Real-Time Camera Control for Interactive Storytelling. - Fred Charles; Jean-Luc Lugrin; Marc Cavazza; Steven J. Mead (GAME-ON, 2002)

Alternative reality: a new platform for virtual reality art. - Marc Cavazza; Simon Hartley; Jean-Luc Lugrin; Mikael Le Bras (VRST, 2003)

Qualitative physics in virtual environments. - Marc Cavazza; Simon Hartley; Jean-Luc Lugrin; Mikael Le Bras (IUI, 2004)

New Behavioural Approaches for Virtual Environments. - Marc Cavazza; Simon Hartley; Jean-Luc Lugrin; Paolo Libardi; Mikael Le Bras (ICEC, 2004)

New ways of worldmaking: the Alterne platform for VR art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Paolo Libardi; Matthew J. Barnes; Mikael Le Bras; Marc Le Renard; Louis Bec; Alok Nandi (ACM Multimedia, 2004)

ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Paolo Libardi; Matthew J. Barnes; Mikael Le Bras; Marc Le Renard; Louis Bec; Alok Nandi (Smart Graphics, 2004)

Event-based causality in virtual reality. - Jean-Luc Lugrin; Paolo Libardi; Matthew J. Barnes; Mikael Le Bras; Marc Cavazza (SMC (1), 2004)

The CaveUT system: immersive entertainment based on a game engine. - Jeffrey Jacobson; Marc Le Renard; Jean-Luc Lugrin; Marc Cavazza (Advances in Computer Entertainment Technology, 2005)

Causality and virtual reality art. - Marc Cavazza; Jean-Luc Lugrin; Sean Crooks; Alok Nandi; Mark Palmer; Marc Le Renard (Creativity & Cognition, 2005)

Simulating Artificial Organisms with Qualitative Physiology. - Simon Hartley; Marc Cavazza; Louis Bec; Jean-Luc Lugrin; Sean Crooks (ECAL, 2005)

AI-Mediated Interaction in Virtual Reality Art. - Jean-Luc Lugrin; Marc Cavazza; Mark Palmer; Sean Crooks (INTETAIN, 2005)

Intelligent virtual environments for virtual reality art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Marc Le Renard; Alok Nandi; Jeffrey Jacobson; Sean Crooks (Comput. Graph., 2005)

AI-based world behaviour for emergent narratives. - Jean-Luc Lugrin; Marc Cavazza (Advances in Computer Entertainment Technology, 2006)

Causal Perception in Virtual Environments. - Jean-Luc Lugrin; Marc Cavazza; Marc J. Buehner (Smart Graphics, 2006)

Artificial Intelligence-Mediated Interaction in Virtual Reality Art. - Jean-Luc Lugrin; Marc Cavazza; Mark Palmer; Sean Crooks (IEEE Intell. Syst., 2006)

Interactive Storytelling with Literary Feelings. - David Pizzi; Fred Charles; Jean-Luc Lugrin; Marc Cavazza (ACII, 2007)

Extending character-based storytelling with awareness and feelings. - David Pizzi; Marc Cavazza; Jean-Luc Lugrin (AAMAS, 2007)

A High-level Event System for Augmented Reality. - Jean-Luc Lugrin; Rémi Chaignon; Marc Cavazza (ISMAR, 2007)

Making sense of virtual environments: action representation, grounding and common sense. - Jean-Luc Lugrin; Marc Cavazza (IUI, 2007)

Madame bovary on the holodeck: immersive interactive storytelling. - Marc Cavazza; Jean-Luc Lugrin; David Pizzi; Fred Charles (ACM Multimedia, 2007)

Causal Perception in Virtual Reality and its Implications for Presence Factors. - Marc Cavazza; Jean-Luc Lugrin; Marc J. Buehner (Presence Teleoperators Virtual Environ., 2007)

Exploring the usability of immersive interactive storytelling. - Jean-Luc Lugrin; Marc Cavazza; David Pizzi; Thurid Vogt; Elisabeth André (VRST, 2010)

