, 2012)

Designing Serious Games for Adult Students with Cognitive Disabilities. - Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICONIP (4), 2012)

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies. - Javier Torrente; Ángel del Blanco; Ángel Serrano-Laguna; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2012)

Usability Testing for Serious Games: Making Informed Design Decisions with User Data. - Pablo Moreno-Ger; Javier Torrente; Yichuan Grace Hsieh; William T. Lester (Adv. Hum. Comput. Interact., 2012)

A narrative metaphor to facilitate educational game authoring. - Eugenio J. Marchiori; Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Pilar Sancho; Baltasar Fernández-Manjón (Comput. Educ., 2012)

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. - Ángel del Blanco; Javier Torrente; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2012)

MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation. - Pilar Sancho; Javier Torrente; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2012)

Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment. - Ángel Serrano-Laguna; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (VS-GAMES, 2012)

Learning Analytics and Educational Games: Lessons Learned from Practical Experience. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Ángel del Blanco; Blanca Borro-Escribano; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2013)

Development of a Game Engine for Accessible Web-Based Games. - Javier Torrente; Ángel Serrano-Laguna; Ángel del Blanco Aguado; Pablo Moreno-Ger; Baltasar Fernández-Manjón (GALA, 2013)

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games. - Manuel Ortega-Moral; Jose Angel Vallejo Pinto; Javier Torrente; Eugenio J. Marchiori; Pablo Moreno-Ger; Baltasar Fernández-Manjón (J. Res. Pract. Inf. Technol., 2013)

Using e-learning standards in educational video games. - Ángel del Blanco; Eugenio J. Marchiori; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Stand. Interfaces, 2013)

A game engine to learn computer science languages. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

Are Serious Games Working as Expected? - Borja Manero; Javier Torrente; Ángel Serrano 001; Baltasar Fernández-Manjón (ICSLE, 2014)

Expert user validation of transplant management procedure simulations. - Blanca Borro-Escribano; Javier Torrente; Ángel del Blanco; Baltasar Fernández-Manjón; Itziar Martinez Alpuente; Rafael Matesanz (SeGAH, 2014)

Towards a low cost adaptation of educational games for people with disabilities. - Javier Torrente; Ángel del Blanco; Ángel Serrano-Laguna; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Comput. Sci. Inf. Syst., 2014)

Application of Learning Analytics in educational videogames. - Ángel Serrano-Laguna; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Entertain. Comput., 2014)

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. - Javier Torrente; Blanca Borro-Escribano; Manuel Freire 001; Ángel del Blanco; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2014)

Introducing Mokap: A Novel Approach to Creating Serious Games. - Javier Torrente; Ángel Serrano-Laguna; Conor Fisk; Breid O'Brien; Wanda Alesky; Baltasar Fernández-Manjón; Patty Kostkova (Digital Health, 2015)

Creating Interactive Content in Android Devices: The Mokap Hackaton. - Ángel Serrano-Laguna; Dan-Cristian Rotaru; Antonio Calvo-Morata; Javier Torrente; Baltasar Fernández-Manjón (IS-EUD, 2015)

Can educational video games increase high school students' interest in theatre? - Borja Manero; Javier Torrente; Ángel Serrano 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Evaluation of semi-automatically generated accessible interfaces for educational games. - Javier Torrente; Manuel Freire 001; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Building a Scalable Game Engine to Teach Computer Science Languages. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero Iglesias; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE). - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

An instrument to build a gamer clustering framework according to gaming preferences and habits. - Borja Manero; Javier Torrente; Manuel Freire 001; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2016)

Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study. - Borja Manero; Javier Torrente; Clara Fernández-Vara; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2017)