Spectral analysis for automatic 3-D texture generation. - Djamchid Ghazanfarpour; Jean-Michel Dischler (Comput. Graph., 1995)

A Geometrical Based Method for Highly Complex Structured Textures Generation. - Jean-Michel Dischler; Djamchid Ghazanfarpour (Comput. Graph. Forum, 1995)

Generation of 3D Texture Using Multiple 2D Models Analysis. - Djamchid Ghazanfarpour; Jean-Michel Dischler (Comput. Graph. Forum, 1996)

A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. - Jean-Michel Dischler; Djamchid Ghazanfarpour (Comput. Graph. Forum, 1997)

Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions. - Jean-Michel Dischler (Rendering Techniques, 1998)

A beam tracing method with precise antialiasing for polyhedral scenes. - Djamchid Ghazanfarpour; Jean-Michel Dischler (Comput. Graph., 1998)

Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. - Jean-Michel Dischler; Djamchid Ghazanfarpour; R. Freydier (Comput. Graph. Forum, 1998)

A General Model of Animated Shape Perturbation. - Jean-Michel Dischler (Graphics Interface, 1999)

Erndering Inhomogeneous Surfaces with Radiosity. - Lotfi Mostefaoui; Jean-Michel Dischler; Djamchid Ghazanfarpour (Rendering Techniques, 1999)

Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. - Jean-Michel Dischler; Lotfi Mostefaoui; Djamchid Ghazanfarpour (Comput. Graph., 1999)

Interactive Image-based Modeling of Macrostructured Textures. - Jean-Michel Dischler; Djamchid Ghazanfarpour (IEEE Computer Graphics and Applications, 1999)

Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. - Sébastien Thon; Jean-Michel Dischler; Djamchid Ghazanfarpour (Computer Graphics International, 2000)

A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. - Stéphane Mérillou; Jean-Michel Dischler; Djamchid Ghazanfarpour (IEEE Trans. Vis. Comput. Graph., 2000)

Corrosion: Simulating and Rendering. - Stéphane Mérillou; Jean-Michel Dischler; Djamchid Ghazanfarpour (Graphics Interface, 2001)

A survey of 3D texturing. - Jean-Michel Dischler; Djamchid Ghazanfarpour (Comput. Graph., 2001)

Surface scratches: measuring, modeling and rendering. - Stéphane Mérillou; Jean-Michel Dischler; Djamchid Ghazanfarpour (Vis. Comput., 2001)

Coherent Bump Map Recovery from a Single Texture Image. - Jean-Michel Dischler; Karl Maritaud; Djamchid Ghazanfarpour (Graphics Interface, 2002)

Texture Particles. - Jean-Michel Dischler; Karl Maritaud; Bruno Lévy 001; Djamchid Ghazanfarpour (Comput. Graph. Forum, 2002)

Simulating Fluid-Solid Interaction. - Olivier Génevaux; Arash Habibi; Jean-Michel Dischler (Graphics Interface, 2003)

Efficient Light Transport Using Precomputed Visibility. - Katja Daubert; Jan Kautz; Hans-Peter Seidel; Wolfgang Heidrich; Jean-Michel Dischler (IEEE Computer Graphics and Applications, 2003)

Real-Time Per-Pixel Viewpoint Interpolation. - Damien Porquet; Djamchid Ghazanfarpour; Jean-Michel Dischler (TPCG, 2004)

3D ROAM for Scalable Volume Visualization. - Stéphane Marchesin; Jean-Michel Dischler; Catherine Mongenet (VolVis, 2004)

Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. - Damien Porquet; Jean-Michel Dischler; Djamchid Ghazanfarpour (GRAPHITE, 2005)

Dynamic Load Balancing for Parallel Volume Rendering. - Stéphane Marchesin; Catherine Mongenet; Jean-Michel Dischler (EGPGV@EuroVis/EGVE, 2006)

3D distance transform adaptive filtering for smoothing and denoising triangle meshes. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (GRAPHITE, 2006)

