Introducing an agent of a certain persuasion. - Jay Bradley; Gillian M. Hayes (AAMAS, 2003)

Group utility functions: learning equilibria between groups of agents in computer games by modifying the reinforcement signal. - Jay Bradley; Gillian Hayes 001 (Congress on Evolutionary Computation, 2005)

Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions. - Jay Bradley; Gillian Hayes 001 (CIG, 2005)

Wizard of Oz experiments for companions. - Jay Bradley; Oli H. Mival; David Benyon (BCS HCI, 2009)

Wizard of Oz experiments and companion dialogues. - Jay Bradley; David Benyon; Oli H. Mival; Nick Webb (BCS HCI, 2010)

Wizard of Oz Experiments for a Companion Dialogue System: Eliciting Companionable Conversation. - Nick Webb; David Benyon; Jay Bradley; Preben Hansen; Oli H. Mival (LREC, 2010)

Reinforcement learning for qualitative group behaviours applied to non-player computer game characters. - Jay Bradley (2010)

Interaction Strategies for an Affective Conversational Agent. - Cameron G. Smith; Nigel T. Crook; Simon Dobnik; Daniel Charlton; Johan Boye; Stephen G. Pulman; Raúl Santos de la Cámara; Markku Turunen; David Benyon; Jay Bradley; Björn Gambäck; Preben Hansen; et al. (Presence Teleoperators Virtual Environ., 2011)

This Pervasive Day: Creative, Interactive Methods for Encouraging Public Engagement with FET Research. - Ingi Helgason; Jay Bradley; Callum Egan; Ben Paechter; Emma Hart (FET, 2011)

Multi-Player Gaming on Spherical Displays. - Julie R. Williamson; John Williamson 001; Daniel Sundén; Jay Bradley (CHI Extended Abstracts, 2015)

GlobalFestival: evaluating real world interaction on a spherical display. - Julie R. Williamson; Daniel Sundén; Jay Bradley (UbiComp, 2015)