The Parallelization of Monte-Carlo Planning - Parallelization of MC-Planning. - Sylvain Gelly; Jean-Baptiste Hoock; Arpad Rimmel; Olivier Teytaud; Y. Kalemkarian (ICINCO-ICSO, 2008)

Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search. - Guillaume Chaslot; Christophe Fiter; Jean-Baptiste Hoock; Arpad Rimmel; Olivier Teytaud (ACG, 2009)

On the huge benefit of quasi-random mutations for multimodal optimization with application to grid-based tuning of neurocontrollers. - Guillaume Chaslot; Jean-Baptiste Hoock; Fabien Teytaud; Olivier Teytaud (ESANN, 2009)

Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go. - Pierre Audouard; Guillaume Chaslot; Jean-Baptiste Hoock; Julien Perez; Arpad Rimmel; Olivier Teytaud (EvoWorkshops, 2009)

A novel ontology for computer go knowledge management. - Chang-Shing Lee; Mei-Hui Wang; Tzung-Pei Hong; Guillaume Chaslot; Jean-Baptiste Hoock; Arpad Rimmel; Olivier Teytaud; Yau-Hwang Kuo (FUZZ-IEEE, 2009)

Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l'exploration Monte-Carlo. Apprentissage et MC. - Guillaume Chaslot; L. Chatriot; Christophe Fiter; Sylvain Gelly; Jean-Baptiste Hoock; Julien Perez; Arpad Rimmel; Olivier Teytaud (Rev. d'Intelligence Artif., 2009)

The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. - Chang-Shing Lee; Mei-Hui Wang; Guillaume Chaslot; Jean-Baptiste Hoock; Arpad Rimmel; Olivier Teytaud; Shang-Rong Tsai; Shun-Chin Hsu; Tzung-Pei Hong (IEEE Trans. Comput. Intell. AI Games, 2009)

Scalability and Parallelization of Monte-Carlo Tree Search. - Amine Bourki; Guillaume Chaslot; Matthieu Coulm; Vincent Danjean; Hassen Doghmen; Jean-Baptiste Hoock; Thomas Hérault; Arpad Rimmel; Fabien Teytaud; Olivier Teytaud; Paul Vayssière; Ziqin Yut (Computers and Games, 2010)

A Principled Method for Exploiting Opening Books. - Romaric Gaudel; Jean-Baptiste Hoock; Julien Perez; Nataliya Sokolovska; Olivier Teytaud (Computers and Games, 2010)

Bandit-Based Genetic Programming. - Jean-Baptiste Hoock; Olivier Teytaud (EuroGP, 2010)

Intelligent Agents for the Game of Go. - Jean-Baptiste Hoock; Chang-Shing Lee; Arpad Rimmel; Fabien Teytaud; Mei-Hui Wang; Olivier Teytaud (IEEE Comput. Intell. Mag., 2010)

Continuous Upper Confidence Trees. - Adrien Couëtoux; Jean-Baptiste Hoock; Nataliya Sokolovska; Olivier Teytaud; Nicolas Bonnard (LION, 2011)

Solving a Goal-Planning Task in the MASH Project. - Jean-Baptiste Hoock; Jacques Bibai (TAAI, 2012)

Contributions to Simulation-based High-dimensional Sequential Decision Making. (Contributions sur la prise de décision séquentielle basée sur des simulations dans des environnements complexes de grande dimension). - Jean-Baptiste Hoock (2013)

Automatically Reinforcing a Game AI. - David Lupien St-Pierre; Jean-Baptiste Hoock; Jialin Liu 001; Fabien Teytaud; Olivier Teytaud (CoRR, 2016)