Interactive refraction on complex static geometry using spherical harmonics. - Olivier Génevaux; Frédéric Larue; Jean-Michel Dischler (SI3D, 2006)

Automatic Registration and Calibration for Efficient Surface Light Field Acquisition. - Frédéric Larue; Jean-Michel Dischler (VAST, 2006)

Real-time structured texture synthesis and editing using image-mesh analogies. - Jean-Michel Dischler; Florence Zara (Vis. Comput., 2006)

An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (Eurographics (Short Papers), 2007)

A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (PG, 2007)

A Pipeline for the Digitization and the Realistic Rendering of Paintings. - Frédéric Larue; Lucas Ammann; Jean-Michel Dischler (VAST, 2007)

Feature Enhancement using Locally Adaptive Volume Rendering. - Stéphane Marchesin; Jean-Michel Dischler; Catherine Mongenet (VG@Eurographics, 2007)

A new vector field distance transform and its application to mesh processing from 3D scanned data. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (Vis. Comput., 2007)

Second Order Pre-Integrated Volume Rendering. - Jean-François El Hajjar; Stéphane Marchesin; Jean-Michel Dischler; Catherine Mongenet (PacificVis, 2008)

Multi-GPU Sort-Last Volume Visualization. - Stéphane Marchesin; Catherine Mongenet; Jean-Michel Dischler (EGPGV@Eurographics, 2008)

From Volume Splatting to Raycasting - A Smooth Transition. - Guillaume Gilet; Jean-Michel Dischler; Luc Soler (GRAPP, 2008)

Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (DGCI, 2009)

A Framework for Interactive Hypertexture Modelling. - Guillaume Gilet; Jean-Michel Dischler (Comput. Graph. Forum, 2009)

Procedural Descriptions of Anisotropic Noisy Textures by Example. - Guillaume Gilet; Jean-Michel Dischler; Luc Soler (Eurographics (Short Papers), 2010)

Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization. - Lucas Ammann; Olivier Génevaux; Jean-Michel Dischler (Graphics Interface, 2010)

Procedural texture particles. - Guillaume Gilet; Jean-Michel Dischler (SI3D, 2010)

Feature-Driven Ambient Occlusion for Direct Volume Rendering. - Alexandre Ancel; Jean-Michel Dischler; Catherine Mongenet (VG@Eurographics, 2010)

An Image-Based Approach for Stochastic Volumetric and Procedural Details. - Guillaume Gilet; Jean-Michel Dischler (Comput. Graph. Forum, 2010)

Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation. - Amel Guetat; Alexandre Ancel; Stéphane Marchesin; Jean-Michel Dischler (IEEE Trans. Vis. Comput. Graph., 2010)

Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering. - Stéphane Marchesin; Jean-Michel Dischler; Catherine Mongenet (IEEE Trans. Vis. Comput. Graph., 2010)

Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering. - Alexandre Ancel; Jean-Michel Dischler; Catherine Mongenet (EGPGV@Eurographics, 2012)

Multi-scale Assemblage for Procedural Texturing. - Guillaume Gilet; Jean-Michel Dischler; Djamchid Ghazanfarpour (Comput. Graph. Forum, 2012)

Multiple kernels noise for improved procedural texturing. - Guillaume Gilet; Jean-Michel Dischler; Djamchid Ghazanfarpour (Vis. Comput., 2012)

Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting. - Kenneth Vanhoey; Basile Sauvage; Olivier Génevaux; Frédéric Larue; Jean-Michel Dischler (Comput. Graph. Forum, 2013)

On-the-fly multi-scale infinite texturing from example. - Kenneth Vanhoey; Basile Sauvage; Frédéric Larue; Jean-Michel Dischler (ACM Trans. Graph., 2013)

Local random-phase noise for procedural texturing. - Guillaume Gilet; Basile Sauvage; Kenneth Vanhoey; Jean-Michel Dischler; Djamchid Ghazanfarpour (ACM Trans. Graph., 2014)