Automatic Generation of Game Level Solutions as Storyboards. - David Pizzi; Jean-Luc Lugrin; Alex Whittaker; Marc Cavazza (IEEE Trans. Comput. Intell. AI Games, 2010)

CaveUDK: a VR game engine middleware. - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Are immerrsive FPS games enjoyable? - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt; David Pizzi; Jean-Luc Lugrin; Marc Cavazza (Cyberpsychology Behav. Soc. Netw., 2012)

Immersive FPS games: user experience and performance. - Jean-Luc Lugrin; Marc Cavazza; Fred Charles; Marc Le Renard; Jonathan Freeman; Jane Lessiter (ImmersiveMe@ACM Multimedia, 2013)

Usability benchmarks for motion tracking systems. - Jean-Luc Lugrin; Dennis Wiebusch; Marc Erich Latoschik; Alexander Strehler (VRST, 2013)

Anthropomorphism and Illusion of Virtual Body Ownership. - Jean-Luc Lugrin; Johanna Latt; Marc Erich Latoschik (ICAT-EGVE, 2015)

Avatar embodiment realism and virtual fitness training. - Jean-Luc Lugrin; Maximilian Landeck; Marc Erich Latoschik (VR, 2015)

Avatar anthropomorphism and illusion of body ownership in VR. - Jean-Luc Lugrin; Johanna Latt; Marc Erich Latoschik (VR, 2015)

Influence of avatar realism on stressful situation in VR. - Jean-Luc Lugrin; Maximilian Wiedemann; Daniel Bieberstein; Marc Erich Latoschik (VR, 2015)

Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations. - Dominik Gall; Jean-Luc Lugrin; Dennis Wiebusch; Marc Erich Latoschik (IUI, 2016)

An intelligent multimodal mixed reality real-time strategy game. - Sascha Link; Berit Barkschat; Chris Zimmerer; Martin Fischbach; Dennis Wiebusch; Jean-Luc Lugrin; Marc Erich Latoschik (VR, 2016)

FaceBo: Real-time face and body tracking for faithful avatar synthesis. - Jean-Luc Lugrin; David Zilch; Daniel Roth 001; Gary Bente; Marc Erich Latoschik (VR, 2016)

A simplified inverse kinematic approach for embodied VR applications. - Daniel Roth 001; Jean-Luc Lugrin; Julia Buser; Gary Bente; Arnulph Fuhrmann; Marc Erich Latoschik (VR, 2016)

Avatar realism and social interaction quality in virtual reality. - Daniel Roth 001; Jean-Luc Lugrin; Dmitri Galakhov; Arvid Hofmann; Gary Bente; Marc Erich Latoschik; Arnulph Fuhrmann (VR, 2016)

Breaking bad behavior: immersive training of class room management. - Marc Erich Latoschik; Jean-Luc Lugrin; Michael Habel; Daniel Roth 001; Christian Seufert; Silke Grafe (VRST, 2016)

FakeMi: a fake mirror system for avatar embodiment studies. - Marc Erich Latoschik; Jean-Luc Lugrin; Daniel Roth 001 (VRST, 2016)

Audio feedback and illusion of virtual body ownership in mixed reality. - Jean-Luc Lugrin; David Obremski; Daniel Roth 001; Marc Erich Latoschik (VRST, 2016)

Avatar anthropomorphism and acrophobia. - Jean-Luc Lugrin; Ivan Polyschev; Daniel Roth 001; Marc Erich Latoschik (VRST, 2016)

Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality. - Jean-Luc Lugrin; Marc Erich Latoschik; Michael Habel; Daniel Roth 001; Christian Seufert; Silke Grafe (Frontiers ICT, 2016)

PEARS: Physics Extension and Representation Through Semantics. - Benjamin Eckstein; Jean-Luc Lugrin; Dennis Wiebusch; Marc Erich Latoschik (IEEE Trans. Comput. Intell. AI Games, 2016)

Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership. - Daniel Roth 001; Jean-Luc Lugrin; Marc Erich Latoschik; Stephan Huber (CHI Extended Abstracts, 2017)

Follow the White Robot - A Role-Playing Game with a Robot Game Master. - Martin Fischbach; Jean-Luc Lugrin; Michael Brandt; Marc Erich Latoschik; Chris Zimmerer; Birgit Lugrin (AAMAS, 2018)

Benchmark Framework for Virtual Students' Behaviours. - Jean-Luc Lugrin; Fred Charles; Michael Habel; Jamie Matthews; Henrik Dudaczy; Sebastian Oberdörfer; Alice Wittmann; Christian Seufert; Julie Porteous; Silke Grafe; Marc Erich Latoschik (AAMAS, 2018)

Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game. - Jean-Luc Lugrin; Maximilian Ertl; Philipp Krop; Richard Klupfel; Sebastian Stierstorfer; Bianka Weisz; Maximilian Ruck; Johann Schmitt; Nina Schmidt; Marc Erich Latoschik (VR, 2018)

Low-Frequency Stress Elicitation for VR Training. - Jean-Luc Lugrin; Henrik Dudaczy; Marc Erich Latoschik (VS-GAMES, 2018)

A Location-Based VR Museum. - Jean-Luc Lugrin; Florian Kern; Ruben Schmidt; Constantin Kleinbeck; Daniel Roth 001; Christian Daxer; Tobias Feigl; Christopher Mutschler; Marc Erich Latoschik (VS-GAMES, 2018)

Towards Narrative-Driven Atmosphere for Virtual Classrooms. - Jean-Luc Lugrin; Anne-Gwenn Bosser; Marc Erich Latoschik; Mathieu Chollet; Yann Glémarec; Birgit Lugrin (CHI Extended Abstracts, 2019)

"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR. - Erik Wolf; Sara Klüber; Chris Zimmerer; Jean-Luc Lugrin; Marc Erich Latoschik (ICMI, 2019)

Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. - David Obremski; Jean-Luc Lugrin; Philipp Schaper 001; Birgit Lugrin (IVA, 2019)

Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. - Johann Schmitt; Carolin Wienrich; Marc Erich Latoschik; Jean-Luc Lugrin (MuC (Workshopband), 2019)

Simulated Reference Frame Effects on Steering, Jumping and Sliding. - Jean-Luc Lugrin; Maximilian Landeck; Marc Erich Latoschik (VR, 2019)

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality. - Yann Glémarec; Anne-Gwenn Bosser; Cédric Buche; Jean-Luc Lugrin; Maximilian Landeck; Marc Erich Latoschik; Mathieu Chollet (VRST, 2019)

Drone-Steering: A Novel VR Traveling Technique. - Jean-Luc Lugrin; Andreas Juchno; Philipp Schaper 001; Maximilian Landeck; Marc Erich Latoschik (VRST, 2019)

Experiencing Waiting Time in Virtual Reality. - Jean-Luc Lugrin; Fabian Unruh; Maximilian Landeck; yoan Lamour; Marc Erich Latoschik; Kai Vogeley; Marc Wittmann (VRST, 2019)

Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality. - Marc Erich Latoschik; Florian Kern; Jan-Philipp Stauffert; Andrea Bartl; Mario Botsch; Jean-Luc Lugrin (IEEE Trans. Vis. Comput. Graph., 2019)

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality. - Chris Zimmerer; Erik Wolf; Sara Wolf; Martin Fischbach; Jean-Luc Lugrin; Marc Erich Latoschik (ICMI, 2020)

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Paul Cagniat; Cédric Buche; Marc Erich Latoschik (MuC (Workshopband), 2020)

Guided Sine Fitting for Latency Estimation in Virtual Reality. - Jan-Philipp Stauffert; Florian Niebling; Jean-Luc Lugrin; Marc Erich Latoschik (VR Workshops, 2020)

