Hypertext and Creative Writing. - Jay D. Bolter; Michael Joyce (Hypertext, 1987)

Architectures for Volatile Hypertext. - Mark Bernstein; Jay D. Bolter; Michael Joyce; Elli Mylonas (Hypertext, 1991)

Virtual Reality and the Future of Hypertext. - Jay D. Bolter (ECHT, 1992)

Writing on the world: the role of symbolic communication in graphic computer environments. - Jay David Bolter (SIGDOC, 1993)

Virtual Environments Research at the Georgia Tech GVU Center. - Larry F. Hodges; Jay David Bolter; Elizabeth D. Mynatt; William Ribarsky; Ron van Teylingen (Presence Teleoperators Virtual Environ., 1993)

Visualization and analysis using virtual reality. - William Ribarsky; Jay D. Bolter; Augusto Op den Bosch; Ron van Teylingen (IEEE Computer Graphics and Applications, 1994)

On the Design of Hyper Spaces. - Andreas Dieberger; Jay D. Bolter (Commun. ACM, 1995)

Integrating perceptual and symbolic information in VR. - Jay D. Bolter; Larry F. Hodges; Thomas C. Meyer; Alison Nichols (IEEE Computer Graphics and Applications, 1995)

The Virtual Annotation System. - Reid Harmon; Walter Patterson; William Ribarsky; Jay David Bolter (VRAIS, 1996)

The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments. - Doug A. Bowman; Larry F. Hodges; Jay David Bolter (Presence Teleoperators Virtual Environ., 1998)

A multi-disciplinary course on augmented reality design. - Blair MacIntyre; Jay David Bolter (Designing Augmented Reality Environments, 2000)

Augmented Reality as a New Media Experience. - Blair MacIntyre; Jay David Bolter; Emmanuel Moreno; Brendan Hannigan (ISAR, 2001)

Three angry men: dramatizing point-of-view using augmented reality. - Blair MacIntyre; Jay David Bolter; Jeannie Vaughan; Brendan Hannigan; Emmanuel Moreno; Markus Haas; Maribeth Gandy (SIGGRAPH Abstracts and Applications, 2002)

Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. - Blair MacIntyre; Marco Lohse; Jay David Bolter; Emmanuel Moreno (Presence Teleoperators Virtual Environ., 2002)

DART: The Designer's Augmented Reality Toolkit. - Blair MacIntyre; Maribeth Gandy; Jay David Bolter; Steven Dow; Brendan Hannigan (ISMAR, 2003)

Single-narrative, multiple point-of-view dramatic experiences in augmented reality. - Blair MacIntyre; Jay David Bolter (Virtual Real., 2003)

Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency. - Jay David Bolter; Diane Gromala (MIT Press, 2005)

Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. - Steven Dow; Jaemin Lee; Christopher Oezbek; Blair MacIntyre; Jay David Bolter; Maribeth Gandy (Advances in Computer Entertainment Technology, 2005)

Wizard of Oz interfaces for mixed reality applications. - Steven Dow; Jaemin Lee; Christopher Oezbek; Blair MacIntyre; Jay David Bolter; Maribeth Gandy (CHI Extended Abstracts, 2005)

AR Karaoke: Acting in Your Favorite Scenes. - Maribeth Gandy; Blair MacIntyre; Peter Presti; Steven Dow; Jay David Bolter; Brandon Yarbrough; Nigel O'Rear (ISMAR, 2005)

Wizard of Oz support throughout an iterative design process. - Steven Dow; Blair MacIntyre; Jaemin Lee; Christopher Oezbek; Jay David Bolter; Maribeth Gandy (IEEE Pervasive Comput., 2005)

DART: a toolkit for rapid design exploration of augmented reality experiences. - Blair MacIntyre; Maribeth Gandy; Steven Dow; Jay David Bolter (ACM Trans. Graph., 2005)

BragFish: exploring physical and social interaction in co-located handheld augmented reality games. - Yan Xu 011; Maribeth Gandy; Sami Deen; Brian Schrank; Kim Spreen; Michael Gorbsky; Timothy White; Evan Barba; Iulian Radu; Jay David Bolter; Blair MacIntyre (Advances in Computer Entertainment Technology, 2008)

EatWell: sharing nutrition-related memories in a low-income community. - Andrea Grimes; Martin Bednar; Jay David Bolter; Rebecca E. Grinter (CSCW, 2008)