Simplification of meshes with digitized radiance. - Kenneth Vanhoey; Basile Sauvage; Pierre Kraemer; Frédéric Larue; Jean-Michel Dischler (Vis. Comput., 2015)

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. - Nicolas Pavie; Guillaume Gilet; Jean-Michel Dischler; Eric Galin; Djamchid Ghazanfarpour (CGVC, 2016)

Multi-scale label-map extraction for texture synthesis. - Yitzchak David Lockerman; Basile Sauvage; Rémi Allègre; Jean-Michel Dischler; Julie Dorsey; Holly E. Rushmeier (ACM Trans. Graph., 2016)

Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures. - Geoffrey Guingo; Basile Sauvage; Jean-Michel Dischler; Marie-Paule Cani (Comput. Graph. Forum, 2017)

Distinctive Approaches to Computer Graphics Education. - Beatriz Sousa Santos; Jean-Michel Dischler; Valery Adzhiev; Eike Falk Anderson; Andrej Ferko; Oleg Fryazinov; Martin Ilcík; Ivana Ilcíková; Pavel Slavík; Veronica Sundstedt; Lucie Svobodova; Michael Wimmer 001; et al. (Comput. Graph. Forum, 2018)

Anisotropic Filtering for On-the-fly Patch-based Texturing. - Nicolas Lutz; Basile Sauvage; Frédéric Larue; Jean-Michel Dischler (Eurographics (Short Papers), 2019)

Content-aware texture deformation with dynamic control. - Geoffrey Guingo; Frédéric Larue; Basile Sauvage; Nicolas Lutz; Jean-Michel Dischler; Marie-Paule Cani (Comput. Graph., 2020)

Procedural Physically based BRDF for Real-Time Rendering of Glints. - Xavier Chermain; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (Comput. Graph. Forum, 2020)

Semi-Procedural Textures Using Point Process Texture Basis Functions. - Pascal Guehl; Rémi Allègre; Jean-Michel Dischler; Bedrich Benes; Eric Galin (Comput. Graph. Forum, 2020)

Modeling rocky scenery using implicit blocks. - Axel Paris; Adrien Peytavie; Eric Guérin; Jean-Michel Dischler; Eric Galin (Vis. Comput., 2020)

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions. - Xavier Chermain; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (EGSR (DL), 2021)

Cyclostationary Gaussian noise: theory and synthesis. - Nicolas Lutz; Basile Sauvage; Jean-Michel Dischler (Comput. Graph. Forum, 2021)

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering. - Xavier Chermain; Simon Lucas 002; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Edge-based procedural textures. - Hansoo Kim; Jean-Michel Dischler; Holly E. Rushmeier; Bedrich Benes (Vis. Comput., 2021)

Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images. - Florian Allender; Rémi Allègre; Cédric Wemmert; Jean-Michel Dischler (BHI, 2022)

Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation. - Florian Allender; Rémi Allègre; Cédric Wemmert; Jean-Michel Dischler (Comput. Methods Programs Biomed., 2022)

Color-mapped noise vector fields for generating procedural micro-patterns. - Charline Grenier; Basile Sauvage; Jean-Michel Dischler; S. Thery (Comput. Graph. Forum, 2022)

Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures. - Guillaume Baldi; Rémi Allègre; Jean-Michel Dischler (Comput. Graph., 2023)

Preserving the autocovariance of texture tilings using importance sampling. - Nicolas Lutz; Basile Sauvage; Jean-Michel Dischler (Comput. Graph. Forum, 2023)

State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data. - Jonathan Sarton; Stefan Zellmann; Serkan Demirci; Ugur Güdükbay; Welcome Alexandre-Barff; Laurent Lucas; Jean-Michel Dischler; Stefan Wesner; Ingo Wald (Comput. Graph. Forum, 2023)

Multi-Dimensional Procedural Wave Noise. - Pascal Guehl; Rémi Allègre; Guillaume Gilet; Basile Sauvage; Marie-Paule Cani; Jean-Michel Dischler (ACM Trans. Graph., 2025)