Invited Paper: Enhanced Architectures, Design Methodologies and CAD Tools for Dynamic Reconfiguration of Xilinx FPGAs. - Patrick Lysaght; Brandon Blodget; Jeff Mason; Jay Young; Brendan Bridgford (FPL, 2006)

Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game. - Jay Young; Nick Hawes (AIIDE, 2012)

SCAIL: An integrated Starcraft AI system. - Jay Young; Fran Smith; Christopher Atkinson; Ken Poyner; Tom Chothia (CIG, 2012)

Predicting Situated Behaviour Using Sequences of Abstract Spatial Relations. - Jay Young; Nick Hawes (AAAI Fall Symposia, 2013)

Effects of Training Data Variation and Temporal Representation in a QSR-Based Action Prediction System. - Jay Young; Nick Hawes (AAAI Spring Symposia, 2014)

Learning Micro-Management Skills in RTS Games by Imitating Experts. - Jay Young; Nick Hawes (AIIDE, 2014)

Learning By Observation Using Qualitative Spatial Relations. - Jay Young; Nick Hawes (AAMAS, 2015)

Towards Lifelong Object Learning by Integrating Situated Robot Perception and Semantic Web Mining. - Jay Young; Valerio Basile; Lars Kunze; Elena Cabrio; Nick Hawes (ECAI, 2016)

Learning by observation using Qualitative Spatial Relations. - Jay Young (2016)

Making Sense of Indoor Spaces Using Semantic Web Mining and Situated Robot Perception. - Jay Young; Valerio Basile; Markus Suchi; Lars Kunze; Nick Hawes; Markus Vincze; Barbara Caputo (AnSWeR@ESWC, 2017)

Semantic web-mining and deep vision for lifelong object discovery. - Jay Young; Lars Kunze; Valerio Basile; Elena Cabrio; Nick Hawes; Barbara Caputo (ICRA, 2017)

Learning deep visual object models from noisy web data: How to make it work. - Nizar Massouh; Francesca Babiloni; Tatiana Tommasi; Jay Young; Nick Hawes; Barbara Caputo (IROS, 2017)

The STRANDS Project: Long-Term Autonomy in Everyday Environments. - Nick Hawes; Christopher Burbridge; Ferdian Jovan; Lars Kunze; Bruno Lacerda; Lenka Mudrová; Jay Young; Jeremy L. Wyatt; Denise Hebesberger; Tobias Körtner; Rares Ambrus; Nils Bore; et al. (IEEE Robotics Autom. Mag., 2017)