QUIZ, a Distributed Intelligent Tutoring System. - Michel Futtersack; Jean-Marc Labat (ICCAL, 1992)

Planification Pédagogique: de l'Expertise Humaine à sa Modélisation dans un STI. - Jean-Marc Labat; Michel Futtersack; Martial Vivet (Intelligent Tutoring Systems, 1992)

Decision Support System in an Administrative Context: The case of the Reinsertion of Long-Term Unemployed in France. - Jean-Charles Pomerol; Michel Futtersack; Jean-Marc Labat (Decision Support in Public Administration, 1993)

Oscillation, Heuristic Ordering and Pruning in Neighborhood Search. - Jean-Marc Labat; Laurent Mynard (CP, 1997)

Jeux et compétition en IA. - Jean-Marc Labat (Rev. d'Intelligence Artif., 2001)

Are Branch and Bound and A* Algorithms Identical? - Jean-Marc Labat; Jean-Charles Pomerol (J. Heuristics, 2003)

DIANE, a diagnosis system for arithmetical problem solving. - Khider Hakem; Emmanuel Sander; Jean-Marc Labat; Jean-François Richard (AIED, 2005)

How to Orientate Arcs in a Bayesian Network Based Student Model?. - Mathieu Hibou; Jean-Marc Labat (ICALT, 2006)

Using Multinets for Learner Modelling. - Mathieu Hibou; Jean-Marc Labat (AIED, 2007)

To improve Bayesian Network Learner Modelling thanks to Multinet. - Mathieu Hibou; Jean-Marc Labat (ICALT, 2007)

Two different methods to analyze the strategies of problem solving in a natural situation using a simulator: A case study. - Jean-Marc Labat; Pierre Pastré; Pierre Parage; Michel Futtersack; Jean-François Richard; Emmanuel Sander (ICALT, 2007)

Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study. - Jean-Marc Labat (Edutainment, 2008)

Detection of Learning Styles from Learner's Browsing Behavior During E-Learning Activities. - Nabila Bousbia; Jean-Marc Labat; Amar Balla (Intelligent Tutoring Systems, 2008)

Framework for a Competency-Driven, Multi-viewpoint, and Evolving Learner Model. - Lucie Moulet; Olga Mariño; Richard Hotte; Jean-Marc Labat (Intelligent Tutoring Systems, 2008)

To store and retrieve software components for Interactive Learning Environments: the ECR repository. - Issam Rebaï; Brigitte de la Passardière; Jean-Marc Labat (Int. J. Adv. Media Commun., 2008)

Indicators for Deducting the Learners' Learning Styles: Case of the Navigation Typology Indicator. - Nabila Bousbia; Jean-Marc Labat; Issam Rebaï; Amar Balla (ICALT, 2009)

Knowledge Management Approach to Support a Serious Game Development. - Bruno Capdevila Ibáñez; Valérie Boudier; Jean-Marc Labat (ICALT, 2009)

Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments. - Nabila Bousbia; Jean-Marc Labat; Amar Balla; Issam Rebaï (EDM, 2010)

SeGAE: A Serious Game Authoring Environment. - Amel Yessad; Jean-Marc Labat; François Kermorvant (ICALT, 2010)

Using the Petri Nets for the Learner Assessment in Serious Games. - Amel Yessad; Pradeepa Thomas; Bruno Capdevila Ibáñez; Jean-Marc Labat (ICWL, 2010)

Learners' navigation behavior identification based on trace analysis. - Nabila Bousbia; Issam Rebaï; Jean-Marc Labat; Amar Balla (User Model. User Adapt. Interact., 2010)

Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux. - Amel Yessad; Jean-Marc Labat (IC, 2011)

Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games. - Pradeepa Thomas; Amel Yessad; Jean-Marc Labat (ICALT, 2011)

Supervised classification on navigational behaviours in web-based learning systems to identify learning styles. - Nabila Bousbia; Jean-Marc Labat; Amar Balla; Issam Rebaï (Int. J. Learn. Technol., 2011)

The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library. - Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat (EC-TEL, 2012)

A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design. - Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat (ITS, 2012)

How to Evaluate Competencies in Game-Based Learning Systems Automatically? - Pradeepa Thomas; Jean-Marc Labat; Mathieu Muratet; Amel Yessad (ITS, 2012)

Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. - Iza Marfisi-Schottman; Jean-Marc Labat; Thibault Carron (ICALT, 2013)

MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. - Bertrand Marne; Thibault Carron; Jean-Marc Labat; Iza Marfisi-Schottman (ICALT, 2013)

An Approach to Model and Validate Scenarios of Serious Games in the Design Stage. - Amel Yessad; Thibault Carron; Jean-Marc Labat (ICWL, 2013)

Have You Found the Error? A Formal Framework for Learning Game Verification. - Amel Yessad; Isabelle Mounier; Jean-Marc Labat; Fabrice Kordon; Thibault Carron (EC-TEL, 2014)

Bayesian Student Modeling Improved by Diagnostic Items. - Yang Chen 012; Pierre-Henri Wuillemin; Jean-Marc Labat (Intelligent Tutoring Systems, 2014)

Model and authoring tool to help teachers adapt serious games to their educational contexts. - Bertrand Marne; Jean-Marc Labat (Int. J. Learn. Technol., 2014)

Formal Framework to improve the reliability of concurrent and collaborative learning games. - Isabelle Mounier; Amel Yessad; Thibault Carron; Fabrice Kordon; Jean-Marc Labat (EAI Endorsed Trans. Serious Games, 2014)

What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games. - Javier Melero; Naïma El-Kechaï; Jean-Marc Labat (CSEDU (2), 2015)

Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements. - Javier Melero; Naïma El-Kechaï; Amel Yessad; Jean-Marc Labat (CSEDU (Selected Papers), 2015)

Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games. - Javier Melero; Naïma El-Kechaï; Jean-Marc Labat (EC-TEL, 2015)

Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining. - Yang Chen 012; Pierre-Henri Wuillemin; Jean-Marc Labat (EDM, 2015)

Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games. - Naïma El-Kechaï; Javier Melero; Jean-Marc Labat (IC, 2015)

Chronicle of a Scenario Graph: From Expected to Observed Learning Path. - Mathieu Vermeulen; Nadine Mandran; Jean-Marc Labat (EC-TEL, 2016)

Teachers at the Heart of the Learning Games Design: The DISC Model. - Mathieu Vermeulen; Gaëlle Guigon; Nadine Mandran; Jean-Marc Labat (ICALT, 2017)

Towards a Conceptual Framework to Scaffold Self-regulation in a MOOC. - Gorgoumack Sambe; François Bouchet; Jean-Marc Labat (InterSol/CNRIA, 2017)

APACHES: Human-Centered and Project-Based Methods in Higher Education. - Mathieu Vermeulen; Abir-Beatrice Karami; Anthony Fleury; François Bouchet; Nadine Mandran; Jannik Laval; Jean-Marc Labat (EC-TEL, 2019)