Un éditeur graphique pour le système CASCADE : EDICAS. (Graphics editor for the CASCADE system: EDICAS). - Jean-Charles Marty (1984)

Plan Revision In Person-Machine Dialogue. - Cléo Jullien; Jean-Charles Marty (EACL, 1989)

A Unifying Approach for Interface Adaptation. - Mathieu Barcikowski; Jean-Charles Marty; Laurence Vignollet (ICWI, 2003)

A unifying approach for the generation of user interface in adaptative hypermedia systems. - Mathieu Barcikowski; Jean-Charles Marty; Laurence Vignollet (IHM, 2003)

A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware. - Christian Martel; Christine Ferraris; Bernard Caron; Thibault Carron; Ghislaine Chabert; Christophe Courtin; Laurence Gagnière; Jean-Charles Marty; Laurence Vignollet (CRIWG, 2004)

A Contact Recommender System for a Mediated Social Media. - Michel Plu; Layda Agosto; Laurence Vignollet; Jean-Charles Marty (ICEIS (Selected Papers), 2004)

Preparing an Observed Pedagogical Experiment. - Thibault Carron; Jean-Charles Marty; Laure France; Jean-Mathias Heraud (CELDA, 2005)

A Method for Enabling a Better Comprehension of User Behavior. - Gligor-Calin Loghin; Jean-Charles Marty; Thibault Carron (CELDA, 2005)

Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach. - Thibault Carron; Jean-Charles Marty; Jean-Mathias Heraud; Laure France (ICALT, 2006)

Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System. - Laure France; Jean-Mathias Heraud; Jean-Charles Marty; Thibault Carron; Joseph Heili (ICALT, 2006)

The Electronic Schoolbag, a CSCW workspace: presentation and evaluation. - Ghislaine Chabert; Jean-Charles Marty; Bernard Caron; Thibault Carron; Laurence Vignollet; Christine Ferraris (AI Soc., 2006)

A Flexible Agent-Based Observation Solution for Educational Platforms. - Gligor-Calin Loghin; Jean-Charles Marty; Thibault Carron (ICALT, 2008)

How to Bring Immersion into Learning Games? - Thibault Carron; Jean-Charles Marty; Mathieu Mangeot (ICALT, 2009)

A Trace-Based System for Technology-Enhanced Learning Systems Personalisation. - Lotfi Sofiane Settouti; Yannick Prié; Jean-Charles Marty; Alain Mille (ICALT, 2009)

Interactive Widgets for Regualtion in Learning Games. - Thibault Carron; Jean-Charles Marty; Stephane Talbot (ICALT, 2010)

Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu. - Thibault Carron; Jean-Charles Marty (Rev. d'Intelligence Artif., 2011)

Observation of Collaborative Activities in a Game-Based Learning Platform. - Jean-Charles Marty; Thibault Carron (IEEE Trans. Learn. Technol., 2011)

Learning PLM System with a Serious Game. - Philippe Pernelle; Stephane Talbot; Thibault Carron; Jean-Charles Marty (APMS (1), 2012)

Observe and react: interactive indicators for monitoring pedagogical sessions. - Jean-Charles Marty; Thibault Carron; Philippe Pernelle (Int. J. Learn. Technol., 2012)

From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management. - Philippe Pernelle; Jean-Charles Marty; Thibault Carron (Int. J. Learn. Technol., 2013)

Re-Designing Knowledge Management Systems - Towards User-Centred Design Methods Integrating Information Architecture. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (KMIS, 2014)

What If We Considered Awareness for Sustainable Knowledge Management? Towards a Model for Self Regulated Knowledge Management Systems Based on Acceptance Models of Technologies and Awareness. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (KMIS, 2014)

PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment. - Philippe Pernelle; Thibault Carron; S. Elkadiri; Aurélie Bissay; Jean-Charles Marty (PLM, 2014)

A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology. - Mathieu Loiseau; Élise Lavoué; Jean-Charles Marty; Sébastien George (EAI Endorsed Trans. Serious Games, 2014)

Refinement of Knowledge Sharing Platforms to Promote Effective Use: A Use Case. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (SITIS, 2015)

Mixed Reality Games. - Jean-Charles Marty; Thibault Carron; Philippe Pernelle; Stephane Talbot; Gregory Houzet (Int. J. Game Based Learn., 2015)

Supporting Teaching Teams in Personalizing MOOCs Course Paths. - Marie Lefèvre; Nathalie Guin; Jean-Charles Marty; Florian Clerc (EC-TEL, 2016)

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain. - Jean-Charles Marty; Audrey Serna; Thibault Carron; Philippe Pernelle; David Wayntal (EC-TEL, 2016)

The impact of indexical and symbolic indicators on the regulation of collaborative activities. - Valentin Lachand; Audrey Serna; Aurélien Tabard; Jean-Charles Marty (IHM, 2016)

Familiarity Detection with the Component Process Model. - Joseph P. Garnier; Jean-Charles Marty; Karim Sehaba (IVA, 2016)

What if we considered awareness for sustainable Kwowledge Management ? Towards a model for self regulated knowledge management systems based on acceptance models of technologies and awareness. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (CoRR, 2016)

How to Promote Informal Learning in the Workplace? - The Need for Incremental Design Methods. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (CSEDU (2), 2017)

Adaptation des r{é}seaux sociaux d'entreprise pour favoriser l'apprentissage informel sur le lieu de travail. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (CoRR, 2017)

Towards extending traditional informal learning tools in the workplace with social functionalities. - Carine Edith Touré; Christine Michel; Jean-Charles Marty (Int. J. Learn. Technol., 2017)

A Design Space For Meaningful Structural Gamification. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Élise Lavoué (CHI Extended Abstracts, 2018)

Factors to Consider for Tailored Gamification. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Guillaume Lavoué; Élise Lavoué (CHI PLAY, 2019)

Social Robots in Collaborative Learning: Consequences of the Design on Students' Perception. - Alix Gonnot; Christine Michel; Jean-Charles Marty; Amélie Cordier (CSEDU (1), 2019)

Adaptive Gamification in Education: A Literature Review of Current Trends and Developments. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Élise Lavoué (EC-TEL, 2019)

Determination of Venus' Interior Structure with EnVision. - Pascal Rosenblatt; Caroline Dumoulin; Jean-Charles Marty; Antonio Genova (Remote. Sens., 2021)

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. - Stéphanie Reyssier; Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Stephane Simonian; Élise Lavoué (IEEE Trans. Learn. Technol., 2022)

How does adaptive gamification impact different types of student motivation over time? - Stéphanie Dumas Reyssier; Audrey Serna; Stuart Hallifax; Jean-Charles Marty; Stephane Simonian; Élise Lavoué (Interact. Learn. Environ., 2024)