Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members. - Jiwon Moon; Je-ho Oh; Se Beom Oh; Jea In Kim; Young Yim Doh; Chungkon Shi (Culture and Computing, 2013)

Enhancing Social Presence in Augmented Reality-Based Telecommunication System. - Jea In Kim; Taejin Ha; Woontack Woo; Chungkon Shi (HCI (18), 2013)

Assessing the Possibility of a Social e-Book by Analyzing Reader Experiences. - Seyeon Lee; Jea In Kim; Chungkon Shi (HCI (26), 2013)

A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae. - Jeongbeom Shin; Hyun Jung Kim; Jea In Kim; Bong Gwan Jun; Chungkon Shi (HCI (9), 2014)

K-Culture Time Machine: Development of Creation and Provision Technology for Time-Space-Connected Cultural Contents. - Taejin Ha; Younsung Kim; Eunseok Kim; Kihong Kim; Sangmin Lim; Seungmo Hong; Jea In Kim; Sunhyuck Kim; Junghwa Kim; Woontack Woo (HCI (5), 2015)

AR Reference Model for K-Culture Time Machine. - Eunseok Kim; Junghoon Jo; Kihong Kim; Sunhyuck Kim; Seungmo Hong; Jea In Kim; Nohyoung Park; Hyerim Park; Tamás Matuszka; Jungwha Kim; Woontack Woo (HCI (5), 2016)

An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites. - Hayun Kim; Tamás Matuszka; Jea In Kim; Jungwha Kim; Woontack Woo (SITIS, 2016)

Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study. - Hayun Kim; Tamás Matuszka; Jea In Kim; Jungwha Kim; Woontack Woo (Multim. Tools Appl., 2017)