An analysis/synthesis approach to real-time artificial reverberation. - Jean-Marc Jot (ICASSP, 1992)

A Real-Time Spatial Sound Processor for Music and Virtual Reality Applications. - Jean-Marc Jot; Olivier Warusfel (ICMC, 1995)

Efficient models for reverberation and distance rendering in computer music and virtual audio reality. - Jean-Marc Jot (ICMC, 1997)

Real-time Spatial Processing of Sounds for Music, Multimedia and Interactive Human-computer Interfaces. - Jean-Marc Jot (Multim. Syst., 1999)

Ambience extraction and synthesis from stereo signals for multi-channel audio up-mix. - Carlos Avendaño; Jean-Marc Jot (ICASSP, 2002)

Rendering MPEG-4 AABIFS content through a low-level cross-platform 3D audio API. - Jean-Michel Trivi; Jean-Marc Jot (ICME (1), 2002)

Primary-Ambient Signal Decomposition and Vector-Based Localization for Spatial Audio Coding and Enhancement. - Michael M. Goodwin; Jean-Marc Jot (ICASSP (1), 2007)

Interactive 3D audio rendering in flexible playback configurations. - Jean-Marc Jot (APSIPA, 2012)

Rendering Spatial Sound for Interoperable Experiences in the Audio Metaverse. - Jean-Marc Jot; Rémi Audfray; Mark Hertensteiner; Brian Schmidt (CoRR, 2021)