Static and Verifiable Memory Partitioning for Safety-Critical Systems. - Jean Guyomarc'h; Jean-Baptiste Hervé (ISSRE Workshops, 2020)

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation. - Jean-Baptiste Hervé; Christoph Salge (FDG, 2021)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook 001; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG, 2022)

Automated Isovist Computation for Minecraft. - Christoph Salge; Jean-Baptiste Hervé (FDG, 2022)

Exploring Minecraft Settlement Generators with Generative Shift Analysis. - Jean-Baptiste Hervé; Oliver Withington; Marion Hervé; Laurissa Tokarchuk; Christoph Salge (EXAG@AIIDE, 2023)

Session details: Workshop on Procedural Content Generation. - M. Charity; Bahar Bateni; Jean-Baptiste Hervé (FDG, 2024)

An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition. - Jean-Baptiste Hervé; Christoph Salge; Henrik Warpefelt (IEEE Trans. Games, 2024)