Specification and implementation of a digital Hopfield-type associative memory with on-chip training. - Anne Johannet; Léon Personnaz; Gérard Dreyfus; Jean-Dominique Gascuel; Michel Weinfeld (IEEE Trans. Neural Networks, 1992)

An Internal Mechanism for Detecting Parasite Attractors in a Hopfield Network. - Jean-Dominique Gascuel; Bahram Moobed; Michel Weinfeld (Neural Comput., 1994)

Displacement constraints for interactive modeling and animation of articulated structures. - Jean-Dominique Gascuel; Marie-Paule Gascuel (Vis. Comput., 1994)

A new set of tools to describe and tune trajectories. - Jean-Dominique Gascuel; Christophe Lyon (CA, 1995)

Combining physically-based simulation of colliding objects with trajectory control. - Alexis Lamouret; Marie-Paule Gascuel; Jean-Dominique Gascuel (Comput. Animat. Virtual Worlds, 1995)

Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions. - Nicolas Tsingos; Jean-Dominique Gascuel (Graphics Interface, 1997)

A general model for the simulation of room acoustics based on hierachical radiosity. - Nicolas Tsingos; Jean-Dominique Gascuel (SIGGRAPH Visual Proceedings, 1997)

Simulating Landslides for Natural Disaster Prevention. - Jean-Dominique Gascuel; Marie-Paule Gascuel; Mathieu Desbrun; Eric Leroi; Carola Mirgon (Computer Animation and Simulation, 1998)

Collaborative Animation over the Network. - François Faure; Chris Faisstnauer; Gerd Hesina; Amaury Aubel; Marc Escher; Frédéric Labrosse; Jean-Christophe Nebel; Jean-Dominique Gascuel (CA, 1999)

Sensor Modeling for a Walking Robot Simulation. - L. France; Alain Girault; Jean-Dominique Gascuel; Bernard Espiau (Computer Animation and Simulation, 1999)

Virtual Sculpture. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Eurographics (Short Presentations), 1999)

Animating Lava Flows. - Dan Stora; Pierre-Olivier Agliati; Marie-Paule Cani; Fabrice Neyret; Jean-Dominique Gascuel (Graphics Interface, 1999)

Practical volumetric sculpting. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Vis. Comput., 2000)

Construction of an Open Geometry Server for Client-Server Virtual Environments. - Chris Faisstnauer; Werner Purgathofer; Michael Gervautz; Jean-Dominique Gascuel (VR, 2001)

Resolution Adaptive Volume Sculpting. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Graph. Model., 2001)

MARE: multiuser augmented reality environment on table setup. - Raphaël Grasset; Jean-Dominique Gascuel (SIGGRAPH Abstracts and Applications, 2002)

Dynamic Canvas for Non-Photorealistic Walkthroughs. - Matthieu Cunzi; Joëlle Thollot; Sylvain Paris; Gilles Debunne; Jean-Dominique Gascuel; Frédo Durand (Graphics Interface, 2003)

Interactive Mediated Reality. - Raphaël Grasset; Jean-Dominique Gascuel; Dieter Schmalstieg (ISMAR, 2003)

Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors. - Jean-Marc Hasenfratz; Marc Lapierre; Jean-Dominique Gascuel; Edmond Boyer (VVG, 2003)

Evaluating online control of goal-directed arm movement while standing in virtual visual environment. - Olivier Martin 004; Benjamin Julian; Laurence Boissieux; Jean-Dominique Gascuel; Claude Prablanc (Comput. Animat. Virtual Worlds, 2003)

Interactive Mediated Reality. - Raphaël Grasset; Laurence Boissieux; Jean-Dominique Gascuel; Dieter Schmalstieg (AUIC, 2005)

Fast non-linear projections using graphics hardware. - Jean-Dominique Gascuel; Nicolas Holzschuch; Gabriel Fournier; Bernard Péroche (SI3D, 2008)

Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. - Olivier Martin 004; Jean-Dominique Gascuel (Annual Review of Cybertherapy and Telemedicine, 2009)

Double- and Multiple-Scattering Effects in Translucent Materials. - Nicolas Holzschuch; Jean-Dominique Gascuel (IEEE Computer Graphics and Applications, 2013)

Point-Based Light Transport for Participating Media with Refractive Boundaries. - Beibei Wang 002; Jean-Dominique Gascuel; Nicolas Holzschuch (EGSR (EI&I), 2016)