Film informing design for contemplative gameplay. - Tim Marsh; Michael Nitsche; Wei Liu 009; Peichi Chung; Jay D. Bolter; Adrian David Cheok (Sandbox@SIGGRAPH, 2008)

(in)box with Malcom. - Evan Barba; Blair MacIntyre; Rebecca Rouse; Jay David Bolter (Creativity & Cognition, 2009)

Interaction criticism: three readings of an interaction design, and what they get us. - Jeffrey Bardzell; Jay D. Bolter; Jonas Löwgren (Interactions, 2010)

Creative strategies in artists' and engineers' approaches to technology development: first results of a case study. - Jill Fantauzzacoffin; Juan D. Rogers; Jay David Bolter (Creativity & Cognition, 2011)

Negotiating uncertainty: process, artifact, and discourse in a case study of technologies to address SIDS. - Jill Fantauzzacoffin; Juan D. Rogers; Jay David Bolter (DESIRE, 2011)

Digital Literature and the Modernist Problem. - Maria Engberg; Jay David Bolter (Digit. Humanit. Q., 2011)

Tutorial 2: Integrating and using panoramas and photographic images in AR experiences. - Evan Barba; Jay D. Bolter; Maria Engberg; Isaac Kulka; Rebecca Rouse (ISMAR, 2012)

Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies. - Jill Fantauzzacoffin; Juan D. Rogers; Jay David Bolter (TEI, 2012)

Media studies, mobile augmented reality, and interaction design. - Jay David Bolter; Maria Engberg; Blair MacIntyre (Interactions, 2013)

A Comparative Study of Matching Algorithms for Natural Markers. - Cleberson Eugenio Forte; Ricardo Ribani; Bruno Silveira; Maurício Marengoni; Jay David Bolter (SVR, 2014)

The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. - Gheric Speiginer; Blair MacIntyre; Jay David Bolter; Hafez Rouzati; Amy J. Lambeth; Laura M. Levy; Laurie Dean Baird; Maribeth Gandy; Matt Sanders; Brian Davidson; Maria Engberg; Russell J. Clark 001; et al. (HCI (3), 2015)

MRx and the aesthetics of locative writing. - Maria Engberg; Jay David Bolter (Digit. Creativity, 2015)

MRX: an interdisciplinary framework for mixed reality experience design and criticism. - Rebecca Rouse; Maria Engberg; Nassim Jafarinaimi; Jay David Bolter (Digit. Creativity, 2015)

MRx design and criticism: the confluence of media studies, performance and social interaction. - Rebecca Rouse; Maria Engberg; Nassim Jafarinaimi; Jay David Bolter (Digit. Creativity, 2015)

RealityMedia: An Experimental Digital Book in WebXR. - Maria Engberg; Jay David Bolter; Blair MacIntyre (ISMAR Adjunct, 2018)

Ethical Considerations for AR Experiences at Dark Tourism Sites. - Joshua A. Fisher; Jay David Bolter (ISMAR Adjunct, 2018)

YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning. - Clint Zeagler; Jaye Lish; Edie Cheezburger; Max Woo; Kathleen L. Tynan; Elise Morton; Simrun Mannan; Eva L. Christensen; Jordan Eggleston; Paige Greenfield; Chloe Lynne Choi; Axel Gustafsson; et al. (TEI, 2021)

RealityMedia: immersive technology and narrative space. - So-youn Jang; Jisu Park; Maria Engberg; Blair MacIntyre; Jay D. Bolter (Frontiers Virtual Real., 2023)

Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven Interactions. - Hector Fan; Jay David Bolter (CHI Extended Abstracts, 2024)

Expanding Historical Approaches to Speculative Design. - So-youn Jang; Jay David Bolter; Richmond Y. Wong; Heidi Biggs; Robert Soden; Vera D. Khovanskaya; Laura Forlano 001; Sasha de Koninck (Conference on Designing Interactive Systems (Companion Volume), 2025)

BioVR: An Exploratory Study of Biofeedback-Driven Adaptive VR for Personalized and Sustained Fitness Intensity. - Yuchen Zhao; Jay David Bolter; Kexin Chen; Xuerui Wang; Xintong Jiang; Zhao Ni (Conference on Designing Interactive Systems (Companion Volume), 2025)