Virtual Camera Planning: A Survey. - Marc Christie; Rumesh Machap; Jean-Marie Normand; Patrick Olivier; Jonathan H. Pickering (Smart Graphics, 2005)

A Semantic Space Partitioning Approach to Virtual Camera Composition. - Marc Christie; Jean-Marie Normand (Comput. Graph. Forum, 2005)

A Tabu Search Method for Interval Constraints. - Charlotte Truchet; Marc Christie; Jean-Marie Normand (CPAIOR, 2008)

Camera Control in Computer Graphics. - Marc Christie; Patrick Olivier; Jean-Marie Normand (Comput. Graph. Forum, 2008)

Placement de caméra en environnements virtuels. (Virtual camera control). - Jean-Marie Normand (2008)

A first person avatar system with haptic feedback. - Bernhard Spanlang; Jean-Marie Normand; Elias Giannopoulos; Mel Slater (VRST, 2010)

A branch and bound algorithm for numerical Max-CSP. - Jean-Marie Normand; Alexandre Goldsztejn; Marc Christie; Frédéric Benhamou (Constraints An Int. J., 2010)

A new typology of augmented reality applications. - Jean-Marie Normand; Myriam Servières; Guillaume Moreau (AH, 2012)

Occlusion-free Camera Control for Multiple Targets. - Marc Christie; Jean-Marie Normand; Patrick Olivier (Symposium on Computer Animation, 2012)

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. - Jean-Marie Normand; Bernhard Spanlang; Franco Tecchia; Marcello Carrozzino; David Swapp; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. - William Steptoe; Jean-Marie Normand; Oyewole Oyekoya; Fabrizio Pece; Elias Giannopoulos; Franco Tecchia; Anthony Steed; Tim Weyrich; Jan Kautz; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Real time whole body motion mapping for avatars and robots. - Bernhard Spanlang; Xavi Navarro; Jean-Marie Normand; Sameer Kishore; Rodrigo Pizarro; Mel Slater (VRST, 2013)

Robust random dot markers: towards augmented unprepared maps with pure geographic features. - Liming Yang; Jean-Marie Normand; Guillaume Moreau (VRST, 2014)

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. - Bernhard Spanlang; Jean-Marie Normand; David Borland; Konstantina Kilteni; Elias Giannopoulos; Ausiàs Pomés; Mar González-Franco; Daniel Pérez-Marcos; Jorge Arroyo-Palacios; Xavi Navarro; Mel Slater (Frontiers Robotics AI, 2014)

Augmenting off-the-shelf paper maps using intersection detection and geographical information systems. - Liming Yang; Jean-Marie Normand; Guillaume Moreau (MVA, 2015)

Local Geometric Consensus: A General Purpose Point Pattern-Based Tracking Algorithm. - Liming Yang; Jean-Marie Normand; Guillaume Moreau (IEEE Trans. Vis. Comput. Graph., 2015)

Real-Time Surface of Revolution Reconstruction on Dense SLAM. - Liming Yang; Hideaki Uchiyama; Jean-Marie Normand; Guillaume Moreau; Hajime Nagahara; Rin-Ichiro Taniguchi (3DV, 2016)

Practical and Precise Projector-Camera Calibration. - Liming Yang; Jean-Marie Normand; Guillaume Moreau (ISMAR, 2016)

A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. - Adrien Verhulst; Jean-Marie Normand; Cindy Lombard; Guillaume Moreau (VR, 2017)

MAAP Annotate: When archaeology meets augmented reality for annotation of megalithic art. - Johanna Barbier; Patricia Kenny; Jordan Young; Jean-Marie Normand; Mark T. Keane; Muiris O'Sullivan; Anthony Ventresque (VSMM, 2017)

Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game. - Alan Transon; Adrien Verhulst; Jean-Marie Normand; Guillaume Moreau; Maki Sugimoto (VSMM, 2017)

Generation of variability in shape, aspect and time of 3D Fruits and Vegetables. - Adrien Verhulst; Jean-Marie Normand; Guillaume Moreau (VSMM, 2017)

Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. - Romain Terrier; Ferran Argelaguet; Jean-Marie Normand; Maud Marchal (EuroVR, 2018)

Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR. - Adrien Verhulst; Jean-Marie Normand; Cindy Lombart; Maki Sugimoto; Guillaume Moreau (Frontiers Robotics AI, 2018)

Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. - Etienne Peillard; Ferran Argelaguet; Jean-Marie Normand; Anatole Lécuyer; Guillaume Moreau (ISMAR, 2019)

Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. - Etienne Peillard; Thomas Thebaud; Jean-Marie Normand; Ferran Argelaguet; Guillaume Moreau; Anatole Lécuyer (VR, 2019)

Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? - Elsa Thiaville; Jean-Marie Normand; Joe Kenny; Anthony Ventresque (ICAT-EGVE, 2020)

"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. - Victor Mercado; Jean-Marie Normand; Anatole Lécuyer (ISMAR Adjunct, 2020)

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? - Etienne Peillard; Yuta Itoh 001; Guillaume Moreau; Jean-Marie Normand; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior. - Cindy Lombart; Elena Millan; Jean-Marie Normand; Adrien Verhulst; Blandine Labbé-Pinlon; Guillaume Moreau (Comput. Hum. Behav., 2020)

Contribution à l'étude de la perception en Réalité Mixte. - Jean-Marie Normand (2021)

Direct and Indirect vSLAM Fusion for Augmented Reality. - Mohamed Outahar; Guillaume Moreau; Jean-Marie Normand (J. Imaging, 2021)

Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership. - Martin Guy; Camille Jeunet-Kelway; Guillaume Moreau; Jean-Marie Normand (ICAT-EGVE, 2022)

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. - Antonin Cheymol; Rebecca Fribourg; Nami Ogawa; Anatole Lécuyer; Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Jean-Marie Normand (ISMAR, 2022)

"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. - Julien Cauquis; Victor Rodrigo Mercado; Géry Casiez; Jean-Marie Normand; Anatole Lécuyer (VRST, 2022)

ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. - Jean-Marie Normand; Maki Sugimoto; Veronica Sundstedt (ICAT-EGVE, 2023)

The sense of embodiment in Virtual Reality and its assessment methods. - Martin Guy; Jean-Marie Normand; Camille Jeunet-Kelway; Guillaume Moreau (Frontiers Virtual Real., 2023)

A Systematic Review of Navigation Assistance Systems for People With Dementia. - Léa Pillette; Guillaume Moreau; Jean-Marie Normand; Manon Perrier; Anatole Lécuyer; Mélanie Cogné (IEEE Trans. Vis. Comput. Graph., 2023)

Deep weathering effects. - Adrien Verhulst; Jean-Marie Normand; Guillaume Moreau; Gustavo Patow (Comput. Graph., 2023)

Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2023)

Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance. - Nicolas Fourrier; Guillaume Moreau; Mustapha Benaouicha; Jean-Marie Normand (IEEE Trans. Vis. Comput. Graph., 2023)

Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality. - Darragh Higgins; Rachel McDonnell; Jean-Marie Normand; Rebecca Fribourg (ICAT-EGVE, 2024)

Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (ISMAR, 2024)

A Comparative Study Between a Large Screen and an HMD Using Wind Representations in Virtual Reality. - Gabriel Giraldo; Jean-Marie Normand; Myriam Servières (IEEE Computer Graphics and Applications, 2024)

Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks. - Théo Combe; Rebecca Fribourg; Lucas Detto; Jean-Marie Normand (IEEE Trans. Vis. Comput. Graph., 2024)

Sustaining the Experience of Pair Natural Walking in Social Virtual Reality. - Majd Bitar; Jean-Philippe Rivière; Rebecca Fribourg; Jean-Marie Normand; Yannick Prié (VR Workshops, 2025)

What You See is What You Get: Exploring Novel Hands-Free Methods of Virtual Body Control for Avatars. - Rebecca Fribourg; Geoffrey Gorisse; Axel Goris; Jean-Marie Normand (VR Workshops, 2025)

Designing a Seamless VR Experience for Dance Movement Therapy. - Satomi Tokida; Yuta Itoh 001; Jean-Marie Normand; Rebecca Fribourg; Jean-Phillipe Rivière; Yoshio Ishiguro (VR Workshops, 2025)

Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented Reality. - Antonin Cheymol; Jacob Wallace; Juri Yoneyama; Rebecca Fribourg; Jean-Marie Normand; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2025)