Metachron: A framework for time perception research in VR. - Maximilian Landeck; Fabian Unruh; Jean-Luc Lugrin; Marc Erich Latoschik (VRST, 2020)

Computing Object Selection Difficulty in VR using Run-time Contextual Analysis. - Chris Zimmerer; Ronja Heinrich; Martin Fischbach; Jean-Luc Lugrin; Marc Erich Latoschik (VRST, 2020)

Conference Talk Training With a Virtual Audience System. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (VRST, 2021)

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Aryana Collins Jackson; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2021)

The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. - Fabian Unruh; Maximilian Landeck; Sebastian Oberdörfer; Jean-Luc Lugrin; Marc Erich Latoschik (Frontiers Virtual Real., 2021)

Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. - David Obremski; Jean-Luc Lugrin; Philipp Schaper 001; Birgit Lugrin (J. Multimodal User Interfaces, 2021)

The Possibility of Inducing the Proteus Effect for Social VR Users. - Akimi Oyanagi; Takuji Narumi; Jean-Luc Lugrin; Kazuma Aoyama; Kenichiro Ito; Tomohiro Amemiya; Michitaka Hirose (HCI (43), 2022)

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. - Christian Seufert; Sebastian Oberdörfer; Alice Roth; Silke Grafe; Jean-Luc Lugrin; Marc Erich Latoschik (Comput. Educ., 2022)

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2022)

Journey through a virtual tunnel: Simulated motion and its effects on the experience of time. - Maximilian Landeck; Federico Alvarez Igarzábal; Fabian Unruh; Hannah Habenicht; Shiva Khoshnoud; Marc Wittmann; Jean-Luc Lugrin; Marc Erich Latoschik (Frontiers Virtual Real., 2022)

Towards Virtual Audience Simulation For Speech Therapy. - Yann Glémarec; Amelie Hörmann; Norina Lauer; Cédric Buche; Jean-Luc Lugrin; Marc Erich Latoschik (IVA, 2023)

Posture Parameters for Personality-Enhanced Virtual Audiences. - Jean-Luc Lugrin; Jessica Topel; Yann Glémarec; Birgit Lugrin; Marc Erich Latoschik (IVA, 2023)

Time Perception Research in Virtual Reality: Lessons Learned. - Maximilian Landeck; Fabian Unruh; Jean-Luc Lugrin; Marc Erich Latoschik (MuC (Workshopband), 2023)

From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments. - Maximilian Landeck; Fabian Unruh; Jean-Luc Lugrin; Marc Erich Latoschik (VRST, 2023)

Body and Time: Virtual Embodiment and its Effect on Time Perception. - Fabian Unruh; David Vogel; Maximilian Landeck; Jean-Luc Lugrin; Marc Erich Latoschik (IEEE Trans. Vis. Comput. Graph., 2023)

Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy. - Nina Döllinger; Jessica Topel; Mario Botsch; Carolin Wienrich; Marc Erich Latoschik; Jean-Luc Lugrin (VR Workshops, 2024)

Pipelining Processors for Decomposing Character Animation. - Christian Merz; Jonathan Tschanter; Florian Kern; Jean-Luc Lugrin; Carolin Wienrich; Marc Erich Latoschik (VRST, 2024)

Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR. - Fabian Unruh; Jean-Luc Lugrin; Marc Erich Latoschik (VRST, 2024)

Object Motion Manipulation and time perception in virtual reality. - Maximilian Landeck; Fabian Unruh; Jean-Luc Lugrin; Marc Erich Latoschik (Frontiers Virtual Real., 2024)

Immersive Tailoring of Embodied Agents Using Large Language Models. - Andrea Bellucci; Giulio Jacucci; Kien Duong Trung; Pritom Kumar Das; Sergei Viktorovich Smirnov; Imtiaj Ahmed; Jean-Luc Lugrin (VR, 2025)